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Messages - Theologamer

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-29 12:16:00 »
Hi there!

Thoroughly enjoying the mod, playing for a while now.
Wanted to report a possible bug, unsure if its from the base game;

During the Flashback sequence in the Kalm Inn, Sephiroth and Cloud both "leveled up" (with a post-battle results screen) after a battle (some point after the Materia cutscene), and immediately became "Level 99" despite little if any stat change... and despite Cloud actually being dead at the time he "leveled up."

Following that fight, my next fight (against a Zu) ended with another post-battle results screen, but this time with some graphical glitches on Clouds data: black boxes obscuring numbers and what-not.

Immediately afterward, Audio still playing, but it went to a black screen with no way out.

Like I said, unsure if that's an issue with the base game, or if its tied to the unique... scripts? or whatever during that point of the game: for example, it appears enemies were either unable or unwilling to actually target Sephiroth with any attacks, so with Cloud dead, Sephiroth became the only unit to move or attack at all.

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Topic.. I'm just starting to mod FFVII using 7th Heaven 2.0

So far so good, except i'd like to keep the default Cloud Field Model, but still have Dynamic Weapons; is it possible?

Bonus Question... I'm using Default Battle Models for Cloud, but Trying to use one of the supplied Weapon Models packs included in 7th Heaven... But no matter what I pick, it seems to be garbling Cloud's Mouth; Like a poorly drawn gritted Teeth look to him. Any advice,

Best, Thanks.

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