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Messages - Exlo

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Sorry, double double post, also worth noting not every attack on Ifrit caused the crash. Which is why I kept being tempted to use it anyway hehehhh. I was beginning to think something may be forcing Squall to actually miss, which if I understand correctly is not supposed to happen.

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I had the inkling, based on the reputation the 2013 release seems to have, that a lot of these issues could have just been vanilla. Thanks for clearing that up.

I am playing on the normal version. I've gone ahead and updated, and when I have time I'll give it another go. That Tonberry freeze only happened on my first pass at Abadon, so some more science may be required. Now the Squall crashes are definitely tied to encounters. I had to run to Ifrit like 6 or 7 times before I finally learned to git gud and just beat him without a normal attack. I can only imagine if that was a problem with your mod it would have been sniffed out by now, but that is specifically where I would look to test that. I've been swinging it around plenty otherwise, though with some careful saving.

I don't know what is and isn't helpful here, but the crash dump for the Tonberry crash says 0xC0000005. The thread tried to read from a virtual address for which it does not have the appropriate access. Hm hm.

Sounds like I should maybe validate the files with steam or just reinstall. Perhaps ensure I'm running with administrator privileges, but I haven't had any real issues with anything like that since Windows Vista haha. I'll probably keep chuggin' till I'm hard stopped. Cheers!

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Oh, and apologies for that word soup if you've already remedied the problem here. Installing the update for when I'm less sleep deprived as we speak...

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Pretty much got the 2013 version of the game on Steam to play this mod. Great work, yo. Between this and New Threat over on the FF7 side of things I'm finding myself binging a lot of Final Fantasy here lately. Perhaps... unhealthy! I am finding in real life there is no Limit Breaking, however. Saddening.

So I'm not sure if this is just me and my lack of nuance with these things, but I've had some problems crop up throughout my time here. Nothing game-ending outright, and could be I've gone and goofed something up myself, but I certainly wouldn't know what so. I'm just going to list them.

There are some straaange texture issues. Just reached the section where the party is headed to Esthar. I can see polygons with blank textures on the other side of dead dino canyon, on the world map. The sky when I enter is flickering... best I can describe it is almost a TV static -- very minor. Before this, in the Cetra ruins, I noticed the King Tonberry fight had some wonky textures displaying specifically on the effects... I wish I could remember the specific attack. I'm fairly certain it was only present on one of them. All I know is I was getting perfect squares around his hands filled with pixelated hoo-ha. The only other graphical issue I've caught is with the Creeper enemies. They like to spaz out when they use Heartbreak.

But then there are some gameplay oddities. On the first boss in aforementioned dino canyon (I'm sorry I don't know any names yet, I've never even gotten this far in FF8 before -- the undead guy that jumps the party) I tried to Doink™ him with sir Tonberry and it actually froze Selphie in place?? The game almost seemed to treat her like she was KO'd, and I got a gameover despite the fact that her animation, ATB gauge, and health value were all stuck in place.

And then there is assuredly the bane of my existence. Sometimes, I'm about 99% certain only on specific enemies, Squall's regular attack will crash the game. So far I think it's Ifrit and the Catacher... Catapha... the caterpillars, specifically the encounter where Balamb Garden is being attacked by Galbadia's. There has to be one more but it was random and far out of the way. These crashes come with the "unknown exception has occurred" window, like Tyler's. Could be the corruption extends into some other files? The complications certainly seem sporadic, so.

If I catch anything else I'll let you know. I've gotta say again, though, great work. I've never felt the milliseconds in between the safety of the magic menu and the absolute panic that is the command selection on such an intimate level before. Good stuff!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-22 03:53:59 »
First of all thanks so much for what you're doing here. Just blasted through the original game (after being tantalized by the remake) and soon after discovered these forums and what looks like a ridiculous amount of work put in by this community. I've been playing your mod over Reunion and have been loving all the changes.

I've only had a couple of issues, and it seems related to the EXE. Hi-potions only restore 500 from the menu (but not regular potions??) and the Limit breaks seem to be vanilla. Maybe I'm being silly here but do I need to run your patcher as well as dropping the files into Reunion's custom folder? Or are the EXE changes not going to be available to me on Reunion (if I'm not mistaken Reunion patches the EXE as well?).

Still new to all this, so my apologies if I'm missing something obvious here. (:

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