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Messages - Alamei

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(Regarding the Twin Viper) I had a look but I couldn't find it anywhere, so the documentation is wrong. I'll probably add it to the shinra mansion in the next patch as I think that's where it's supposed to be power-wise, otherwise it can be acquired from the shops in Junon after acquiring the Highwind (which is admittedly a bit too late).

Did the Twin Viper ever get added to the Shinra Mansion as is described in the documentation? I looked all over the place in the current patch (v2.099998), and I couldn't seem to find it anywhere, either.

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Releases / Re: [FF7PC] Battle shadows replacer mod
« on: 2021-02-20 16:53:06 »
Can these shaders be done up as an IRO, or are shaders not manipulable in that context? It would be nice to not have to manually replace the shader files each time a new FFNx canary version is released.

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So, True Odin has shown some interest in implementing this into FFNx.   If successful, this project may also expand to include the field files, but it ultimately depends on what he is able and willing to do.

Once I figure out how IROs work, the first post will be updated with appropriate links and documentation.

I'm consistently amazed at what all of you modders manage to do with such an old game engine, and I'm very much looking forward to seeing what you and TrueOdin can pull together. How deep does the integration need to go for the increased framerates to function properly? Would the feature essentially have to be implemented into the core of FFNx as a toggle option in config, or would it just be implementing support for it in mods that sit on top of FFNx (like the 30FPS FMV support recently added in the canaries)?

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