I've been playing this pretty much non-stop (I believe on Lionheart mode, but honestly I can't tell for sure) for the last few days. I've always enjoyed the FF8 system and was looking for more of a challenge - I'm not a hard-core player so this is my first non-vanilla foray. My previous experience has been (many) play-throughs on vanilla - getting punishment before leaving balamb, lion heart disc 1, basically "rule breaker" out there, I've done.
I have been mostly enjoying the adventure with the welcome rebalancing and huge difficultly bump until getting the mobile garden, then immediately hit a wall.
These are my personal notes, which I am sure will have some disagreements from others who have been deeper into the re-balancing than myself over the last 20 years.
- I get that the cards/card mod was excessively over-powered in the vanilla version, but this makes it excessively weak. Playing cards feels like a waste of time with this "rebalancing", both because I am effectively cut off from all the decent spells and because I am completely cut off from higher-level equipment until the game "lets" me. What I loved about the card game originally it it let me "break the mold" and get things earlier than I was supposed to. I agree that I shouldn't be getting curagas before I leave Balamb, but the high-level boss cards shouldn't be as junky as they became. Nothing sparks joy like getting Punishment before leaving the Garden, or Lion Heart on disc 1. No, I'm not expecting to be able to jump up to that level as fast in a properly balanced mod, but I also don't like feeling held back either. I didn't get a mesmerize blade to upgrade my gunblade until the scripted garden encounter, at which point it was almost insulting that the game was now "letting" me upgrade my weapon, rather than being something I earned.
- Removing the enemy auto-levelling works great 90% of the time, but then I get railroaded into using one party because my B team is too weak to switch in. My Irvine and Rinoa are struggling to break level 20 because I can never justify having them in my party without spending hours on random encounters to beef them up - especially when Rinoa's Angelo limit breaks are now a pile of hot garbage.
- I am using this mod along with the "hard mode" launcher (
http://forums.qhimm.com/index.php?topic=15354.0), I'd like some clarification if they are SUPPOSED to be used concurrently. As things are now, I feel like melee is a complete waste of time compared to magic, which seems like an over-correction. But this is my first attempt into modding the game, so it very will could be that I'm handicapping myself more than the rebalancing intended.
- I was pissed that Ultima at the shumi village was replaced. I'm already paying a fortune to draw, just let me have ultima. If I want to waste 6 hours running in circles to fully stock all characters, that's my problem (but its really the principle of the thing). After all, this is a single player game - there's no real reason to cap what I get out of pure grining.
- A lot of enemies just feel like damage sponges for no real reason. I shouldn't need multiple full-strength attacks to kill a bite bug on disc 2 - the random encounters just eat an obscene amount of time.
What inspired this rant was trying to get Odin. I have no idea if I'm under- or over-levelled compared to others at this point in the game, but it is extremely frustrating to get a moving garden, head over to centra, and get timed out on random encounters because I can't kill the enemies fast enough. I haven't had a crazy time with any encounter before this (unless I was being greedy with draws), but that is mostly because I was free to go on the defensive.
I can't do that with a time limit, and I really hate effectively having an "invisible wall" around that part of the game until I feel like grinding. Until this point, I haven't encountered anything that I would consider "unbeatable" (brothers took a few tries, the Garden Master series of souped-up enemies took a few tries, but nothing I didn't think I could do), but now it feels like the doors opened on exploring the world, only to slam shut because I'm not "at the level" this area requires.