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Messages - diop

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-03 16:28:39 »
silly question: the documentation folder contains a note called "where is the thing"
i don't like spoilers, so i never opened it to read.. but i can't ignore it every time i open that folder.
this 'thing' is a secret monster? a secret weapon? a secret Weapon Monster? (the most wonderfull thing in the world if you make this happen!)
i just want to know parcially, not what exactly is it  :roll:
Lots of items are moved around in this mod, so the "thing" is just a vague "I can't fix x 'thing', where is it?"  It's not really a spoiler, it just says for example where you can find the MP Plus Materia.

Just a small suggestion, I was hoping to buy some echo drops from the item shop in the Sector 5 Slums, since so many enemies inflict darkness, but none of the shops have any.  Maybe add them in somewhere?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-03 15:08:34 »
Hey Sega Chief,

Is there a readme or a guide for New Threat that details some of the mod's features and changes? For example, what each character's innate abilities are, etc.

Thanks
In the downloadable .ZIP there's a folder called Documentation that has all that stuff included.

When I installed the new patch today and started playing the mod didn't load and then the game crashed during my first battle.  I was at the Airbuster/Plasmabuster fight.  It only happened once out of the four attempts, so it was maybe just on my end, but thought I'd bring it up.

Curious why you removed the Sephiroth mention from President Shinra, but perhaps I'll figure that out more in a little bit as I keep playing.  Still enjoying the mod a tonne.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-02 03:23:40 »
When I loaded up today, didn't let me open my menu until walking back in to the save point.  Tried a few times and it definitely didn't work.  Was at the Sector 4 Plate save where you run in to Biggs save spot.  Haven't tested at other regions.

After the Sector 5 bomb is placed, there's the forced encounter, the first battle after that won't trigger battle music, though victory fanfare will still play when you defeat the enemies.

Also the treasure box at the syncronised hit switching room says "Antidote without a closed quotation mark afterward.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-30 03:18:17 »
I'm not sure. Strife98 had something set up for his mod catalog where I would drop the files into Mega.nz and this would update it, but I don't know if that was an automatic thing or if he then took those files to put into his catalog.

***
Thanks to ffm_strife for the donation.
All good, I'll just have to remember to check this thread before playing each day.

Some other bugs/mishaps I noticed:
Spoiler: show
In the additional train cart the timer starts as soon as you enter.  It works fine but it starting immediately and not after the dialogue bubble is inconsistent with the other train carts.


When you jump off the train, Barret calls us a "mofe" which I assume is supposed to be "mofo"?

The attack formation with the three grashtrike and the chuse in the train tunnels makes it so you can't see the pointer selecting the chuse a lot of the time.  I assume it's because he floats too high up to the top of the screen, but it is a little confusing if I have him selected.  Also Cloud doesn't seem able to hit chuse with "attack," but Tifa can with her attack, so I'm not sure what the issue with that is.  I didn't extensively test it, but anecdotally it felt like Cloud never hit the chuse and Tifa always did.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-29 03:35:26 »
Hey, just started playing today.  I'm gonna try and record my full gameplay for YouTube over the next few months because this looks pretty sweet.  Noticed you wanted any bugs listed that a player notices, not sure if these are specifically New Threat problems or were always in FF7, but I'll try to keep a running tab of everything I see.  I can provide links to direct video if you'd like (though some clips won't show the specific problem, I can at least use it to reference for you).

After freeing Jessie's leg in Sector 8 escape and after the Scorpion fight, she just floated up the ladder exiting the room.  When I replayed it, she didn't do it, so I'm not sure what triggered that, but there was no climbing animation up the ladder.

During the Sector 5 meeting in the basement of Seventh Heaven, after Tifa descends, Wedge's "talk" area is pretty huge.  I was trying to use the pinball machine to leave but he was still saying "Ah, well look who wants a friend."

The boy in the white shirt in Sector 7 repeats his old lines after his new ones.  He'll say something about "Explosions! AVALANCHE is so cool!" and after you trigger his new dialogue, he'll follow up his "I got no one to pick on" line about Johnny with "Explosions! AVALANCHE is so cool!" Leaving again and talking to him a third time he'll say how he's a coward or something, he's got no one to pick on, and explosions!

This is awesome, though.  I really like it.  7 is not my favourite Final Fantasy game or even 2nd favourite, but what changes you've made so far have made the dialogue and story way more interesting to me.

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