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Messages - OrangePulp

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-16 21:59:04 »
Spoiler: show
Available in both, it depends on how the battle goes. Halfway she'll be revived by the boss and attacks the party; if she survives the encounter then she sticks around after, if not then you'll get a Ribbon instead.


Whoops, sorry, should have put that in a spoiler tag originally. Appreciate the info.

As far as running with the 60fps interpolated animations go, you were correct; seems to run just fine mechanically, but anything you modified runs at 4x speed. While having smooth animations and camera is nice, having some of the stuff at turbo speed (including the guard scorpion's idle, which makes it kinda look like it's dancing) was a little too distracting for me. I'll take all the extra content you added over animation quality at this point. Maybe at some later point I'll try throwing the automatic interpolation in kimera at your modified data, although I gather that the 60fps animation component of reunion took some work besides just 'throw interpolation script at all the animation data'.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-16 09:13:48 »
The issue is that the 60fps mod directly replaces the animations with interpolated ones so any new enemy entries added won't have these interpolated animations. The mod will work, but if a new enemy is fought then it'll have faster than normal animations. I don't think it affects the game mechanically though.

Spoiler: show
OK, cool; I'll give it a shot, see if it does do anything weird mechanically. Quick question, that I couldn't find info on in the docs, regarding game types: Does Game Type A still let you keep Aeris? Or is that one of the scenario changes in B?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-13 23:54:06 »
Is the reunion version of this mod compatible with reunion's 60fps battle animations? When I played it last, I remember you having new/custom animations for various enemies, and I wasn't sure whether those would work at the same time as the 60fps interpolated anims.

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