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Messages - anthonyziack

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1
Thanks to Mcindus and other modders we already have new battle backgrounds, new UI, characters, enemies, FMVs, weapons, worldmap textures...

The most important thing left is a version of Project AngelWing v3.0 (for all languages) compatible with Demaster. The pixelated backgrounds is the only "non remastered" content left.

Any even rough ETA on when the Backgrounds will be completed? Currently my wife and I are playing through the old school FF games, we're on 9 as that is basically completed modding wise. We're wanting to play 8 before moving onto 10. Would even be willing to pay for the backgrounds as soon as they are ready lol.

2
He just contacted me about it, I just updated the website to announce compatibility : ) I didn't know about the new feature, that's great! I'll test that right now!

It would be awesome if you could merge this battle UI mod into your installer either for 8.0 or for the future 8.1. This, combined with the option to have Alternate Fantasy included would make this mod truly the ultimate experience! :O

3
It's a shame SE is so lazy these days they couldn't change the Battle UI from the phone port. This mod is BEAUTIFUL and IX is my favorite FF in the series, yet I still can't play because of the stupid Battle UI. I just can't do it. It's hideous and I can't see strawberries. But I wanted to say thanks to everyone involved with this Mod. Maybe one day someone can fix that stupid Battle UI!

I feel you on this one. It's one of the main things stopping me from doing a proper play through. There is a battle scale UI mod out there but for the life of me I can't get it working with Moguri in any version or even the vanilla game. It's especially annoying because they patched the Ps4 version Battle UI but just left the phone crap on this version.
If we could just get the battle scale UI mod officially merged with this one, we'd have a perfect overhaul of the game here.

4
I am using a Nintendo Switch Pro controller which is normally supported by steam and works perfectly fine with the vanilla game and with the old Memoria that came with Moguri mod v7.
The latest version of Memoria however seems to completely break the controller. When I launch the game with the controller already plugged in the A button is spammed automatically and if I plug it only after loading into the game only the A button and the left analog stick seem to work.
I tried disabling the “analog” part of Memoria.ini but it didn’t do anything.
Is this a known issue? Can anyone suggest a fix?
If nothing solves it I’ll go back to the older Memoria and try to use only the new assets like we did until v5. Thanks a lot to whoever offers advice!

I use the switch controller in everything I play. The best work around for all your issues is to get a paid program called reWASD. It makes your PC think a Xbox360 controller is plugged in and you will never have to touch anything ever again. After configuring things for months because I like the switch controller so much...this program was such a stress saver.

5
Depends on Tirlititi. I'll assist him if needed, but as I understand it, he's in the middle a busy life right now.

Ah no worries. Do you know if you need to start a new file for Alternate Fantasy? for example, if I just play normally, then mod in AF later, will that be fine?

6
Finally got everything working :D If I find anything i'll be sure to post it.

as an aside, I noticed in the installation read me that it says Alternate Fantasy will be compatible "Soon". If it's not too pushy to ask..how soon is soon?

A week? A month? 3 months? just so I know if I should hold out on a complete play through or not :P

7
Actually, anyone with a google account can clone the file to their own Google Drive and download that clone, bypassing that restriction

First make a shortcut of snouz's file to your drive then go into your drive, find the shortcut there and click "make a copy".

I did try to do that using Zip extractor (I think?) but it says "Unable to open Zip File, There was a problem with the server request; please try again (downloadQuotaExceeded)"

Don't see any other options on the screen to make a copy

Edit: So I googled how to "Make a copy" and did it...but that didn't seem to work either... :P Yeeesh. I guess too many people got hyped to download and try this haha. Just getting the same problem "Download limit exceeded for this file"
Edit 2: After clicking "Make a copy" then you double click on it and hit download. Seemed to start this time :P all these edits for anyone else that runs into this issue today. Now I can start playing around with this version :D

8
AAAH come on : (
I'll do a separate archive and put it on mega.

Never ending problems I guess :P

While I have your attention, I noticed that with both the Vanilla game and with 8.0 V4 at least, some text auto scrolls. Like when I am in the "I want to be your canary" play, the text auto scrolls and very fast too, can't even read it in time.
When I replace the Assembly-CSharp.dll (which I was lead to believe was supposed to fix the BGM loop) it actually stops the auto scroll of text (but i'm not sure what replacing this file messes with)
YET when I try the official BGM loops fix, which also includes a Assembly-CSharp.dll file.... the text goes back to auto scrolling.

Are you, or anyone else able to shed any light on this? I'm still rather new to all this and really have no idea what i'm doing lol.
What im hoping for out of an experience for my wife and I playing through are:

1: The crisp backgrounds
2: Widescreen support without the weird analog problem i've had recently
3: BGM loop fix
4: (optional) UI that doesn't take up 40% of the screen..though i've almost given up on this...

To me that's a perfect experience :P

9
NEW LINK USING GOOGLE DRIVE

https://drive.google.com/open?id=1ilXY_-RHMwU5HJRJif8M2xeBhhX6A8qW

I'm unable to download it because too many people have downloaded it? apparently?

I don't know how google drives work, but yeah, seems it's reached it's limit.

10
Hello,

it is possible to make D-PAD work by deactivating the option:

"xbox configuration assistance"

in steam big picture:
parameter-> joystick parameters.

I posted the comment on nexus mod:

https://www.nexusmods.com/finalfantasy9/mods/11?tab=posts

For me it worked.
sorry for my english.

Hey I saw your post. Appreciate the help. I've yet to try the Dpad fix, but I will do so.

Have you managed to be able to play with the scaled UI with the current Moguri? I'm not sure how you would send me that file you mentioned, but yeah, I just get crashes while I try to use it, even with Vanilla ff9.

11
Thank you for all of your work on this project! I just wanted to echo the same question asked by someone a little bit back, is there a new ETA for this project? Snouz said it was days away so I just wanted to check to see if anything had changed. Can't stress enough how much I'm looking forward to this, thanks!
Also hoping it's soon. My wife and I are holding out on our playthrough until this releases.

12
I'm sure this is not the right place to ask..but I have no where else to go..

I've been trying to get the latest Memoria mod working with this... mostly for the Wide Screen and Analog Support, but in these few things I have noticed:

1: It seems like 50% of the screens are not wide screen? I am at the start with Vivi and some of them are wide while others aren't.

2: After installing Memoria Mod, my D-Pad no longer works. I understand this is because "Analog" gets implemented, as the stick does feel better now, but then I can't use the D-Pad for menus

I had thought that by simply copying the files for the 8.0 V4 over, it was automatically fixing the Analog issue, but I guess not? that's something that Memoria fixes? though it disables my D-pad as mentioned.

3: Lastly, in the BGM looping problem already implemented with 8.0 V4? or do I need to replace those files myself? I have them, just wondering.

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