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Messages - mamfmage

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Ah I see; Materia doesn't have individual equip effects, they instead use a preset. In the tool, you'll see a list of 'tiers' on the right; these are the possible equip effects that are available (in vanilla game). To change the tier used by each Materia, you need a tool like Wall Market (I think the new Scarlet tool can also do it). But there are only about 15 tiers or so, which means you can't assign an individual equip effect to each materia without additional modding.

I'm curious about the 'additional modding'. How were you able to do it? Is there a public spec/FAQ on the components/modules containing materia info and dependencies?

Update: I've got Scarlet to work and (in combination with MateriaKeeper) some dedicated changes can be made. Nevertheless, it would still be nice to know how more tiers of stat bonuses could be added.

Update #2: Ok, now that I was able to get WallMarket running, I see that the materia tab has more than 16 possible 'Equip Effects' (going up to the offset FF), the ones after position 16 being empty. Since I couldn't get hold of the source code for WallMarket, I will have to speculate and hope, that the memory offset after pos 16 is not being used by other parts of the kernel and I can simply add some more materia modifier tiers (?)

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This should be able to do it: https://forums.qhimm.com/index.php?topic=18571.0

I think you'll need to output your changes as a hext file; hard-patching the .exe is no longer an option under 7th as it checks for a default .exe.

1.) I was able to manually patch the ff7_en.exe with the MateriaKeeper v1.2 code cloned from your github. The patched FFNx runs just fine outside of 7th (via Steam). Now all the level 1 green materia add +10 instead +1 magic.

2.) My actual goal was to understand how I can patch the .exe so that I have, e.g. fire with +5 str, lightning +10 dex, ice +15 magic, shiva + 50 magic, ifrit +50 str etc.

thanks in advance


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hi there,

 similar to how it's been done in this mod, I would like to change some of the materia properties. I know that there is MateriaKeeper/GuardScorpion for changing whole groups of materia types, but I would want to modify each separately. Is there some FAQ/tutorial on how I could do that, either via hexEdit or code snippets with specific info/address (like the raw byte arrays in MateriaKeeper)?

thank you

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-23 03:57:19 »
splendid,

Your summary in combination with the editing tool is exactly what I needed and then some.
I'll start by trying to figure out the editor basics and how to make Aerith party leader.

many thanks!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-22 01:39:34 »
ahoy folks,

my new years resolution was to start working on a small side story with Aerith running around midgard and selling herbs/flowers.
I got the game engine script by Joshua and the qhimm team and am currently reading through it.
do you guys have any additional documentation/tips/tutorials on how to access the field module and modify scene transitions/characters/script?

much appreciated :)

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