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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2022-12-30 13:22:44 »I'll make the defence reduction on each hit for Jenova Death (and Safer who also has it) a bit more per hit; think it's -5 currently. I'll set an ability to be used at the start that indicates how it works as well.
Ah, I just defeated him and was wondering why he was taking almost no damage. I just immediately resorted to Pandora's Box + Reflect because of it to nuke him down.
Defeated the angry marble too. So all that leaves on that file is the secret super boss, if I feel like figuring out where it is. Couldn't get Cait Siths ultimate weapon due to a bug locking the game when making the jump into the destroyed temples pit. Didn't get Master Magic (out of laziness, though) either, but it's wasn't a necessity nor was I going for 100% as I was missing a couple E.skills (also too lazy to go acquire) and some other things.
The marble just got erased from W-Summon KOTR. It felt kind of cheesy. But him randomly Doomsdaying was what made it worth it since capped magic defense and 6000+ HP minimum is required to tank it outright and I did not want to spend a couple hours exp grinding to get that without HP UP.
Summons feel good though. Their damage being based on level kept them from being grossly OP. Them ignoring defense ensured they were always a good option (barring elemental damage shenanigans) to have for damage too.