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Messages - Delacroix

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1
Wow ! things moving fast ! xD

@Delacroix this is offtopic but you may want to use something like autoitv3
Hint, loop something like this and leave the pointer where the ! pop up:

MouseClick("primary")
Sleep(*)   / *= pause time in milliseconds


Thanks I'll try. Sorry if I sent in the wrong place .....

2
Hello. How can I find a script or program to facilitate my life in the mini-game "jump rope". Something as demonstrated in the video: https://www.youtube.com/watch?v=Wafj7Cqw3Pg. Do not get me wrong ... just I do not have much time to be trying. I tried to make a macro in Hot Keyboard but I can not jump more than 50 ... sometimes it falls to 21 or 31. On rare occasions only gives a single leap. The hot Keyboard continues running macro but it does not jump certo. Any suggestions? Thank you. (Google Translation)

3
Hello everyone!

Is there a basic tutorial google sketchup on the positioning of the axes? I'm trying to learn but have no notion of 3D modeling ... Thanks!

Translated by Google :-D

Watch Halkun's videos in the first post of this thread. I literally had no idea about modelling or sketchup before watching them yesterday and they really helped a lot

Actually I've watched the tutorials, but the positioning of the axes that is related background. I'm trying to stage the gold saucer but to position the camera is very hard for me. In other backgrounds with more or less the same position of the video I can do.

Again translated by google!1

4
Hello everyone!

Is there a basic tutorial google sketchup on the positioning of the axes? I'm trying to learn but have no notion of 3D modeling ... Thanks!

Translated by Google :-D

5
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 19:56:12 »
Another thing I noticed now! There was no change in the avatar! Remains unmodified image.

6
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 19:33:32 »
Weird! I used a backup of the original file. I have no other change in the game. I just installed to test this mod. Anyway, thank you.
I'll try again. :)

7
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-25 19:28:04 »
I have a problem. When start a battle and give the command to attack or cast a spell the game stop. The characters move the music plays but nothing happens. I'm using the OpenGL Driver 0.7.1. I followed the instrunções Read me. Following is an excerpt from APP.log:

Google Translation.

I am Brazilian
-------------------------------------
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: JO_P01.RSD
ERROR: COULD NOT OPEN FILE JO_P01.RSD
OFFSET ERROR: JO_P02.RSD
ERROR: COULD NOT OPEN FILE JO_P02.RSD
OFFSET ERROR: JO_C01.S
ERROR: COULD NOT OPEN FILE JO_C01.S
OFFSET ERROR: JO_C02.S
ERROR: COULD NOT OPEN FILE JO_C02.S
OFFSET ERROR: JO_C03.S
ERROR: COULD NOT OPEN FILE JO_C03.S
OFFSET ERROR: JO_C04.S
ERROR: COULD NOT OPEN FILE JO_C04.S
OFFSET ERROR: JO_C05.S
ERROR: COULD NOT OPEN FILE JO_C05.S
[BATTLE] Begin main battle loop
OFFSET ERROR: SARCHI2.RSD
ERROR: COULD NOT OPEN FILE SARCHI2.RSD
OFFSET ERROR: HIT1.TEX
ERROR: COULD NOT OPEN FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TIM
OFFSET ERROR: HIT11.S
ERROR: COULD NOT OPEN FILE HIT11.S
OFFSET ERROR: BAKU1.TEX
ERROR: COULD NOT OPEN FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TIM
OFFSET ERROR: BAKU11.S
ERROR: COULD NOT OPEN FILE BAKU11.S

8
Hi! Where I can find a "To do" updated list?

PS: Sorry my bad english!  :|

9
Q-Gears / Re: Movement is at work.
« on: 2007-12-15 01:45:33 »
Great work man!  :-D

10
Archive / Re: Highres Backgrounds.
« on: 2007-09-08 04:29:44 »
Right! thanks.

Sorry for the questions! I've discovered all these projects 3 days ago and I'm kinda lost! :wink:

11
Archive / Re: Highres Backgrounds.
« on: 2007-09-08 03:34:44 »
hum....ok, and the NPC reconstruction project? :-P

12
Archive / Highres Backgrounds.
« on: 2007-09-08 01:00:36 »
Hi.

The project of highres background for FF7 is dead?

Sorry my bad english :wink:

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