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I'm not sure how you got to Wall Market when Junon is your next destination, the Key to Sector 5 typically can't be dug up until after Diamond Weapon has been fought, just prior to the Midgar Raid starting unless I've set the condition for digging the key up to be earlier at some point and forgotten about it. So the earliest intended acquisition of Premium Heart is just prior to Midgar Raid on Disc 2.In the base game, I'm pretty sure you could dig it up after Cloud returns to the party. I thought the sequence was:
Also another question: would you mind explaining to me the new yuffie ability? im already in gold saucer so i couldnt managed to know yuffie new innate ability.Yuffie's innate as described in the Balancing Documentation file:
If attacked physically while in the front row, she will counter with Mug. One enemy in the battle will have their given Gil doubled. After 15 turns have passed, Yuffie's Throwlette will charge and will throw a random shuriken weapon at an enemy when Defend is used (or if already Defending).As far as I can tell, the Mug counter is consistent, the Throwlette's randomly chosen (Yuffie) weapon determines how much attack power it does, and Throwlette does not use up the weapon. I heard there are issues with the double Gil dropped in Hard Mode; I'm not sure if Sega was able to fix that in a recent patch.
6) Great Glacier, Far-East CaveI found it in the west cave (base game has an Elixir)
Oh, it's not 50% for the whole thing, it's roughly 50% for each round (except for the 1st one, which is high 90s). Each round is a copy of the 2nd round's script which is a 33% chance to either hit, match, or miss. The underlying gameplay mechanic of it is still quite poor (it doesn't matter, for instance, if you press the same button for the entire thing) but I wanted to at least fix the script and have it be feasible to win it. I guess it's like getting Heads on a coin toss 4 times in a row, about 6.25% (just over 1 in 20).Thanks for the clarification. I appreciate that it wasn't left as original with a <1% chance, and respect the balancing, even if I personally still hate the randomness. (If I wanted 50% odds, I'd flip a coin, not play a random mini-game within a game that takes ~2 minutes per attempt, and in which I have to flip four heads in a row. I know I'd be in a minority opinion, but I would have favored increasing both the cost and odds of winning, so the expected value of GP is the same).