Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Richard Rahl

Pages: [1]
1
Troubleshooting / Re: Mega-All removing functions
« on: 2020-06-18 02:33:32 »
thank you nfitc1, ill go ahead and make that edit.

2
Troubleshooting / Re: Mega-All removing functions
« on: 2020-06-17 14:39:06 »
yeah shortly after posting this i spent 2 hours talking with someone who gave me a crash course in understanding what hex is. i was able to get a hex editor and make the edit nfitc1 suggested in the linked post. that eliminated the slash-all addition to the attack slot, but i still need to figure out how to eliminate the all effect on all the other command materia.

master all would grant every spell, while mega-all striped down to only materia functionality would force me to use far more slots. if i want restore, barrier and time for example just for a melee setup thats 4 slots including the mega. master+all does it in 2 and includes every other magic spell in the game. the point is to force me to pick and choose what spells i can fit into the slots, not give me everything i could want and more. the master + all is kinda a last ditch solution if i cant find someone who can point me in the right direction for limiting the mega.

3
i figured it out just by messing with the program over and over. eventually i tried double clicking the spell name and it opened a small new window where i could edit its name and description. felt kinda foolish when i saw that. i was really expecting it to have its own rename box like it handled the summon attack names, battle text, or key item text. but yeah i ended up using the create kernel.bin 1 and 2 and it seemed to keep the additions.

now im just trying to figure out how to remove functionality from the mega-all but thats a different topic i started in troubleshooting.

4
Troubleshooting / Mega-All removing functions
« on: 2020-06-17 06:30:02 »
my hope is to learn how to remove some functionality from mega-all. specifically i want to remove its ability to affect command materia, and the attack override. i saw in a previous post that there might be a way to remove the slash-all override with a hex editor. i know black chocobo has a hex editor tab but wasnt able to find a line starting with 0x in it. id probably need a bit more guidance in order to understand the hex editing if thats the route i need to go.

http://forums.qhimm.com/index.php?topic=11484.0

i want the mega-all to function as an all materia only for magic, and basically a watered down version of master magic materia - all combo. im currently planning a hardcore mod playthrough by gjoerulv but want to further limit myself by not allowing me to just deathblow-all or mug-all whole groups. im not sure if mega-all applies to counter, but if it did id wanta remove that too.

as a final option i could try to reintroduce master materia to gjoerulv's mod but he replaced the 3 master materias with coin, flash, and banish. while its definatly an option id rather go with a neutered mega-all with normal magic materia since it would require a bit more inventory management and force me to be more selective in what materia i slot.

5
im attempting to change the spell name format from the fira/aga to the numbered fire1,2,3. the only mods i have installed are gjoerulv's hardcore mod which among many other changes, changed the name type to the ff8 and later a/aga. i learned of this program through a google search and someone asking the same question i had in a steam forum and the answer was the wallmarket program.

in the attack tab i attempted to click on the PSX button on the bottom which seemed to swap the spell names to the numbered format, and then checked the update text and hit file>create kernel.bin. when i do this though a warning message pops up telling me that the kernel is too large, 22558 bytes when only 22528 are allowed. i hit yes to continue anyways, but when launching the game the spell names arnt changed. how do i accomplish this, or am i attempting to use the wrong program to mess with the spell names?

Pages: [1]