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Releases / Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
« on: 2022-04-25 10:03:31 »
No probs man, thanks again and keep up the great work!

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try with the keyboard shorcut, it may be related to your gamepad (some gamepad use the same axis for l2 and r2 so you can't realy use l2+r2)
If you are using 60 fps mode + vsync enabled, and if you have a 60 fps display, the speedhack will be invisible because capped at 60hz
Do you have any speedhack message enable/disable onscreen when you use the shortcuts ?
You have to look at the last edit time from the bottom of the first post rather then the "last updated" text at the top of post, which was updated much more recently. He updated his patron very recently, and the project is very much still active.
Heres a link for the gigapixel version of the remastered edition, there will be errors but since nobody has posted a new version here it is
https://drive.google.com/file/d/1bVX2yYvJaGayrmLSkLYLYxoiNQIPnugr/view?usp=sharing
New Threat 2.0 Documentation
Download
Contains the following in Notepad format:
*) FF7 NT 2.0 Balancing
*) FF7 NT 2.0 Features Overview
*) FF7 NT 2.0 Item & Materia Placements
*) FF7 NT 2.0 Models List (modder's resource)
*) FF7 NT 2.0 Patch Notes
*) FF7 NT SP Upgrades
Project Angelwing Gigapixel AI by Fated Courage porting to Remaster --PROJECT UPDATED/UPGRADED to ESRGAN 'Ultima' Edition!!!Is there perhaps any rough ETA on the remastered compatible release? I've installed v2.0 on the Steam release but will hold off for the new remastered version if not too long away!
Formatted, Renamed, Fixes made -- Alpha Testing Phase -- ADDING NEW ALPHA CUTOUTS TO MOD!!!
ALPHA VERSION of GP RELEASED TO PATRONS -- 'Ultima' TO BE COMPLETED SOON!
You'll find it under Enemy Management > Enemy Stats.
For 2.0, and this'll be rolled into 1.5 as well, I've found that a modified Enemy Away Materia can effectively act as an encounters on/off switch that works wherever the player has access to their Materia inventory and covers the World Map as well as Field Screens. The current Enemy Away reduces encounters by 87.5% or so, but with the adjustment I think it reduces encounters by 99% instead.Should I take such a workaround to mean it's not possible to allow the toggle functionality anywhere else in game other than save points in that case?
[New Threat Mod v1.5]This mod is amazing dude. Is there anyway you include an .ini configuration allowing random battles to be toggled on/off at all times as opposed to just at save points? Similar in fashion to the Steam version of FFIX for example... I'm able to enable/disable random battles using Ochu in the meantime but it requires alt+tabbing out the game each and every time I'd like to do so.