Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Snoge

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-16 20:16:35 »
Hi!

Almost through with the mod. It's awesome. Thank you very much.

The game softlocked for me on the way to the underwater reactor, while I was fighting those two goons and a soldier (I can't remember the name's...). I just beat
Spoiler: show
Carminen Weapon
, and forgot to save, and I'm feeling a bit salty about that... But I didn't come here to blame it on anyone. Only to report getting softlocked.

I can't say much about what happened. I was morphing the enemies down there, and I believe I use Slash-all queued with Aeris on the enemies. She was equipped with Fairy Tale. That's all I can recall from my side.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-03 11:03:40 »
I made an interesting observation on the Big Brawl issue. For me at least the animation works, but there is seemingly no damage dealt. Seemingly, because the damage doesn't "pop-up", but I never did check if there actually was damaged dealt without the popup. I no for certain that it did work for me, but stopped working at some point in Midgar. I think it might've worked during my first attempt(s) on the Curator, but on the latter attempts it didn't work anymore.

Then against the little tadpole-like enemies inside the northern cave, I noticed that even though there doesn't appear to be damage dealt, the KO does work. It's a bit glitchy though: The enemies don't disintegrated like they should, the fight just ends with a victory fanfare, there is no sound-effect for the hits, and no damage pop-ups (no numbers.). But the limit definitely works to some degree at the very least.

In case you're addressing this issue, I hope this observation if of some help! :)

Edit: I just found out that it definitely deals damage, it just doesn't show

Pages: [1]