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Messages - Blhite

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-22 00:44:15 »
Hey there Sega Chief! First of all, thank you for all your hard work, I'm 65+ hours in new threat and I'm havng a complete blast, all the amount of things to do is outstanding, it will be hard goin' back to vanilla FF7! During my playthrough (I've like 99%'d it) I came across to only 2 bugs in total, and for what I read in the past comments, are all known problems: one of them is the abcence of the max ray for barret, you are supposed to steal one from the armored golem but all he gives is pile bunker, even if you steal or morph it :(
The second problem is ozma, while you can still fight it, there are no animation and the drop is still blank! Oh and one last thing, but this is absolutely not your fault: I found out that the "Animation - qhimm catalog" mod from 7thH2.0, specifically the "field animation" change from blooshot and kaldarasha, has to be disabled in order to make some dialog not get stuck eternally (making the dark cave impossible to start). A minor issue that is easily fixed by disabling that animation mod, I'm just pointing it out for anyone who got the same problem :)
I hope this could help you for future updates! Thanks again Chief!

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