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Messages - SummitBreaker

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Also I'm afraid to say that your field fixes are missing, Snouz: I checked both Desert Palace (the doors) and Crystal World.


Can also confirm the layering fix you did in the crystal world that was from the original PSX version is not in the official moguri 8 release.

Also FMV's are ending too early for all of them.  Most apparent in the credits and the "THE END" screen locks the image from the credits.  Can be viewed here:

https://imgur.com/U9rpwOq

Also can definitely confirm that the Necron final battle music is messed up when you select the alternate soundtrack with Moguri 8 as it worked fine with the original soundtrack when I was using your V5 beta.  Not exactly a concern for this thread, but just so it's known I suppose.

Has anyone else noticed the new improved FMVs all being cut a little short?

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SummitBreaker, have you tried the latest version (check the box in the launcher for check for updates)?

Oops yup that fixed that problem for me completely!  Welp I wasted a ton of time on that haha I work on a ship a lot so I don't have access to updates all the time, and I left that bit unchecked when I got back home!  Thanks for the help!

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The bug with FMVs also appearing in title screen video - each subsequent time it is more and more slower. And it seems to me that FMVs a little bit faster then before, but maybe I am wrong with that.

You're absolutely right each time the title video plays it gets slower each time.  This would explain why the post I made about playing the videos from the title menu won't play right, it's because the title video already engaged some sort of function that effects the frame rate on the FMV.  Whatever this function does to the original value it isn't always being reset after the previous video finishes playing.  I'm curious if you skipped an FMV during normal gameplay if the next FMV to play in the story would be effected if you didn't restart your game, load a new file, or go back to the title menu.

Either way this actually does seem to effect normal gameplay during the end of the game. After the FMV where the Hilda Guarde leaves Zidane at the Iifa tree.  This problem slows down the already odd video where Zidane runs on the vines.  You can see what I encountered here:

https://youtu.be/s5B2PAPXVRY

Again excuse my lazy uploading with 0 editing off of my phone, but the timing is off which causes his character model to not know what to do/where to be.

After this happens the final FMV where Garnet and Zidane embrace plays at normal speed, but whatever value, that I'm referring to earlier in this post, never gets reset and this effects the final credits in the same way as the vine video and it's slowed down as well.  This can be seen here:

https://youtu.be/rDfJL4kWELY

Now I may be making assumptions as I've never seen the code for this, but that seems to be the case from what I can see.  I'll try to see if I can induce this fault during normal gameplay in different ways.  Sorry for the lengthy post!

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Wow the new FMVs and background scene transitions look stellar with this update.

I found an issue with the new FMVs when using the title menu movie replay menu.  When playing through the game normally the FMVs play perfectly (despite stopping a few frames early) but when replaying FMVs through the title menu option the scenes seem to play at less than half the speed while desyncing with audio.  Sometimes they work great, but randomly and very consistently it does this, with each replay (or even the initial selection of the scene) playing slower and slower. 

I have a lazily recorded and uploaded a link here to show what I mean (forgive me for the quality):

https://www.youtube.com/watch?v=nnCjr_cUo5Y&feature=youtu.be

First it plays perfectly and at 0:53 when I replay it just watch and see.  Just something I thought might want to be known prior to releasing Moguri 8.

Again I haven't encountered this during normal game play yet just while using the replay function in the title menu, but I'm only on disc 1 currently.  If I find any other issues I'll be certain to let you know!  Can't wait to see some of these scenes again with the new and improved quality, looks great so far!

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In fact, even if its work is not included in Moguri mod, it seems easy to add to one's game: "Replace files: p0data62.bin & p0data63.bin into the StreamingAssets\ folder".

Unfortunately I've tried that with the files that were provided in the response sent to be but it didn't work.  Tried uninstalling and reinstalling the game, current version of moguri, and mixing and matching the provided update files with vanilla ffix, moguri, and V4 beta on here but couldn't get the final boss battle music to play properly.  Again could be something dumb I'm doing with my setup, but that's what's happening for me.  Maybe someone will find a fix later down the line after moguri 8 is fully released, and if I find something I'll def post it here if I'm not the only one encountering the problem.

On another note I can't believe version 8 is coming so soon with all the things Snouz listed I'm so excited to install it!

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While playing through V4 I noticed some sound issues, some of which have strayed from the original PS1 version of FFIX

1.) In battle Reflect used to have it's own distinct sound effect when a spell would "bounce" off the character back to the other side of the battlefield.  In the steam version (as well as the HD console re-release ports) the sound of the spell that was cast plays when its reflected and then a second time when it actually happens.  I.E. if Vivi has auto-reflect and casts Flare on himself.  Flare sound effect will play during the reflect animation (instead of the old reflect sound from PS1) and then the Flare sound effect will play again immediately as it hits the opponent.

2.) In the final cut-scene before the final Necron battle the music is playing 2 tracks instead of just one.  It plays much slower versions of the music for that segment of dialogue and the Necron battle theme making the songs overlap each other.  It's very jarring and it causes that music to not loop after a while during the battle.  Important to note I'm using most recent version of Moguri that is using the "enhanced" music so my p0 file might just need to be re-installed, but if anyone else can confirm this is happening to them as well that would be awesome!

This may not be the proper forum to bring this up, but I noticed the death sounds were added to the V4 update so I thought it might apply.

I also need to double check some lanterns on the hilda guard's bridge background (zorn and thorn scene with the blackmage steering) that looked a little strange in the background, but that was versions ago when I saw that scene so it may have already been fixed.  When I get a chance to pull up that image again for V4 if it's still there I'll post an image.  Hope any of that helps!

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First post here and gota say your work is absolutely amazing thanks for making one of my favorite games of all time even better!

While testing I noticed the moon has a square outline around its image during the Odin summon animation.  I have a screenshot below:

https://imgur.com/CRBsdLl

Not certain if this is only something I'm seeing on my end or if this is something everyone sees for version 4.  Good luck on your future edits, and I'll post anything else I find!

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