Hello! Long-time lover of FFVIII here, playing this mod for the first time. So far I've reached the Comms Tower at Dollet and I have written down my thoughts... of which I have a lot

I was wondering, Percival, if you would be interested in reading my comments and observations? I plan to keep a Google Doc updated as I go through the game. You can request access to read that
here if you like.
To summarise a few of the main things so far:
- I like how Quistis explains that GFs are unique to Balamb Garden, and I'm curious to see if there is an explanation for the origin and development of GFs later down the line.
- This game is infamous for bombarding the player with tutorials at the beginning. I like how you've lampshaded that by having Quistis apologise for overexplaining things that Squall already knows.
- It's great to see hints that Squall, Seifer and Zell already know each other without exposition dumps.
- The new orders for SeeD candidates are interesting. I love the conflict between staying in the city and pursuing soldiers up the mountain. It's fun to see Squall mentally wrestling about the correct way to interpret orders.
- Having characters talk about disturbing wildlife on the mountain is great because it emphasises that the tower has been left alone for a long time and explains Elvoret's sudden appearance.
- I'm very curious about this ocean surveyance business! I wonder if it has something to do with the Crystal Pillar.
- Every character is written really well. Their personalities are distinct and their dialogue is consistent.
Overall, fantastic job so far. FFVIII is on my brain all the time, so it's really exciting to experience it in a fresh new way.