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Messages - wdx

Pages: [1] 2 3 4 5 6 ... 10
1
I've been playing New Threat 1.5 and can I say, it's way too hard.  It's ridiculous, in fact. 

I've been trying to defeat the Thousand Gunner boss(es!) and this thing is just absurd.  I can hardly get a hit in before I'm attacked, I can barely damage  this boss and I'm getting fed up.

This mod is a chore, not fun and for the first time ever is making me want to quit an FF7 playthrough.

Spoiler: show
morph APS use that item
on the thousand gunner nice quick method for the above boss :)

the area's directly proceeding the a boss, between steals morphs and drops have everything you require for a particular boss don't be afraid to experiment a little with status effects those can be extremely useful.  materia + equipment matters somewhat



2
Hi! I remember when I played the 1.5 version of NT. It was an awesome and traumatic experience. Now, several years later, I'm playing 2.0 route B hard mode. Since the only problem I'm having for now is money, I have a question:

So far, if I were to play "normal" difficulty in 2.0 B path, how much of a challenge would it be in comparison to that savage 1.5 New Threat?

In case 2.0 normal mode and hard mode are not as difficult as NT 1.5, is there any compatible mod to make it as hard as I remember that version?

Thanks for you work and this great mod!

you can add noexp and do a level6 run if you want to up the 'difficulty' barret and tifa will be lvl7 rest party level6.  I will note that v2 is not really a difficulty mod as such, its more strategic.
gil can be ontained all area's of the game via steals and/or morphs usually morphs being the better (especially against bosses).

You can try postscripthree mod and give the enemies a lvl/hp boost ontop of the above. just dont enable any of the other options which could make for an easier time.

most simular bosses between v1.5 and v2 the v2 counterpart is nerfed somewhat with one exception
Spoiler: show
 the red materia cave battle is actually VERY slightly harder in v2 than v1.5 due to the removal of able to sleep shinryu 


ps SP upgrades - dont bother to use them if want slightly more of a challenge from costa de sol onwards :)

3
Is there any chance of being able to boost EX/AP by more than 4x and being able to speed up the game more than 4x as well? Thanks.

regards if using ffnx driver can do control+up/right arrow =speedboost  (cant remember if up or right arrow)  control+down/left arrow slower  either up/down or r/l toggles cant remember which off top of head.    if you disable battle swirl makes battles a lot faster so would be higher than 4x. there appears to be a cap on speedboost  'hardcoded' possibily which if speed 5+ could prevent going on ladders/vechiles.


you can compile source yourself and make changes to the source to raise exp by more than 4x. alternatively can use 7th heaven  gameplaytweaks qhimm. enable mod configure > stats  > exp boost mutliplay exp gained.   (that would multiply by whatever you select then again by whatever set to within ff7-ultima eg 10x boost in gameplaytweaks qhimm alongside 4x would then give 40x boost.

4
I'm doing a playthrough of 2.0-B, and I came back to do yuffie's battle with godo 2, and it's soft locking during the dialogue afterwards. The only non cosmetics mods I have is "Postscriptthree's Gameplay Tweaks"

If it's of any import, I never did the pagoda battles, and it just let go straight to the top this time, which I thought was weird.

the pagoda bosses are missible. think the cut off point is return to midgar.  || you then go back up the pagoda  for leviathan scales which win off the other form of her dadshingoda' || thats normal and would not be the cause of the softlock

its more likely cosmetic mod specifically any field mod which is causing the issue.  i'd try disable those, if still softlocks post your ffnx log file.

5
7th Heaven / Re: Cannot Download Some Mods Using v3.5.1.0
« on: 2025-01-10 11:17:05 »

- some (quite a few, actually - but not all) of the mods in the 'Browse Catalog' window are refusing to download.

I'm not sure if this is just a server issue
Is there anything I can do to fix it, or any other pertinent information I can provide to help diagnose it?

Thanks.

maybe server reached limit
you can try download mods indivually then import IRO for the timebeing.  for each mod that has issue try search qhimm for that mod and then see if there is a direct download link available.  if there is not check the catalog.xml and you'll be able to figure out the links from the xml data contained within it you should get an error message shown if they dont download via browser.

what you'd be looking for if checking the catalog file:

section  <Link>iros://Url/http$syw.7thheaven.rocks/iros/[Tsunamods].SYW.Unified.Spells.Textures.V1.03.iro.7z</Link>

that would be link: https://syw.7thheaven.rocks/iros/[Tsunamods].SYW.Unified.Spells.Textures.V1.03.iro.7z  you'd then require to extract as that one uses 7zip compress extract then can import the extracted iro file

6
Hello wdx.

Is this real?

Spoiler: show


if ur meaning did i screenshot that in game, yes.   
Spoiler: show
 think it was removed in a later version due to one of the characters believe in particular "_" not working. it was a link to rar file which contained an img 'bamboozled'.   


there is several possible endings within new threat, very small differences between..

7
anyone got the item placement doc?


sure contains spoilers thou, and is very slightly outdated, just for typeB https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing
 
for new items / materia segachief has placed a file letting u know items. https://mega.nz/file/K10R2Y6b#zfnFICMwLUzi2IQ4-vMCDMiorcg_XSXO7JbAMdKvaIY

8
considering the change to the story and now Aerith is still in the party, what are her best weapons?
Spoiler: show
 i like to use some cids weapons such as the scimitar (3x growth)


9
hi guys, another question, the locations t find good chocobos, has it changed? online it says near the farm but they are all trash when i catch the.
any other key differences for catching in this mod?

there is no change where to find each chocobo type. odds still same. Unsure why your looking for a good chocobo.  Great and Wonderful is what usually you'd use to breed.  Icicle tracks + mideel is where those two types could be found.

If your just after a gold chocobo.
Spoiler: show
 try go to kalm and talk to the chap in og that you normally get rewards for turning in weapon drops, he will advise a quick method.  if you do that method it will give  a slow gold, mating that with any other chocobo will result in a fast gold straight after


Good chocobo's are found near gold saucer area if you really want to catch that type.

regarding your prior question if materia lost now. via normal means yes it would be lost. However you can use blackchocobo to add it to your inventory  here is a link to that program: https://github.com/sithlord48/blackchocobo  do not mess around with levels as that will screw with balancing, due to curve changes.





10
hi guys, hoping someone can help. I'm finding some Materia's missing from the locations listed. it says in txt file an elemental Materia is on Red initial, Red had no materia on my play through with this mod so also missing enemy skill. also Hydro is missing from junion doc.

any ideas what could  be occurring.

this mod is amazing btw really makes it a fresh play through!. thanks for the hard work

other mods being given higher load priority is most likely reason. field mods should be lower in the load order within 7th heaven. 

when you start the mod, there should be item Reactor Bomb or something like that in inventory (kernel check). alongside fire+all should be equipped on cloud.  alongside innate ability details being let known for minimally  cloud + barret.  If typeB Tifa as well.

Place newthreat to the top of your mod list.  You can add enemy skill via blackchocobo saveeditor. Don't play around with levels as that will effect balance.

11
don't use discord, maybe can someone give the link?

a quick search on this forum if after portable version: https://forums.qhimm.com/index.php?topic=19533.0  scroll down a little and click the portable link. its v2.x

12
FF7 Tools / Re: [PC] Ultima - Real-Time game hacking tool
« on: 2024-12-27 19:33:58 »
Adding items and materia is also something I’m thinking about but not sure exactly what would be more useful: “give me all items/materia” OR “give me a specific item/materia”.

could do a 'core' bit like new threat  :)
eg fire/ice/lightning/wall/cure materias alongside adding a few x-pots/megalixers/ethers, so 2 options "give basics" and 'give all '
imo items not really that useful as if fighting as with your insta battles drops needed superquick to get anyhow :)

anyhow there will be reported bugs likely if giveall is used as some modifications have other item numbers etc above the standard list so would have in readme / help 'og full items' if doing that

13
Oh and another question. Is there any way to cure Zombie?

Update I think I found the issue. I didn't have Cloud as the leader of the party I was running around as Cid. Put Cloud back and didn't crash but an answer about Zombie would help lol

there used to be a method to cure zombie status :) which was goblinsong (was way way way too op cost of 0mp too).

I was able to do the fight with both tifa and cid as party leader (whilst cloud was 'missing in action') through the normal party leader forced tifa/cid as leader.

Spoiler: show

perhaps take out omega first imprisoned only lasts 5atbs or so) so you'd get that party member back and just keep hp topped up.  playing with status effects will also help that battle.
 







14
FF7 Tools / Re: [PC] Ultima - Real-Time game hacking tool
« on: 2024-12-24 06:09:45 »
nice to see you've posted your app on qhimm :) been enjoying following your livestream coding of it :)  should note ochu's freeze exp just deals with active party, whilst ur ultima tool deals with out of party :D

still surprised how quick u added that wee feature in many many thanks much <3


15
not from the offical team, pretty sure in discord can still download a portable version within the 7thheaven channel. check the annoucements "where did everyone go" may have better luck there. I do believe however from v3 onwards there hasnt been a portable version which would help them keep things a lot more streamlined and indeed way easier to bug fix etc

16
I tried to join the discord using the link in your earlier post but it doesn't take me anywhere - do you have a new link please?

https://discord.com/invite/fyE2Vk2

17
try: https://github.com/HobbitDur/HobbitInstaller/releases   
see if that works for installation.

18
Troubleshooting / Re: Returning to Shinra Mansion issue
« on: 2024-11-27 05:42:32 »
Spoiler: show
walk into the middle of it then try hit x/confirm. if still no joy go north room then directly south mashing confirm.

19
One other thing I wanted to mention that kinda links with gil farming is the W-Item materia. Because of the stardust item I mentioned earlier, you can get W-Item pretty much right at the beginning of disc 2 and completely eliminate the need for gil farming for the rest of the game. Reason being is because you can morph the razor weeds outside of Wutai into Sylkis Greens right after the events in rocket town. Then, once you loot the chest in Gaia's Cliff for the stardust, just do the W-item glitch and make over 4mil gil each time. So with that being said, is it possible to move the W-item material to somewhere like a post game location instead of right when you get to the great glacier? This could help with balancing the zero gil situation on hard mode by tweaking some of the things you mentioned earlier. Possibly??? What are your thoughts on this?
can morph the kyuvilduns mnt nibelheim instead of the razer weeds as alternative option for the stylkis greens.
I've managed a couple of playthroughs on typeB, Hard, noExP enabled without having to resort to witem duplication methods.  around 2 years ago i streamed a playthrough and had asked to remove the witem glitch, segachief at that point of time prefered players to be able to freely experiment with items.  There is a fix for witem glitch available. pretty sure petfriendlyamy  (the person whom released the awesome scarlet utility) had fixed the glitch for one of her mods.  to be fair the
Spoiler: show
silver chocobo
wouldnt normally see if going the 'regular route', its a really nice reward for exploration imo. When doing noExP run, witem is very useful due to the very little hp of characters exception caitsith (who i equip witem on) due to his huge hp pool. rest of other chars can get one shotted a lot so if they attack anyone bar cait result is usually death, witem pheonixdown's occassionally needed, loads more times pheonixdown+hipot,  otherwise need many more menu's for min/maxxing.  I'd hate to see witem moved to late game, i wouldn't mind in the slightest if the glitch was fixed :)




20
Risk Ring
 - States in game that it blocks buffs which is true, but also blocks Slow and Stop when viewing character status menu. Haste makes sense because thats obviously a buff, but Slow and Stop are debuffs right? Is this intended? please confirm
most likely as time magic, prob a choice of all or none.  slow can be considered as a buff too as it will make likes of positive status effects last twice as long ;)

Quote
Tifa's innate ability triggers even when using the timer expires on the Curse ring specifically... i feel like instant death moves is ok to use up her Grit innate ability but since the community notoriously knows about the Powersoul and Curse Ring combo, i feel like the death sentence effect should still allow tifa to die regardless if her Grit hasn't been used yet. Especially since you receive pretty substantial stat gains from having it equipped anyways. let me know your thoughts on this
death sentence effect still kills. just that the hp isn't reduced to 1 when grit activates will be whatever hp she had prior

Quote
Goblin Song Enemy Skill
 - your documentation states that it revives KO'd allies but it does not do that, is this intended? please confirm
this was intentional as far as aware, it used do that, however was deemed too op, it also raised enemies which were zombified
Spoiler: show
 which was great for kotr cave boss
depends on
documental is slightly outdated.

Quote
Gil not rewarded on HARD mode
 - I play your mod on hard mod most of the time and while i love the challenge, it definitely makes the Gil Plus materia literally useless. you should make the Hard mode version only give out 25% of what the normal gil amount would be when playing normal mode. maybe even less than that if you prefer. at least that would give the cactuar farming method in the corel desert some life again since you get 10,000 gil each time on normal. AND it would incentivize me to keep Yuffie in my parties more often since she passively gives double gil during battles. what are your thoughts on this because having to farm MANY items early on with steal is quite a time investment when the sell prices of early game items are quite small.
segachief had mentioned something like a redo of hardmode called struggle mode in qhimms new threat discord channel.   gil is very easy to come by at all area's is my own thoughts on it gil never really being an issue, from very early game there is a 4 move possible to get 4K gill :) wholeeaters morph into vampire fangs which sell 900gil and have a steal worth a little bit as well.  if do fort condor and sell the items win there is no need farm gil at all.   no idea why think she gets double gil during battles doesnt here, she has 2 innates, one is charging throw (defend after charged to use) the other innate she has is if in front row she uses mug.
think there was a mention of v2.1.x on discord that was a wee while ago, might be worth waiting before replay for update :)
segachief has a hard time of trying to balance between all the modes/types inclusive of wether someone plays with or without exp. alongside the new choice in 7th heaven relaxed mode... there is bound to be some gametypes more suited than others for balance purposes.




21
I was able to enter the library after opening the safe and getting Vincent.  I had to use Black Chocobo to get the Key to the basement. Once I obtained Vincent, the library door opened when I tried to walk through it. IMO this is a bug since Vincent is supposed to be an optional secret character.

the basement key is in the room where get  vincent typeB at least.


22
Hey, I'm using New Threat 2.0 in conjunction with Postscripththree's Gameplay Tweaks and edited NT's KERNEL files via the WallMarket tool (mostly some starting item/materia and stat changes, with weapon description changes).

Now, the KERNEL.bin changes all work as expected, but the kernel2.bin changes (weapon descriptions) are just not showing up ingame (but do show when I'm editing the modified KERNEL.bin file via the WallMarket tool).
Any idea what could be the culprit? Would appreciate any help.

Try use New Threats IRO intact.
Extract just the kernel files then edit, create new iro just place at the very top of mod list.
7thheaven has a load order.  most likely another modification is being loaded before your own one.


23
Found a possible bug related to the mod.

In the temple of the ancients, when you go to the pink pool and see the flashback with Tseng and Elena. Dialog does not come up at all. You can advance the scene but no dialog shows up.

if you have some other field mods on try disable them. otherwise post if typeA or typeB
usually best when reporting possible bugs, to ensure all other mods are disabled when testing which helps narrow things down a lot.

save game from just before the error would also be super useful

24
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2024-09-26 11:30:20 »
I'm working on it a bit more now, so I'm hoping by the end of this year.

if need any testers before release can let know :)


25
Hello,

I have found 11 1/35 soldiers but I cannot find #8) Gold Saucer Sub Prize #5. I am in Disc 3. Does it mean I missed it?

you havent missed that
Spoiler: show
 you need to beat ALL mini sub prizesm not just #5 its all 5

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