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« on: 2008-07-01 07:01:17 »
Update:
It has come to my attention that editing these variables may not be possible by using the kernel.bin. I don't want to make this job overly complex so I suppose an easier solution is called for.
Editing basic weapon stats -- such as materia slots, strength, accuracy, and so forth -- is a basic operation. Therefore, it will be easier to simply make every ultimate weapon weak as a chicken's leg (I'm talking about 1attack power, 1 attack accuracy, no materia slots, and so forth).
I know I know, nobody likes the idea of doing this, but listen to this: Make every OTHER weapon have the same stats as the ultimate weapons. Give them 100~attack power, eight linked slots, and so forth. All of Cid's weapons will have the same stats as the Venus Gospel, and all of Yuffie's weapons will have the same stats as the Conformer.
We lose some effects, such as Yuffie's morph-ability with the conformer and x3 damage effects when hp or mp is high, but, in return, we get an arsenal of weapons for each character, which I think is a great trade off.
Doing this should simply consist of basic weapon stat editing. If anyone is agreeing to do this, I'll create a list of stats for each character, which you can apply to each of their weapons.