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Messages - ljbsvg

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1
@ljbsvg - can you do me a favor and revert your field_hd folder back to it's original textures and see if these problems persist?

NEW BUG located -- textures named incorrectly for a0stg069 -- textures _19 and _20 should be _20 and _21 respectively.
You can rename for a fix -- I will release an updated patch later today.

In what save ? The last one ?
EDIT: If was the last save that I upload, I restore the hd_folder to the original and works fine, with no crash in both situations.

2
Here another two:
now with the Squall group at the end of disc 3.
One in the same place, before go to the Ultima drawn point: https://imgur.com/a/mDmJTId
And this in the screen of save point, before facing Mobile type 8: https://imgur.com/a/wxDOzHh

Save file here: https://drive.google.com/open?id=1As7O5DJl3-f7B1tY7M2v2SwjCzeWkDce

3
Here another two:
now with the Squall group at the end of disc 3.
One in the same place, before go to the Ultima drawn point: https://imgur.com/a/mDmJTId
And this in the screen of save point, before facing Mobile type 8: https://imgur.com/a/wxDOzHh

4
Sure! That would be really helpful. Do you get any errors like this when you walk into Timber Maniacs?

I walk into timber maniacs now and just got a bug in Irvine texture. The same bug of Ward and Edea texture that relate in the demaster topic.
Here are the saves at the point that crashes: https://drive.google.com/open?id=1Bd_B9jh-iUOYRdc4t0WISZZvLh04lxtC
One in Lunatic Pandora and another in the escape pod.

5
The ward bug is known - I believe he has to be kept original size. Have you upscaled him?  And Edea is the same way -- you must keep her original game texture size because her battle and field models get called the same way.

I just put the mod for battlefield and the lunarcry.
These bugs, differente from the crashes that I report to you in the battlefield topic, just stop when I disable those 2 features in the demaster.

6
I think I might have a fix, but it's most likely going to take having the entire field.fs folder upscaled.
I'll be releasing that mod this week.

Do you want me to upload the save file for you to test ?

7
This is a LunarCry texture. I have a feeling I know what the issue is - do you also use that mod?

Yep, I send you a comparison of a hexadragon in twitter yesterday.
Another one here: https://imgur.com/a/fH78BVV
This happen before ellone go to the escape pod in space.

8
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk

Another texture bug, now with Edea: https://imgur.com/JGTY9Nm

And this crash, inside Lunatic Pandora in disc 3, when you entered at the screen of Ultima drawing point: https://imgur.com/7wMVC7d
But the crash only stop when I disable all features of demaster, dont know what could be.


9
Here another crash that I have, now inside Lunatic Pandora in disc 3, when you entered at the part of Ultima drawing point: https://imgur.com/7wMVC7d
Could be related with the Battlefields ? Its not when I entered in a battle and just stop when I disable all features of demaster. (Using 1.2.8 version)

10
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk


11
It works
thanks for the awesome job  :)

12
I have a crash because of the battlefield in the first fight of the 4° dream of Laguna, in Esthar.
Here a screenshot: https://imgur.com/G1TYEUz

Pretty sure that is the battlefield cause when I disable the feature  in demaster it loads normal.


13
I recommend to have it enabled, but that depends on how do you like to see the game in movement:
- If you enable the Linear Filtering, the textures in HD will look smooth (including main characters, some enemies and NPCs, or objets in the game), except for those that are in the original low resolution from previous ports and versions, that will look ugly (mostly, the worldmap, and some enemies and monsters).
- If you disable the Linear Filter, textures will look rough, for characters, enemies, and menus (including the fonts), but that is not a problem if you played the original PSX version. Low resolution textures on the worldmap and some enemies will take advantage of this, since they will look the same as in the original PSX version, and 2000/Steam ports with that same option disabled.

So... as I said, that depends on you. Do you like to take advantage of the filtering to see smooth textures, or perhaps you are looking for the same appearance from previous versions before the Remastered? Both options are good.

got it
thanks, mate  :)

14
I think it is because you've disabled the Linear Filter of the game, the same happens to me with a custom font, when I put that setting OFF. I think it is because the game doesn't read the transparency, and also, tries to scale the image with the nearest filter.

yeah, it was it.
thank you.
sould let enable or disable ? any advantage ?

15
Updated to 1.2.8a and repacked- there was probably an issue with debug build of the dll. It probably updated to that debug build. It's now compiled properly and packed with all the things needed:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.8a

Here work, but the fonts look strange in the menu. Using the SeeDRemastared UI.
I went back to 1.2.4 and now is normal again.

16
Stop workin I mean that they go back to the normal, not the upscaled that I put there.
Now is everything working, even the Battlefields.

Sorry for the spam, but editing: With the new version that Maki put on the Demaster topic, works fine.
Thanks.

17
I tried this.
But even my FMV's stop working, dont know why.
The only way I find to fix this was to download the demaster 1.2.4 again and not update.

Stop workin I mean that they go back to the normal, not the upscaled that I put there.
Now is everything working, even the Battlefields.

18
You needed to run the Unpack feature of the ffviii_demaster_manager before you moved the textures folder. Also, make sure you have DEMASTER version 1.2.6 or higher!

I tried this.
But even my FMV's stop working, dont know why.
The only way I find to fix this was to download the demaster 1.2.4 again and not update.

19
I have problem to install this.
Already had the demaster in the main folder, copy and paste the texture folder to demaster, but nothing happened.
Is there something i've been missing ?

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