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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-29 13:56:51 »There are specific things you can check to see if it's all implemented correctly. (e.g. does starting a New Game ask you for Normal or Arrange mode), and whether or not the first battle in the game is with 'MP Trainees', etc. Potions healing for 300 HP instead of the old amount.
That's the problem, those things DID work. But not everything else did.
I don't know either what he means by "bundle gameplay mod..." When you configure and choose a gameplay option, only that one will load. I ALWAYS download the IRO from the OP here and copy it directly into the Catalog. The mod files are never altered. Subfolders are shifted to the root folder because 7H is having issues loading the flevel from subfolders, but it's tested and working before uploading.
Try not to believe everything that is written to be true. We all play with varying setups, and in so many cases, issues tend to narrow down to the user setup.
In 7th Heaven 2.0, there is a "Browse Catalog" tab. This tab has a "Gameplay" mod that includes New Threat under "Difficulty." Most new players are going to be using New Threat from there, like I did, instead of downloading the file from here, which I ended up doing and only then realized why New Threat was so hard for me. Little things were screwed up. For example, Aeris did NOT start with any materia, let alone mastered Barrier and MBarrier. Red XIII did not have any materia, either. Other little things were screwed up.
It was more a word of caution instead of looking for a fix. I have already fixed the issue by just downloading the file from here. But if you install it via the mod that is in the "Browse Catalog" tab of 7th Heaven 2.0, it doesn't work correctly.