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Messages - cosx

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1
I found sound errors in my log file. Although the sound is normal by ear. The psx version is installed.

Spoiler: show
05.06.2020 05:53:52 |M| [SteamSdkWrapper] Initialized: True
05.06.2020 05:53:52 |M| Loading configuration Memoria.ini
05.06.2020 05:53:53 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:53 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:53 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:53 |M| [FontInterceptor] Dynamic font initialization.
05.06.2020 05:53:53 |M| [FontInterceptor] Initialize new font: [Names: {Calibri, Times Bold}, Size: 24]
05.06.2020 05:53:53 |M| [FontInterceptor] Loading font [Original: Garnet (UnityEngine.Font)]
05.06.2020 05:53:54 |M| [LocalizationDictionary] Loading from [./StreamingAssets/Text/US/System.strings]...
05.06.2020 05:53:54 |W| [LocalizationDictionary] Loading was skipped because a file does not exists: [./StreamingAssets/Text/UK/System.strings]...
05.06.2020 05:53:54 |M| [GameLoopManager] RaiseStartEvent
05.06.2020 05:53:56 |M| InitializeItemText
05.06.2020 05:53:56 |M| [ItemImporter] Importing from [./StreamingAssets/Text/US/Items.strings]...
05.06.2020 05:53:57 |M| [ItemImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:57 |M| InitializeImportantItemText
05.06.2020 05:53:57 |M| [KeyItemImporter] Importing from [./StreamingAssets/Text/US/KeyItems.strings]...
05.06.2020 05:53:57 |M| [KeyItemImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeAbilityText
05.06.2020 05:53:57 |M| [AbilityImporter] Importing from [./StreamingAssets/Text/US/Abilities.strings]...
05.06.2020 05:53:57 |M| [AbilityImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| [SkillImporter] Importing from [./StreamingAssets/Text/US/Skills.strings]...
05.06.2020 05:53:57 |M| [SkillImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeCommandText
05.06.2020 05:53:57 |M| [CommandImporter] Importing from [./StreamingAssets/Text/US/Commands.strings]...
05.06.2020 05:53:57 |M| [CommandImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeBattleText
05.06.2020 05:53:57 |M| InitializeLocationText
05.06.2020 05:53:57 |M| [LocationNameImporter] Importing from [./StreamingAssets/Text/US/Location]...
05.06.2020 05:53:57 |M| [LocationNameImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeEtcText
05.06.2020 05:53:57 |M| [EtcImporter(CardLevels)] Importing from [./StreamingAssets/Text/US/ETC/CardLevels.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(CardLevels)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(CardTitles)] Importing from [./StreamingAssets/Text/US/ETC/CardTitles.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(CardTitles)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(BattleCommands)] Importing from [./StreamingAssets/Text/US/ETC/BattleCommands.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(BattleCommands)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(BattleMessages)] Importing from [./StreamingAssets/Text/US/ETC/BattleMessages.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(BattleMessages)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(Libra)] Importing from [./StreamingAssets/Text/US/ETC/Libra.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(Libra)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(WorldLocations)] Importing from [./StreamingAssets/Text/US/ETC/WorldLocations.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(WorldLocations)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(Chocobo)] Importing from [./StreamingAssets/Text/US/ETC/Chocobo.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(Chocobo)] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeEtcText
05.06.2020 05:53:57 |M| [CharacterNamesImporter] Importing from [./StreamingAssets/Text/US/CharacterNames.strings]...
05.06.2020 05:53:57 |M| [CharacterNamesImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
05.06.2020 05:53:57 |M| [BattleImporter] Loading from [./StreamingAssets/Text/US/Battle.strings]...
05.06.2020 05:53:57 |M| [BattleImporter] Loading completed successfully.
05.06.2020 05:53:57 |M| [BattleImporter] Loading...
05.06.2020 05:53:57 |M| [FieldImporter] Initialization...
05.06.2020 05:53:57 |M| InitializeItemText
05.06.2020 05:53:57 |M| [ItemImporter] Importing from [./StreamingAssets/Text/US/Items.strings]...
05.06.2020 05:53:57 |M| [ItemImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeImportantItemText
05.06.2020 05:53:58 |M| [KeyItemImporter] Importing from [./StreamingAssets/Text/US/KeyItems.strings]...
05.06.2020 05:53:58 |M| [KeyItemImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeAbilityText
05.06.2020 05:53:58 |M| [AbilityImporter] Importing from [./StreamingAssets/Text/US/Abilities.strings]...
05.06.2020 05:53:58 |M| [AbilityImporter] Importing completed successfully.
05.06.2020 05:53:58 |W| [FieldImporter] Failed to parse a line number from the reference: [066}].
05.06.2020 05:53:58 |M| [SkillImporter] Importing from [./StreamingAssets/Text/US/Skills.strings]...
05.06.2020 05:53:58 |M| [SkillImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeCommandText
05.06.2020 05:53:58 |M| [CommandImporter] Importing from [./StreamingAssets/Text/US/Commands.strings]...
05.06.2020 05:53:58 |M| [CommandImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeBattleText
05.06.2020 05:53:58 |M| InitializeLocationText
05.06.2020 05:53:58 |M| [LocationNameImporter] Importing from [./StreamingAssets/Text/US/Location]...
05.06.2020 05:53:58 |M| [FieldImporter] Initialization completed successfully.
05.06.2020 05:53:58 |M| [LocationNameImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeEtcText
05.06.2020 05:53:58 |M| [EtcImporter(CardLevels)] Importing from [./StreamingAssets/Text/US/ETC/CardLevels.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(CardLevels)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(CardTitles)] Importing from [./StreamingAssets/Text/US/ETC/CardTitles.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(CardTitles)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(BattleCommands)] Importing from [./StreamingAssets/Text/US/ETC/BattleCommands.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(BattleCommands)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(BattleMessages)] Importing from [./StreamingAssets/Text/US/ETC/BattleMessages.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(BattleMessages)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(Libra)] Importing from [./StreamingAssets/Text/US/ETC/Libra.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(Libra)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(WorldLocations)] Importing from [./StreamingAssets/Text/US/ETC/WorldLocations.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(WorldLocations)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(Chocobo)] Importing from [./StreamingAssets/Text/US/ETC/Chocobo.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(Chocobo)] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeEtcText
05.06.2020 05:53:58 |M| [CharacterNamesImporter] Importing from [./StreamingAssets/Text/US/CharacterNames.strings]...
05.06.2020 05:53:58 |M| [CharacterNamesImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
05.06.2020 05:53:58 |M| [CreditsImporter] Importing from [./StreamingAssets/Text/US/Manifest/StaffCredits_Steam.txt]...
05.06.2020 05:53:58 |M| [CreditsImporter] Importing completed successfully.
05.06.2020 05:54:06 |M| [SteamSdkWrapper] Request stats: False
05.06.2020 05:54:30 |W| [SoundLib] FF9SOUND_SNDEFFECTRES_RESTORE: slot: 1 is null!
05.06.2020 05:54:36 |M| InitializeBattleText
05.06.2020 05:54:44 |E| [SoundData] Sound not found: 102
05.06.2020 05:54:47 |E| [SoundData] Sound not found: 103
05.06.2020 05:54:52 |E| [SoundData] Sound not found: 326
05.06.2020 05:55:01 |E| [SoundData] Sound not found: 107
05.06.2020 05:55:05 |E| [SoundData] Sound not found: 100
05.06.2020 05:55:08 |E| [SoundData] Sound not found: 103
05.06.2020 05:55:12 |E| [SoundData] Sound not found: 102
05.06.2020 05:55:24 |E| [SoundData] Sound not found: 107

05.06.2020 05:55:42 |M| [GameLoopManager] RaiseQuitEvent

2
Please explain the meaning of these parameters. Thanks!

[Cheats]
Rotation = 0
Perspective = 0
SpeedMode = 1
SpeedFactor = 3

[Import]
Field = 0

[Battle]
NoAutoTrance = 0
AutoPotionOverhealLimit = 20 ; Maximum oveheal in percents, -1 to disable a new behaviour

[Hacks]
BattleSpeed = 2

3
If you have an Nvidia GPU, go to Nvidia Control Panel and go to this tab:

https://i.imgur.com/KL6JvuU.png

Check the last option, in english it should be "no scaling". Also change the "scaling with" option to "GPU".

No, I have Radeon :( And when i change video adapter settings, game still stretches to full screen

4
I'm not sure what you want. Memoria's widescreen has been tested with 16/9, so if you want to use that in full screen without scaling, you should be able to set a smaller resolution in windows and it should add black bars on the side. I don't have any other solution for your specific request, and don't own a 16/10 monitor to test.

Thanks! I solved the problem like that, in the settings I registered a non-standard resolution of 1680x945, bypassing the launcher, the maximum width for my monitor and reduced in height to get (16/9). Everything works fine and does not scale.

5
Thought about it, there may be a way: right click on your desktop, display options, and set a 16:9 resolution to your monitor. Tell me if that worked !

I probably asked a little wrong question.
I would like the game to work in the given resolution, but not expand to full screen. You can play in windowed mode, but it’s not very, but in full-screen mode, the game is stretched.
Here is a picture, I want it to work like that.
https://imgur.com/a/uv82Z3T

And yet, I forgot, my monitor does not support 1600x900 mode.

6
Hello! Please answer, is it possible to disable scaling through the game settings?
The fact is that I have a 16:10 monitor and with the original resolution the wide format does not work in any way. Therefore, you have to play with a lower resolution of 16: 9, but in full screen mode, the game scales. You cannot turn off scaling through the video adapter. I would like to do this through the game settings, if possible?

7
Hi! I have some artifacts in my text. It is possible to fix?

https://imgur.com/a/ErJH052

8
Is MusicVolume = 100 in Memoria.ini?
I don't have this option in Memoria.ini

Spoiler: show
[Font]
Enabled=1
Names="Arial", "Times Bold"
Size=24






[Hacks]
BattleSpeed = 2
AllCharactersAvailable=0 ; 0 - Disabled, 1 - Enabled, 2 - Only main characters (Quina, Eiko, Amarant), 3 - Only minor characters (Cinna, Marcus, Blank). Be careful: https://github.com/Albeoris/Memoria/issues/3
FrogCatchingIncrement=1 ; Number of frogs per catch
Enabled=0
HippaulRacingViviSpeed=33 ; Vivi's speed in the hippaul racing
RopeJumpingIncrement=1 ; Number of points per jump

[Battle]
EncounterInterval=960
AutoPotionOverhealLimit=-1 ; Maximum oveheal in percents, -1 to disable a new behaviour
Enabled=0
GarnetConcentrate=0 ; 0  - Default, 1 - Disable "Garnet can't concerntrate"
NoAutoTrance=0
SelectBestTarget=1 ; 0 - Original, 1 - Estimate the best target via IEstimateBattleScript
Speed=0 ; 0 - Default, 1 - Fast, 2 - Turn-based
[Icons]
HideCursor=0
HideCards=0
HideExclamation=0
Enabled=0
HideQuestion=0
HideBeach=0
[Cheats]
SpeedFactor=5
LvMax=0
Attack9999=0
BattleAssistance=0
Enabled=1
MasterSkill=0
GilMax=0
NoRandomEncounter=0
Rotation=1
Perspective=1
SpeedMode=1
[Export]
Languages="US", "UK", "JP", "ES", "FR", "GR", "IT"
Text=1
Path=%StreamingAssets%
Battle=0
Field=0
Audio=0
Graphics=1
Enabled=0
[Graphics]
UseGarnetFont=1
MovieFPS=15
BattleSwirlFrames=25
BattleFPS=15
WidescreenSupport=1
Enabled=1
GarnetHair=0 ; 0 - Default, 1 - Long, 2 - Short
SkipIntros=0 ; 0 - Don't skip, 1 - Skip logos, 2 - Skip logos and movie, 3 - Don't reset at the title
[TetraMaster]
DiscardMaxSum=480 ; Maximum sum of attack power, phisical and magical defence for auto discard (numbers on the card * 16)
DiscardFlexibleCards=1 ; Enable to auto discard Flexible cards (?X??)
Enabled=1
DiscardAssaultCards=0 ; Enable to auto discard Assault cards (?A??)
DiscardAutoButton=1 ; Will add "Auto" button to the discard card dialog
DiscardExclusions=56, 75, 76, 77, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 98, 99, 100 ; Disable auto discard for these cards
DiscardKeepSameArrow=0 ; Minimum number of cards with the arrows in the deck for auto discard
DiscardKeepSameType=1 ; Minimum number of cards with the same type in the deck for auto discard
DiscardMaxAttack=224 ; Maximum attack power for auto discard (number on the card * 16)
DiscardMaxMDef=255 ; Maximum magical defence for auto discard (number on the card * 16)
DiscardMaxPDef=255 ; Maximum phisical defence for auto discard (number on the card * 16)
DiscardMinDeckSize=10 ; Minimum number of cards in the deck for auto discard
ReduceRandom=1
[Import]
Audio=1
Graphics=1
Enabled=0
Field=0
Path=%StreamingAssets%
Text=1
[System]
StreamingAssets=E:\Games\Final Fantasy IX (RUS)\StreamingAssets\
Enabled=1
[Font]
Size=24
Enabled=1
Names="Arial", "Times Bold"
[Debug]
SigningEventObjects=0
Enabled=0
[AnalogControl]
MinimumSpeed=5
Enabled=1
StickThreshold=10 ; 0...100
[Fixes]
Enabled=1
KeepRestTimeInBattle=1

9
Hello! Thank you so much for your work.
I have a problem with 8.0.1
During installation, disabled the orchestra soundtrack option. As a result, there is no music in the game. Reinstalled with the option, the music appeared. But psx music does not work. In Moguri 7 everything worked.
And one more question, what does the (battle field enhancements) option change?

Pages: [1]