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Messages - halfash

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-27 01:35:44 »
The speedrun skip is for the start of the game when two guards block that route, but in this sidequest that route is open and used to get from Sector 7 to Sector 6. Problem is, the route should be temporarily blocked for the pillar then re-opened afterwards so I guess the check on it failed. Maybe it uses the exist check on red/vincent.

I didn't realise the route was temporarily blocked before the pillar, I was able to get out of sector 7 by this route on the first visit to the dark cave.
I just loaded the save to make sure I was not mistaken, I went through that route by pressing the down arrow key then randomly hitting left\right arrow key.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-26 06:47:15 »
I made a few updates today so I didn't change the release date in the XML, which is why it didn't detect an update.

I seemed to be able to download it, did you try deleting the previous NT IRO?

I didn't think it was possible to go out of Sector 7 before dealing with the pillar. I'll need to check that out.

It is possible, I believe its a glitch. I was able to go out of sector 7 right after I exit the train by fiddling around this area.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-26 03:42:03 »
I checked again, I missed part of the old check. I've replaced it with a key item check which should sort it.
***
Patches are up.

Just tested it, now the boss fight is triggered normally when I jump down to that sewer area. Thanks Chief!

And before I apply the latest patch, I did a couple of run into the dark cave, each time doing different things in different order.

Here is what I got,

1.) I got out of the cave by going straight into Shinra HQ without picking up the other team members in different sector of Midgar. After leaving dark cave, I'm stuck with Tifa and Barret, all the other members are locked in the PHS.

2.) This time, before heading to Tifa's Bar, I went to pick up Yuffie and Aerith then head back to the bar and rested. After that I switched out Tifa and Barret with Yuffie and Aerith then head to the tower. After reaching the tower, got stucked after Tifa & Barret came out finished their dialog.

And that's it, I tried my best to describe everything. I know its a bit difficult to understand, because English is not my native language. Sorry about that.  :-[

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-25 03:16:00 »
Sorry about that, I guess my script change made it worse (probably been caught in a loop or something). I'll check it again.

Edit: Odd, another label jump's been added to the top of an init script. A quirk of the tool maybe but it only seems to have started happening recently; must be something to do with what I'm doing as I haven't changed tool versions. Oh well, at least I've spotted it. Will upload patches.

Edit2: Removed the loop

Oh I forgot to mention I did a quick dark cave revisit and still ran into the same problem before I apply the patch

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-25 03:14:03 »
Sorry about that, I guess my script change made it worse (probably been caught in a loop or something). I'll check it again.

Edit: Odd, another label jump's been added to the top of an init script. A quirk of the tool maybe but it only seems to have started happening recently; must be something to do with what I'm doing as I haven't changed tool versions. Oh well, at least I've spotted it. Will upload patches.

Edit2: Removed the loop

Wow! your reply is really fast  ;D
I applied the patch, now I can pick up Cid. But there's another bad news, I'm still stuck by the car after I picked up Cid.
Sorry for giving you this much troubles.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-25 01:11:30 »
I recently changed the set-up to not remove characters from the PHS but to lock them instead in order to avoid an issue where players were losing Materia through the automatica unequip (if there's no space, the Materia is lost). However, some of the scripts in there used 'character exists' as the check which meant they started to fail. I've made an adjustment and uploaded patches for all version.

Hi, I updated the mod. But now I ran into another problem, the screen went black then game crashes after I jump down to that area. I think I might just load an earlier save file and visit dark cave to see if I'll ran into the same problem again.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-24 15:31:20 »
Hi,

First time playing this mod, really loved it and enjoyed the journey.
But I just ran into a bug where I'm stuck in the dark cave's sewers.
I jump down here and all I see is a car which blocked my way, is there anyway I can get out of here?

Thanks.

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