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Messages - ReWriteRuniko

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-09-16 20:12:02 »
Thanks!!  :wink:

I'll try those out right away and see what I can see!

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Archive / Re: flevel.lgp area list, work-in-progress
« on: 2007-09-15 16:37:45 »
Thanks, I'll add that in here...

(List completion delayed until my current conundrum is worked through, see my other thread.)

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Archive / Alright, I need some help here
« on: 2007-09-15 16:29:39 »
I put the import PSX copy of ff7 in my drive. I used ePSXe with a Japanese BIOS to test and make sure it ran alright.

Now the problem.

For the PC version, there is a data folder with compressed archives in it (flevel.lgp), but on the PSX disc, all the locations are uncompressed in folders (like ANCNT1.BSX, ANCNT1.DAT, ANCNT1.MIM all in the FIELD folder).

Is there some way I can access this data with an editor? Loveless only works with the flevel.lgp, afterall...

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-09-12 21:43:23 »
Alright, I have my eye on an old import copy of FF7.

If I get it, how do I go about ripping the script out of the PSX discs? (That would be a much easier way to start translating than taking screenshots of every dialog box...)

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-09-12 20:55:36 »
*EDIT* Wrong stuff. This is the script for Dirge of Cerebus.

Sweet, I found some stuff:
http://ff7.onlinfo.net/

It is in Japanese, but I'm checking to see how complete it is.

Update later...

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-09-11 02:18:55 »
I wouldn't do anything illegal, and even if I did, I wouldn't want to get this thread deleted for discussing it  :|

But yeah, I'll keep looking.

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-09-10 14:59:48 »
Going straight from the original Japanese script is currently my goal (Because I can read and speak Japanese, I think it will work out pretty well), but I'm having a hell of a time finding it. Anyone know where it might be found, or have any suggestions as to how to go about that? I mean, if I had a copy of the Japanese game, it might work since I could copy the text out with one of these great editors...

So the project is currently stalled until I find a good way to get the script...

Thanks for your suggestions, JayDecay! I'll definitely keep them in mind when I sit down to write. And if you could help with the proofreading after I get some of the copy done, I'd appreciate it!

If anyone has any suggestions, please post them!

Thanks!

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-08-12 18:44:26 »
Quote
I wouldn't really alter the personalitys of the characters - the characters are what we all love - it's just the wooden dialogue that needs changing.  I'd think it would be best if you kept as close to the origional characters as possible.

Hmm... now that I think about it, you're right about that :) No dramatic changes except to liven up the dialog, and maybe fix some weirdness. For example, right at the start of the game, (I know it's just a little thing) it always bugged me when Jesse says "Code deciphered" while pushing the button. I think something like "I hope this code works" or "Alright, I'm entering the code now; get ready!" makes more sense.  :wink: Maybe I'm too anal, I dunno.

Can I edit the in-battle text at all? I'm really itching to fix "Attack while it's tail is up! / It's gonna counter with it's laser."

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-08-11 19:44:48 »
Loveless is only useable, if you use Find and replace, otherwise after a while Loveless "crash"
Find and replace is usefull, becouse, same dialogs are same trougth several levels. But levels are not same only dialogs.
We are working with Sapphire, but its create bugs - crash, change music, ... But it do loveless maybe too(I didnt tested loveless, and I dont know anyone who tested it troughly).
We maybe try loveless/cosmo on levels, whitch are troublesome.

Cosmo has tool create patch, whitch create patch for text changes. Set qhimm compression is recommened.



uh... what?

note : i'm not trying to be mean or anything it's just that's hard to read

I think what he's saying is Loveless is okay but not great, because while it has find-and-replace, it crashes after you use it for a while (I agree, it happened to me too). He says he was using Sapphire, but it caused crashes and music changes in the game, but he thinks Loveless might do that too, but he doesn't know anybody who's tested Loveless thoroughly. He says to try Cosmo on levels that give Loveless trouble.

Did I get that right, kruci?

Also he says Cosmo has a utility for making patches. I'll have to look into that...

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Archive / Re: flevel.lgp area list, work-in-progress
« on: 2007-08-11 19:22:44 »
Area list in ID# Order:






(placeholder)

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Archive / Re: flevel.lgp area list, work-in-progress
« on: 2007-08-11 19:21:17 »
Area List explained in chronological order:

  • From jumping off the train to blowing the first reactor: md1_2, md1_1, md1stin, elevrt1, nmkin_1, nmkin_2, nmkin_3, nmkin_4, nmkin_5, nrthmk, smkin_1, smkin_2, smkin_3, smkin_4, smkin_5 (these are all exact duplicates)
  • Tunnel right after blowing first reactor: md8_4
  • Flaming exit after tunnel: md8_1
  • Buy a flower from Aeris? md8_2
  • Dried up fountain near Aeris md8_3
  • Crossroads where you can choose to fight 3 groups of soldiers: md8brdg
  • Cloud makes an entrance in the cargo hold of the train: cargoin
  • On the train to sector 7 slums: tin_1
  • Train station in the slums: mds7st3
  • Lookin' up at the pillar -or- my strange and wonderful place, bro: mds7plr1
  • The sector 7 slum-town: mds7
  • Beginner's Hall: mds7_w2
  • Sector 7 slum weapons shop: mds7_w1
  • Sector 7 slum item shop: mds7_im
  • Sector 7 slum materia shop: mds5_m
  • Kid who will let you sleep in his room for a gil: mds7_w3
  • 7th Heaven Bar: mds7pb_1



(To be continued!)

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Archive / flevel.lgp area list, work-in-progress
« on: 2007-08-11 19:20:45 »
Alright, since I'm working on the ReWrite right now, I figure I may as well share my dissections of the flevel.lgp file with everyone. The second post has the areas in more-or-less order of appearance, while the third post has them in id# order, as they appear in the flevel.lgp file. This is a work-in-progress, so I appreciate any feedback!

also, this list may be slightly confusing, as Squaresoft mashed up the dialog and stored duplicates in various areas. Areas that are straight duplicates of another area are labeled as: (duplicate of area name)

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-08-11 19:10:52 »
[Post removed - I changed my mind] -ReWriteRuniko

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Archive / Re: ReWriteRuniko Mods Again! - new project
« on: 2007-08-11 15:44:04 »
Thanks for the supportive posts! Right now I'm going through the level files trying to find all the dialog for the first couple of scenes (opening -> arrival at 7th Heaven)

Here's two questions that have popped up so far:
  • Why are there duplicates of a bunch of level files? There's four "City of the Ancients" levels that are all identical. Do I have to change all four?
  • What's the best way to release this once I get it going? I mean, the flevel.lgp file is over a hundred meg, so how can I make a patch?

If anyone has any suggestions about these first scenes, give me a pm or post it here! Once I get them done, I'll put up a 0.01a patch.

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Archive / ReWriteRuniko Mods Again! - new project
« on: 2007-08-10 22:03:51 »
Hey everybody, this is my first post here, though I've lurked for a little while before joining  :-)

I just re-installed my old (OLD!) copy of FF7 for PC once I discovered the magic of modding this little baby. (Thanks, XKCD! http://www.xkcd.com/299/ )

So now I have it up and running with the High-poly NPC patch (awsome), Ficedula's music patch (lovin' it), and the 9999 limit breaker (haven't leveled up that far yet :D )

along with all the other neat little tools, I got Ficedula's Cosmo editor for the flevel.lgp file, and when I realized what I could do with it, it brought back to life an old fantasy of mine: ReWriting the FF7 script!

With almost all the final fantasy games, a lot is lost in the translation to english (for example, I love the old direct translation patch for FF6, cussing and all) and sometimes localization teams honor the spirit of the game less than say, a fan might.

So here is my plan: I'm going to get a complete script in front of me as it now stands. Then I'm going to edit, improve, correct, and basically re-create the entire thing. My hope is to create a fresh, dynamic feel to the dialog that is completely true to the spirit of FF7 that we all know and love.

Here are some of the things I would like, or need help on:
  • Is Cosmo the best utility to do this with? Is there a better one out there?
  • Has anyone attempted to do this before? If so, I'd love to contribute what I can to the "scene"
  • Can someone give me a list of the actual level-file location names (ancnt3, anfrst_1, etc) linked to where they are in the game? I can work this out by trial and error, but if someone else already has, that would make things much faster starting out.

Thanks so much for all the mods and tools, guys! I look forward to using them all!

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