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Messages - AxlRose

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1
Having seen the new FFNx lighting feature, I don't think manual color corrections should be given up entirely. Neither method stands out as definitive to my eyes. There's an obvious argument for enjoying the game as the developers intended with the NTSC-J gamut, but the manual work alongside the default-colored models looks great as well.

Yeah, once I get back to the mod again during the Winter, I will check with the new color engine thing against what I did already and see where I can tweak colors or not, but yeah the idea is to end up replacing all the battle stages with newer models and at some point just replace all my color corrections :D

Stay tuned for the new update, Winter is coming ...

2
Hello and sorry about the late reply @Z0tikos and I completely missed this post in time, for faster replies you can just ping me on qhimm discord under FF7 > #axlrose-mods channel, I used KimeraCS by Lazaro, add the texture first, then inside the P editor select what texture to use.

Plus tons of the issues you are having I went through them with tons of help from Lazaro and others and is all in the chat history, with screenshots.

To fix the 3D meshes hmmm combination of KimeraCS and 3DS Max 2022, and to tell you the truth on the few scenes that I managed to line up correctly in game, I had to use my own version of the original textures that I upscaled myself, then on 3DS I aligned them correctly and re-rendered my new textures while modifying them in Photoshop and then exported again to .3DS then re-import back into KimeraCS, was a tedious job, only did for about 3 or 4 battle scenes this way, I still have to get to the rest and continue work on this mod, but I took a few months off to get some real life stuff done and take a break, I will continue with the rest once summer is over, but again you can find most of how I did it and figured out with help from others on that chat channel.

3
Haha thank you @Tsetra ! means a lot to me. I took a few weeks off, was starting to get burned out with the mods. I will continue again in a few days, thanks again!

4
2023-04-12 - v5.020011 - AxlRose

* New "05 - Beach" and "34 - Junon Beach" with PBR textures
- New "04 - Forest" 3D model (4X Upscale textures, 4X and re-colored, 6X and re-colored, Normal and PBR)
- Cleaned up mod .xml file
- New Mod structure
- Repairs to the 3D meshes for Stage02 (Grasslands) and Stage03 (Mt. Nibel)
- New 3 sets of texture upscales for Stage02 and 03 by AxlRose (4X Vanilla colors, 4X and re-colored, 6X and re-colored)
- PBR and Normal textures for Stage02 and 03

Release notes:

Readme with details


5
2023-04-06 - v5.020010 - AxlRose



* New "04 - Forest" 3D model (4X Upscale textures, 4X and re-colored, 6X and re-colored, Normal and PBR)
* Cleaned up mod .xml file
- New Mod structure
- Repairs to the 3D meshes for Stage02 (Grasslands) and Stage03 (Mt. Nibel)
- New 3 sets of texture upscales for Stage02 and 03 by AxlRose (4X Vanilla colors, 4X and re-colored, 6X and re-colored)
- PBR and Normal textures for Stage02 and 03

Release notes:

Readme with details

6
2023-03-31 - v5.020009 - AxlRose


(click me to zoom in)

- New Mod structure
- Repairs to the 3D meshes for Stage02 (Grasslands) and Stage03 (Mt. Nibel)
- New 3 sets of texture upscales for Stage02 and 03 by AxlRose (4X Vanilla colors, 4X and re-colored, 6X and re-colored)
- PBR and Normal textures for Stage02 and 03

Release notes:

Readme with details

7
Releases / [FF7PC] AxlRose's Blender
« on: 2023-03-01 20:22:09 »
AxlRose's Blender
Released 3/1/2023



Description:

- Fixes the "shadow/light" effect (blending) of the ground/floor for all affected Battle Stages
- Improvements to the Battle Fields were done directly to the 3D model's floor meshes
- Compatible with most Battle Texture mods

Release notes:
Spoiler: show

Version 1.0

- Removed ugly light/shadow lines from the ground/floor and re-drew them on the floor meshes.
- Some floor meshes I completely re-do with more polygons to help spread the light better.

All Battle stages with bad floor light/shadows fixed:

03 - Mt. Nibel
05 - Beach
06 - Desert
11 - Reactor Core
12 - Reactor 1 Entrance
14 - Mythril Caves or Nibel Caves or Forest Caves
15 - Shinra HQ
20 - Midgar Highway
21 - Wutai Pagoda
22 - Church
23 - Coral Valley
24 - Midgar Slums
25 - Sector 4 Corridors or Junon Path
26 - Sector 4 Gantries or Midgar Underground
27 - Sector 7 Support Pilar Stairway
28 - Sector 7 Support Pillar Top
29 - Sector 8
30 - Sewers
31 - Mythril Mines
32 - Northern Crater - Floating Platforms
34 - Junon Beach
36 - Corel Prison
38 - Da Chao - Hand
41 - Reactor 5 Entrance
42 - Temple of the Ancients - Labyrinth Room
43 - Shinra Mansion
44 - Junon Airship Dock
45 - Whirlwind Maze
46 - Junon Underwater Reactor
47 - Gongaga Reactor
48 - Gelnika
49 - Train Graveyard
50 - Great Glacier Ice Caves & Gaea Cliffs - Inside
51 - Sister Ray
59 - Junon Underwater Pipe
61 - Corel Railway - Canyon
62 - Whirlwind Maze - Crater
64 - Wooden Bridge
65 - Da Chao
67 - Dirt Wasteland
72 - Cocmo Canyon
81 - Corel Reactor
84 - Emerald Weapon Battle
86 - Shinra HQ - Escape
87 - Ultimate Weapon - Gongaga Reactor
88 - Corel Prison - Dyne Battle

Big thanks to:
- L@Zar0 for the help provided with KimeraCS
- Kaldarasha for work-around applying the light/shadows with KimeraCS.

Download Here (6.60 MB)

This is an IRO file which will require 7th Heaven Mod Manager (see: https://7thheaven.rocks/#download7h)
Place this mod below (After) other texture mods such as "SYW Battle Textures", "AxlRose's Battle Scenes" or "Avalanche Arisen" (Auto Sort)
This mod requires 7th Heaven 2.9+

This mod is also available to be Downloaded from the 7th Heaven catalog

If you enjoy the mod, consider donating for the many many hours and love that I put into it.

8
2023-02-11 - v5.020008 - AxlRose


(click me to zoom in)

- Disabled all untested battle scenes (by default) and added manual switch to enable them
- Compatibility with SYW and Avalance (temporarily until I am done with all scenes)
- Untested battle scenes might look OK, or just ugly colors from global change to all
- 55 out of 89 scenes done so far (62% project completion, maybe more)
- Adjusted/tested these 14 battle scenes:

STAGE61, STAGE63, STAGE36, STAGE88, STAGE47, STAGE87, STAGE73, STAGE43, STAGE74, STAGE03, STAGE14, STAGE39, STAGE65, STAGE38

Release notes:

Readme with details

9
Definitely on taste :D, this is one of the many reasons I made this (I was not able to catch details like the train in the background):

original | mine to the right


 

10
2023-02-07 - v5.020007 - AxlRose
- Tested, and adjusted colors for these 18 battle scenes:

STAGE013, STAGE25, STAGE26, STAGE41, STAGE10, STAGE24, STAGE49, STAGE28, STAGE85, STAGE15, STAGE17, STAGE18, STAGE19, STAGE08, STAGE31, STAGE34, STAGE35 and STAGE81.

Release notes:

Readme with details and screenshots!

11
2023-02-03 - v5.020006 - AxlRose


(click me to zoom in)


(click me to zoom in)

- Fixed my first version of these 9 battle scenes:

STAGE029, STAGE11, STAGE12, STAGE66, STAGE20, STAGE80, STAGE07, STAGE64 and STAGE72

Release notes:

Readme with details

12
2023-02-01 - v5.020005 - AxlRose


(click me to zoom in)

- Fixed my first version of these 10 battle scenes:

STAGE022, STAGE85, STAGE27, STAGE71, STAGE23, STAGE04, STAGE33, STAGE06, STAGE79 and STAGE89

Release notes:

Readme with details

13
Releases / Re: [FF7PC][Retexture] AxlRose Battle Scenes
« on: 2023-02-01 16:43:01 »
Strange, maybe close 7H and try again? I will be releasing a big one later today or tomorrow (005) with tons of updated fields

14
Releases / Re: [FF7PC][Retexture] AxlRose Battle Scenes
« on: 2023-01-31 05:01:01 »
2023-01-31 - v5.020004 - AxlRose



- Fixed my first version of STAGE09 (more towards the green than blue annoying middle light)

Release notes:

Readme with details

15
Releases / Re: [FF7PC][Retexture] AxlRose Battle Scenes
« on: 2023-01-30 11:16:45 »
2023-01-30 - v5.020003 - AxlRose



- Fixed first version of STAGE05 (they don't look white as snow now)

Release notes:

Readme with details

16
Releases / Re: [FF7PC][Retexture] AxlRose Battle Scenes
« on: 2023-01-28 08:26:14 »
2023-01-27 - v5.020002 - AxlRose

- No changes, re-release as .iro file to be able to update, seems like 7h Heaven still can't update (incrementally) folder type mods (.7z).

17
Releases / [FF7PC]AxlRose Battle Scenes (Color Overhaul)
« on: 2023-01-28 08:19:40 »
AxlRose Battle Scenes (Color Overhaul)



This mod is available for Download from the 7th Heaven catalog

... or Download link:

Full v5.020011 .iro file (455 MB)

Description:

- Multiple needed fixes to Battle Scenes meshes (Sky, floors, miss-aligned textures)
- Photo filters to warm up the texture images
- Adjustments for brighter colors for best lighting conditions
==============
- Some textures are a color calibration of Satsuki_Yatoshi's Vanilla Upscaled Textures (until I finish my own versions)
==============

Release notes:

Readme with details



18
Some Widescreen Aspect Ratio Screenshots:

Spoiler: show



19
Some Standard Aspect Ratio Screenshots:

Spoiler: show



20
[AxlRose] - Pencil Drawing Avatars



  • Hello guys, this mod replaces the character avatars, with a color pencil drawing version of the Remake ones.
  • I am trying to hit for something as close as the original 1997 game, while using the newer Remake/Movie renders.
  • Two versions in one, more like 4 versions or sets:

    • White backgrounds (for standard aspect ratio)
    • Transparent backgrounds (for standard aspect ratio)
    • White backgrounds (for widescreen aspect ratio)
    • Transparent backgrounds (for widescreen aspect ratio)

This mod will be available for Download from the MOTR Catalog for 7th Heaven 2.0

... or Download link: https://drive.google.com/file/d/12W9a6kvl2exQf_3Sl-j8k3VLm01IQTmw/view?usp=sharing

White Background:


Transparent Background:


21
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-04-08 05:26:32 »
Bonkers, give it try:

[4x Upscale] - Project Edge Fields.iro

Images on that mod (4x Upscale) are 1K instead of 4K from the originals Jusete release, even on a 4K TV playing at 4K resolution can barely tell the difference, you have to put your face on the screen to see the pixels ... and not safe to play so close to the screen  8)

22
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-04-02 00:58:41 »
Sorry if this looks like double posting, but I was not able to edit previous post ...

Here is the direct link to download a 1K resolution version of Project Edge:

This was also added to the MOTR Catalog for 7th Heaven 2.0 today, enjoy!

Please try it and let me know if you find any bugs ...


[4x Upscale] - Project Edge Fields.iro
https://drive.google.com/drive/folders/1_3BTMhWT6F7dOHm5OBM96Gc3XWrTNt8_?usp=sharing







23
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-04-01 03:31:04 »
Hello @Jusete I created a Mod out of your mod, where I resized all the images to be 1K resolution, I need your permission to add it to the Catalog please.

I love your mod and can't play the game without it, but drives me nuts that the game crashes every 10 minutes because the resolution of the images are too big.

I also see other people in Discord complaining that their game keeps on crashing. I hear recommendations given to them to disable your beautiful mod, which in my opinion, should be a sin to disable ...

I took it unto myself to resize the textures just for me to use. So my game stops crashing so frequently and randomly, but many of the guys there at Discord, ask me for it and they said they have tried without luck to resize it in the past. Is not that hard with Photoshop, the game still looks beautiful at 1024 x 1024, even on a 4K TV at 4K resolution. Please allow us it at Discord and let Tsunamix, unabOmb, strife98 or me know if is OK or not to use your mod with the the resized textures.

I gave you all the credit, is your work and is a masterpiece. I just used Photoshop to resize it a bit.

Thank you!! and we wait to hear back from you!

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