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Archive / Re: High Resolution Backgrounds - New Spin on an Old Idea?
« on: 2009-03-16 08:14:41 »The problem is the background is made up of a grid of small (32x32?) pictures stitched together.Oh really? I was suggesting to do that using simple polygons with different textures (as provided in my crappy illustration in prior post)
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What we should do is find the function that loads the individual squares and have it load larger squares.right-ounnnn
The backgrounds can be re-done very easy. Just trace them out using Sketchup and recast the texture.
Look here
Does the game use a simple Z-buffer to pring the field models in front of the texture? if so, then an entirely new 'game engine' could be be used to plug in instead of prerendered textures