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Messages - gnollboll

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-09 21:16:39 »
Type B
Spoiler: show
After I manipulated the black dragon in the crater for Dragonforce it can only target Cloud(top character) and when I cast it it casts it on itself and the game softlocks

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-08 21:08:53 »
Rude and Reno seems to be missing from the Sunken Gelnika, Type B

3
Cool, nice to see that there might be something happening to it at least.

4
General Discussion / Whatever happened to FF7 Final Mix+?
« on: 2020-08-06 15:14:39 »
I was thinking about this mod the other day since a playthrough popped up today on my youtube list, I tried googling for it but there doesn't seem to be anything anywhere regarding this mod, does anyone know?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-06 13:46:54 »
Neato, been considering lately to do a mod for FF8 since this has inspired me a lot

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-06 12:50:32 »
During the WEAPON attack in Junon disc 2 Scarlet mentions dropping the plate
What kind of tools do you use to change the game you do? Is it Makou reactor?

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-06 00:11:47 »
EDIT: almost forgot, where's the documentation for the "where to find enemy skills"?
It's in the Item and Materia placements file

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 22:28:59 »
Oh and another thing, since you changed the ratio of draining hp and mp, the osmose spell is very... lacking.
Is there perhaps a chance you could revert the change on the MP side at least?

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 22:13:38 »
Hey again, cool that you managed to do the thing with Midgar post-reactor 5 in such short notice (Although the Corneo cup thing only triggered a battle with the games first two soldier enemies for me)
Another mention is the scene when Cloud explains to the party in the Hotel at Golden Saucer what's up with Sephiroth and stuff up to that point, and he mentions Aeris being the one who Shinra kidnapped (Type B that is)
Whatever happened to the music when you fight the dragon boss in Temple of the Ancients? Was pretty cool to have some remixed music thrown into the mix.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 23:04:54 »
Just out of curiosity, in Type B there seemed to be quite some changes in Midgar, but afterwards (just about to get to Corel prison) it feels a lot like Type A, guessing this is intended right?

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 22:42:39 »
Some more stuff I forgot to mention
Spoiler: show
There's also mention of "badly hurting Rufus/president in Kalm, and Aeris mentioning the Black Materia while on the bed in Costa del Sol

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 21:44:36 »
Not sure what type of problem it is but, on type b on the boat towards Costa del Sol, Barret mentions
Spoiler: show
Sector 7, Biggs, Jessie and Wedge
if when I switched hard modes the game switched from type B to type A or if it's a known thing

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 21:08:26 »
I tried switching from hard mode to normal, in the encounter it says hard mode on, but after it says off, but the gil still won't drop from enemies, not 100% if the other things switched regarding enemy behaviour and exp though

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.6)
« on: 2020-08-03 23:32:56 »
I'll check it out; and just in case, this is 2.0 and not 1.5?

2.0.6, I managed to get myself unstuck and picked up the *edit for spoilers* PG and the materia and ended up outside the cave near Forgotten Capitol

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.6)
« on: 2020-08-03 23:23:41 »
That's odd, fairly sure that was caught and a fix was implemented during the beta test run before 2.0's release. Are you on IRO or Installer?
I'm on IRO, I tried to teleport myself afterwards to the cave but I get stuck in a wall or something  ::)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.6)
« on: 2020-08-03 22:58:56 »
Not sure if I did something wrong, but went throught the Ancient Forest, and instead of taking me to the cave it took me back to the world map

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-02 22:20:15 »
I noticed in Golden Saucer when you buy the mystery prices for GP, that if you buy the ???? Materia first the ???? Weapon becomes unavailable to purchase, I hard closed the game and gonna pick it up tomorrow again but I wouldn't want to lose out on whatever weapon that might be

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.4)
« on: 2020-07-31 20:44:58 »
Here's the file back:
https://mega.nz/file/nhtBBSjL#FXj3uD6QjTNtNSRZAB2gZxXb6I3PMRhzCfdRyg-IGxA

I tried out the scene and it triggered. Sorry for the hassle.

If using the Steam version (with no mod frameworks) then place the save file into the save folder when the launcher is open, then save the game once you load in to avoid the odd savefile cheksum FF7 Steam uses.

Edit: Uploaded a patch for this, in case it affected others in the meantime.
No, thank you for taking the time to help me. I'm using 7th heaven with the steam version as the base, so I guess I'll just replace the old file and launch it through 7th heaven.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.4)
« on: 2020-07-31 19:57:37 »
Just checked the var, and it seems that it shares the same location as an item in the Villa in Costa Del Sol (I've probably set the wrong bank for this item and it happened to be the one for this Mt. Corel event); did you buy that villa and get the items in the basement by any chance? I can fix your save file but will need you to send it across (mega.nz, mediafire, google drive, etc. anything's fine) so I can reset that variable with a script and send it back to you.

I did buy the Villa and got the items in the basement yes

https://www.mediafire.com/file/et5omlxqrvotw7o/save00.ff7/file

It's the first save

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.4)
« on: 2020-07-31 19:36:18 »
I just did the Huge Materia in Fort Condor and headed towards the Corel one, I'm by the reactor and the door is open but it won't trigger the event, not sure how it happened but I can't progress

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 20:31:37 »
I wasn't able to replicate a lock there but I'll check the script for any potential interference that could cause that.

MP Turbo is dropped by Schizo (the documentation was updated in 2.0.2 as it was erroneously reported as being in the Glacier), while Slash-All is on one of the paths coming down the mountain, to access it use this exit from the Mountain area on the far-right of the Glacier:
Spoiler: show


When you're on this path it should be shaped as: \ rather than: / and will be 2-3 screens down sitting on your right hand side.
Oh thanks, guess I gotta download the updated changelog  :o

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 20:06:00 »
Thanks, I found it now, trying to find Slash-all and MP Turbo now.. ( I can't for the life of me find MP Turbo, is it hidden in snow like Added Effect was?
Also the save point at the cabin in Great Glacier caused a softlock for me as well when I tried to press Square/Switch

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 19:28:23 »
How do I get the Central Bridge Magic Plus materia? I tried feeding the chocobo but I guess I got the wrong nuts/greens..

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 18:52:37 »

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 18:46:49 »
There is a savepoint when you enter the inn att Icicle Inn that is inaccessible as well, right outside the door when you enter the Inn

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