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Messages - Skallex

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-09 07:30:34 »
This is how I'm running it atm:




These are mine, no crashing. Had a crash every few hours before.



All right:

1) One of Bizarro's attacks was reportedly causing a hard lock (an alternative version of his physical attack). I've changed its animation to be on the safe side.

2) Added checks to add Cloud back to the party once Battle Square is done with a different party leader; the checks to re-add him weren't there.

3) Another attempt at the Supershot ST chest; I've changed the variable on the chest to something new to rule out possibility of the var having been repurposed for something else.

Installer
https://mega.nz/file/7hdmxCrZ#QoAuBLrUg-rXEcz4o1Iq7-4vK_-SsKxQTCavBM2StDI

IRO
https://mega.nz/file/isVCwSBb#9xQN4CAVXNrpFWekrpFmcJUWbM74G_HFn68Smay3Xt4

Thank you for your hard work!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-08 17:07:58 »
Allright so I encountered a bug. I finished a Special Battle at Gold Saucer with Cid as leader + Barret and Cloud, and when the battle was over Cloud was gone from the party, which means I'll have to leave the arena to fetch him and lose my points. No biggie, it was only one battle, but I thought it might be significant enough to mention :)

BTW while I'm at it, it has happened many times now that Clouds Meteostrike does between 1 and 20 points of damage per meteor, against mobs and bosses with low defense.

*Meteorain, sorry

I left the Battle Arena and was not able to move Cloud nor Tifa in to the party again. Did a soft reset to load in my last save, gonna switch back to Cloud as leader, guessing that will fix the issue hehe.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-08 17:01:45 »
Allright so I encountered a bug. I finished a Special Battle at Gold Saucer with Cid as leader + Barret and Cloud, and when the battle was over Cloud was gone from the party, which means I'll have to leave the arena to fetch him and lose my points. No biggie, it was only one battle, but I thought it might be significant enough to mention :)

BTW while I'm at it, it has happened many times now that Clouds Meteostrike does between 1 and 20 points of damage per meteor, against mobs and bosses with low defense.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-08 06:33:44 »
Greetings Sega Chief!

Finally got around to play your New Threat mod after many years of playing the Gjoerulv's mod and I'm liking it a lot so far...playing Arrange Mode.

I'm experiencing a lot of crashes, but it seems related to running out of memory...hopefully I'll see how to fix/delay this issue...its happening a lot.

Had the same issue, then I disabled the Field Textures and Spell Textures in 7th Heaven and the crashing stopped. In case you like me have a lot of mods going.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-07 19:34:05 »
Ahhh... I see! Thank you.

Christ the endgame is brutal. Kinda was hoping for the opportunity to grind myself OP for some well earned semi-smooth sailing.
I've loved every aspect of the mod up until now but now it's just unrelenting status effect bombardment, kinda taking away the fun. Since Wall is mandatory in most fights you can't use Ribbon, and only so much you can do with one Hades and Added Effect. Is it supposed to be this hardcore or am I missing something?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-07 11:05:21 »
Hi! Awesome mod, having a lot of fun.
Having an issue though. I'm at North Crater and I've made about 150 attempts to steal the Spirit Lance from Crater Dragon, but I can't seem to get it. My party is at lv. 99 and one is at 85 with whom I've made about 50 attempts with. I've read somewhere that the steal mechanics is broken at high levels, do I need to install a cheat enginge to get the Spirit Lance now or what's the deal here?

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