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Messages - Pruntarious

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The boss at Fishermans Horizon on Disc 2 is ridiculous. I barely even get a chance to get my party in order before he wipes me out. Have tried numerous setups. All out attack. Total defense. Stop which misses all the time. Each enemy and boss is well beatable up until this point.

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Aaaaand 7H version 2.2.3.522 is released. Have fun! Soon, current 2.0 users (unfortunately not 2.2 beta users) will be prompted to update to the new version when they start 7H. But of course, you can go download it now before you get the prompt!

Just wana say thanks for the huge effort here! I've just finished a full play through of Sega's New Threat on the 2.2 beta with all of the highest settings and HD textures on. I think I got like one crash throughout it. Unreal.

The previous 2.0 game driver would crash and run out of memory every hour or so. Fair lay to all involved!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-20 13:51:42 »
Thanks to D.P. for the donation.

No probs! Figured your effort was at least worth the price of the game on steam. :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-19 08:56:25 »
Nice mod.

One question, I thought we can save Aerith before she dies in this mod. Like there should be a dialogue pop up before Cloud attacks her, but for me there was no pop up. What's wrong?

Was answered a couple of times already recently.  :-P

Spoiler: show
Ensure after "Unlife2"or whatever that only Jenova is killed


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-17 23:48:28 »
That's cool... Thanks Chief.

Just finished the last bosses... They were tough. Took me about 1.5 hours to get through the 2 fights.

Nice work on forcing the parties in that fight. Took me a while to cop on what I needed to do. There's a message there saying somewhat what to do but the offer to change parties shows first and I was just playing it old school and forgetting about the other parties. Only when I changed parties did I see it. The animations in that fight are frigging long too.... zzz Not sure what you can do about that though.

Cheers for the revamp and a new playthrough.. Enjoyed it.. 👍


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-17 16:25:32 »
Something strange occurring with the Weapons.

Spoiler: show

Said I'd just go try Emerald and Ruby so see how much they kick my ass and get a feel for strategy.

Emerald:
He died after two KOR attacks (about 3k per attack). Used Mine with command counter to get over the once per fight limit somehow... Got the Earth Harp etc.

Ruby:
He dies after 1 KOR (about 3k per attack) and I got the Desert Rose etc. Thing is he just reappears after the fight again? And he dies with a few 4x cut attacks with Tifa (Masmune does amount 5.5k per cut) and I can keep fighting him again?

Didn't mess too much with my save file... Just changed field location now and again to save time going from place to place. Nothing major. :)



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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-17 12:19:33 »
I have a problem getting all the 1/35 soldiers.

I currently have 11 of them and have been using the documentation to find them:

Spoiler: show


Now I'm fairly sure I have all of these ones and have transported back to check using Black Choc save editor.

1) Mythril Mines--Yes
2) Junon--Yes
3) Desert Prison, Bar--Yes
4) Jockey Waiting Room--Yes
5) Da Chao--Yes
6) Great Glacier, Far-West Cave--Yes
7) Sister Ray--Yes
8) Gold Saucer Sub Prize #5--Yes
9) Midgar Raid: In chest that sits in scaffolding above the vent entrance to the train tunnels--Yes
10) Shinra HQ Stairwell (Disc 2/3)--Yes
11) Shinra HQ 70, on left-hand side--Yes
12) North Crater: Left-Up Path-- Don't think I can find this one?

Also fair play for catching me out when I tried to modify the save file to have 12 of them to trick your man in the Mythril Mines. :)

I might just give up to be honest. :P


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-16 16:57:00 »
That's cool. I've a save game somewhere from 1.5 that's pretty far on....

So we can't get back to Shinra HQ either no? Sorry... You might have missed that in my comment. 🙂 Saw something mentioned somewhere that there's a shinra HQ disc 3 event at some stage.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-16 15:04:32 »
Can I get back to Shinra HQ in disc 3? Wanna chance my arm at this curator fella...

Also was the Dark Cave removed as well? Was looking forward  to playing that... Didn't in the previous version.

Absolute top job on this version of the mod but I feel like there less side quests in this one? Also I found the guy who lets you know about the side quests in the highwind to be helpful in the previous version. Hard to know what content has been removed and what has stayed. Just a bit of feedback really....

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-14 17:28:49 »
Have many of the side quests in disc 3 changed compared to v1.5?

Got to the bottom of the crater and there wasn't the phone call about the New Threats. I've noticed some of the final weapons and limits have changed yeah but have you gotten rid of the Mt Nibel, Corel side missions? Those were fun... :)

Spoiler: show

Also just went to Lucrecia's cave on Disc 3 with Tifa as leader.... Game soft locks.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-13 21:36:14 »
May i give a suggestion?
Spoiler: show
When i saw in story B that biggs, wedge and jessie lived and basically the plate didnt fall, i expected to see them again in the future. In fact, i expected to see them as the highwind crew rather than the usual ones. Maybe a good story B change would be biggs, wedge and jessie to join the highwind crew as the ones under charge of Cid, and they tell the party that they heard how avalanche was captured in junon, so they travelled to Junon to help you, something like that. Just a suggestion of course, it was a bit weird to see avalanche surviving but not using them. I think it would be perfect: 3 members, 3 highwind crew.


Another nice thing would be to somehow upgrade your weapons like in the remake. Even just the materia slots... Always a sucker for seeing cloud use the Buster Sword more. Not sure if that's even possible though. :/

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-13 11:12:40 »
Spoiler: show
Not sure what's happening to be fair... When I was in Wall Market the first time... I managed to just go straight to the Tournament without doing anything else in the town. Thought fair enough something might happen later and this was just a change in 2.0. 

I'm on disc 2 now, just about to go to Junon.. Said I'd see what's up in Wall Market and try the item machine with Tifa and Cid (got Premium Heart out of it - not sure that's meant to happen but I'll take it). But when I took a spin through Don's mansion, Cloud was in a dress just after entering the building. Walked down to the dungeon and talked to Tifa in her dress and the scene with the two girls triggered and we were called upstairs and Don was still in tip top shape - even though I've done the Wutai side mission.

Maybe some flag wasn't set because the dress up scene didn't happen the first time?? Any thoughts?

Edit: Fairly sure the plate didn't fall either... Just worth noting... :/


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-11 14:20:22 »
Yeah I've just fixed it; there's a bug in the version of the Makou Reactor tool I use where it will place a label at the top of an init script, then redirect all the jumps to it, creating an infinite loop (which means the field can never finish initialisation). I'll upload a patch just now.

Unreal. Thanks lad!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-11 13:55:06 »
Hi,

Nice work Sega. You've really succeeded with the content. But i have one problem. I can't continue the game at this rate.
After Cids recruiting, I made my way to Battle Square. When I enter Dio's museum for the black materia, I have only a black screen. Music keeps playing, otherwise nothing works. I can't even quit the game in full screen, only a PC restart will help. I use v2.0.10.

Maybe someone know what the problem is in my case :(

I've literally just hit the same issue. :( I've turned off all Mods except New Threat 2.0 and still a black screen.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 15:58:51 »
Thanks! Will just mosey on through so and they'll unlock eventually... Trying to rotate my characters this time (minus Cait Sith as screw him) to get their limits unlocked instead of just having a min party.  :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 13:57:44 »
Hey there... Playing through 2.0 (currently on latest patch 2.010). Nice job so far. This version seems a little easier over 1.5 in general but maybe I know what you have up your sleeve for the most part now.

have the limit break requirements changed? I've manged to get Tifa to unlock Level 2 (she's currently on 132 kills looking at the save file in Black Chocobo).

Cloud has 149 kills and Yuffie has 83. Looking at the requirements online in the game -mods they should be unlocked by now?

Just wondering if something is up?

Cheers.

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