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Messages - VonLoewe

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I guess I'll make him sensible to Stop once it reaches 1/4 of its Max HP. Seems the best solution for me as I don't want to remove the Exp but also lvl 1 playthroughs should be allowed to kill it.
That sounds like a perfect solution; best of both worlds.

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There are very few equipment stat changes besides the perfect weapons (and the Hammer) and I don't think any matters the optimal equipment route.
This is good to know too, since it means we can still use available equipment lists to plan instead of redoing all of that.

Thanks for the reply!
The "k" was an honest misspelling  :-D always played the game in English, although I'm indeed francophone

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Super excited about trying this version!

A few questions:

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It removes a couple of experience that would be otherwise impossible to avoid though ("You're not alone" segment).
Does this also include Tantarian? I remember reading about a custom version that removed the exp from all the forced encounters but is this now also a feature of the main version?

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The ultimate weapons of the different characters give a big boost in the main stats though and they can give some points overall.
Does this mean that perfect stats are completely different, and potentially much higher, than vanilla "perfect stats"? Are there other equipment stat changes besides the perfect weapons?

Last question, might be a stupid one: is the Markus-Eiko glitch fixed by this mod? (or by default in the steam version? A quick search turned inconclusive..)

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