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Messages - Berub

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-05-15 17:32:26 »
There's also this spreadsheet extracted from game files: https://docs.google.com/spreadsheets/d/1-BJ9-sh2_40sI3MEf_MW5zIcXMtJ2kjSayYqYZG5iL4

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 18:19:34 »
Trying to rotate my characters this time (minus Cait Sith as screw him) to get their limits unlocked instead of just having a min party.  :)

Cait is my MVP, infinite mp for everyone. His limits suck though.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 01:39:39 »
Type B :
Spoiler: show
Satan's Gates are too close to the party, their head overlap.


Restore+All doesn't work with Regen.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-09 02:41:02 »
Type B :
Spoiler: show

Since there's no fight against Materia Keeper, is there somewhere else we can get Trine before Crater Dragons? Unless the boss is elsewhere.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-09 01:46:44 »
Type B :
Spoiler: show

The fight against 2 presidential guards is immediately followed with Palmer, not sure if intended.
Also, I morphed 2 Shinra Alphas from the guards... they look like endgame armors.

Doc says Aqualung is from desert Harpy, but it's actually from Adamantaimai.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-07 17:00:39 »
Could the Enemy Lure materia receive the same treatment as Enemy Away? Like really boost encounter rates. Grinding with it doesn't do much (and it gives no stat).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 23:50:18 »
Cloud's innate is 'set' when Defend is used and will last until it is procced. If you need to disarm it, then I guess you could try attacking him with another character; he should counter them (this is something I need to look into as I don't want this proccing when, say, Aeris uses a healing stave).
I just tested and it triggers multiple times, until another action is queued. Tested against Eligor, put Cloud on defense in the beginning of the fight and healed with Aeris; didn't choose any action for Cloud until the end. Cloud countered 6 times.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 21:23:51 »
Type B :
Spoiler: show

- In 7th Heaven, after you sleep in the bar, Tifa says she'll join the next mission (as if she didn't before).
- In the train afer, Cloud asks why she'd come anyway (same).
- In Wall Market, I picked up the coupon, then medicine, then sexy cologne, but they don't seem to be useful (unless it comes later).


Also, Cloud's innate seems to last multiple turns (or time based). It complicates morphing bosses a little.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.4)
« on: 2020-07-31 23:59:22 »
That looks pretty cool; a tool I'm assuming?
I cheated, I decompiled Proud Clod and Wall Market to know how to read the bin files.
Proud Clod was cool but searching for items took too much time.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.4)
« on: 2020-07-31 22:41:36 »
I've extracted items and monsters loots/elements from game files if any of you need.
Some major spoilers : https://docs.google.com/spreadsheets/d/1-BJ9-sh2_40sI3MEf_MW5zIcXMtJ2kjSayYqYZG5iL4/edit?usp=sharing
This is for 2.0.4.

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