Risk Ring
- States in game that it blocks buffs which is true, but also blocks Slow and Stop when viewing character status menu. Haste makes sense because thats obviously a buff, but Slow and Stop are debuffs right? Is this intended? please confirm
most likely as time magic, prob a choice of all or none. slow can be considered as a buff too as it will make likes of positive status effects last twice as long
Tifa's innate ability triggers even when using the timer expires on the Curse ring specifically... i feel like instant death moves is ok to use up her Grit innate ability but since the community notoriously knows about the Powersoul and Curse Ring combo, i feel like the death sentence effect should still allow tifa to die regardless if her Grit hasn't been used yet. Especially since you receive pretty substantial stat gains from having it equipped anyways. let me know your thoughts on this
death sentence effect still kills. just that the hp isn't reduced to 1 when grit activates will be whatever hp she had prior
Goblin Song Enemy Skill
- your documentation states that it revives KO'd allies but it does not do that, is this intended? please confirm
this was intentional as far as aware, it used do that, however was deemed too op, it also raised enemies which were zombified
which was great for kotr cave boss
depends on
documental is slightly outdated.
Gil not rewarded on HARD mode
- I play your mod on hard mod most of the time and while i love the challenge, it definitely makes the Gil Plus materia literally useless. you should make the Hard mode version only give out 25% of what the normal gil amount would be when playing normal mode. maybe even less than that if you prefer. at least that would give the cactuar farming method in the corel desert some life again since you get 10,000 gil each time on normal. AND it would incentivize me to keep Yuffie in my parties more often since she passively gives double gil during battles. what are your thoughts on this because having to farm MANY items early on with steal is quite a time investment when the sell prices of early game items are quite small.
segachief had mentioned something like a redo of hardmode called struggle mode in qhimms new threat discord channel. gil is very easy to come by at all area's is my own thoughts on it gil never really being an issue, from very early game there is a 4 move possible to get 4K gill
wholeeaters morph into vampire fangs which sell 900gil and have a steal worth a little bit as well. if do fort condor and sell the items win there is no need farm gil at all. no idea why think she gets double gil during battles doesnt here, she has 2 innates, one is charging throw (defend after charged to use) the other innate she has is if in front row she uses mug.
think there was a mention of v2.1.x on discord that was a wee while ago, might be worth waiting before replay for update
segachief has a hard time of trying to balance between all the modes/types inclusive of wether someone plays with or without exp. alongside the new choice in 7th heaven relaxed mode... there is bound to be some gametypes more suited than others for balance purposes.