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Messages - Proloe

Pages: [1]
1
General Discussion / Re: FF7 Exp/AP Mod?
« on: 2020-04-29 18:45:00 »
Well, the mod works if I install it directly, but for some reason I can't seem to get it working as an IRO. It's not a disaster since I can still play with the mod, but it's a little curious.

2
General Discussion / Re: FF7 Exp/AP Mod?
« on: 2020-04-29 04:26:30 »
Thanks for that! That's really helpful and I think I get the basic gist of it now. This will really help my experience of the game, so I really appreciate it!

3
General Discussion / Re: FF7 Exp/AP Mod?
« on: 2020-04-29 03:21:19 »
Oof. 4 posts in a row, I apologise.

Using Hojo, I managed to correct the kernel. I have the mod installed locally now, which is enough for my purposes. But good to know this can be turned into a regular mod in the future should I need it.

EDIT: Huh. Seems now I can edit posts. Odd it didn't seem to have the option earlier. Just wanted to add that I made sure to test the mod in an encounter, and it did indeed give me boosted EXP, so it all seems to be working nicely. Thanks for the help!

4
General Discussion / Re: FF7 Exp/AP Mod?
« on: 2020-04-29 03:07:15 »
Once again, apologies for the triple post.

I managed to work out everything up to using Proud Clod to fix the kernel. Unfortunately, that also gives me an error message when I attempt to correct the kernel:

Unable to load DLL 'zlib1.dll': The specified module could not be found. (Exception from HRESTULT: 0x8007007E)

I'm not really sure how to handle this.

5
General Discussion / Re: FF7 Exp/AP Mod?
« on: 2020-04-29 02:38:04 »
Couldn't see a way to edit my post, so I apologise for the double post here.

I just tried to open the scene.bin file using Bahamut, to see what I'd need to do for this, and it just gave me an error message.
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at Bahamut.Form1.buttonOpenFile_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Bahamut
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/Users/USERNAME/Downloads/Bahamut%20v1.02/Bahamut%20v1.02/Bahamut.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

6
General Discussion / Re: FF7 Exp/AP Mod?
« on: 2020-04-29 02:34:10 »
just package the scene.bin into an IRO.

So, I'm a complete beginner here, and I have no idea how to do this. The rest seems... possible, if tedious, but I'd like to make sure I know what I'm doing before I attempt this.

7
General Discussion / FF7 Exp/AP Mod?
« on: 2020-04-28 20:38:02 »
Hey, so I'm pretty new to the FF7 modding scene. I'm not looking to modify things too much as I'm trying to play through the game effectively for the first time. My main concerns are just to clean up some of the graphics, add some QoL elements, and make the game a little bit less grindy.

I've got 7th Heaven installed and am working through the mods in the browser there, but one thing I'd like to do is to reduce some of the grinding by just increasing the EXP and AP awarded form battles, so that I don't have to worry about ending up under-levelled (my last attempt at running this game without mods had me blocked by being about 20 levels below what the game expected from me). I don't see a mod that can achieve that, only mods that make the game harder, or just give me EXP immediately, which isn't what I'm looking for. Does anyone know of any mods that might help with this, or how I could construct one myself?

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