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Messages - 8bitSuspicious

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-10-24 15:12:04 »
Quote
1.5 shouldn't have anything missable, though it does rely on Morph/Steal for some of the end-game weapons in the Crater.

So I can effectively play the game as normal and not worry about morphing/stealing anything from enemies. Then in the end-game I can go around and morph/steal enemies to get all of those items I didn't morph/steal earlier? This is excellent thanks for clarifying.

And thanks for the explanation on modifying the enemies morph/steal/drop mechanics, I'll go and play around with the tools you mentioned.

Is NT v2 game type A basically the same as NT v1.5? I'm trying to decide if I should play through again on NT v2.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-10-21 08:20:03 »
First of all, well done on NT v1.5 I'm in the end-game and its been very good so far.

Feature request for v2: Allow players to collect all miss-able items in the end-game, and move any weapon/armor/important item from morph/steals to drops. I hate using morph/steal because I always forget or am concentrating on not dying so much :D.

One thing I really don't like about the OG is that you can miss items forever. And it seems in NT v1.5 you could forget to morph/steal an item you need for later that is really important. I'd love to be able to play the game without worrying about miss-able items, and then in the end-game be able to go around and collect everything I need to get the best weapons and armor in the game.

Also is the source code for v1.5 available? I'd have a go at doing this myself If I could learn how to do with some documentation and access to the source code.

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