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Messages - Rushiryu

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-17 16:03:32 »
Hi

Created an account just to discuss this quest with you lol. I have found the same 2 clues that you have in your youtube videos (both myself lol) I think youre right about the lucky pill, my thought on the location 'sealed in a buried rock' is in the gi cave, the small nook you go into and you break it open to reveal an enemy maybe is it a spectral enemy?? I am on disc 3 and even save editor returns me here with the 'seal' already opened. Just an idea what are your thoughts?

Took a little bit of a break from searching. ^^
That's a good idea. I realized later that returning to cave of Gi doesn't give you the same enemies on disc 3. I'll search around, since I kept every single one of my saves so I can just loop around to any place I've been without save editors.
I keep thinking that all the places are unrevisitable areas, and that the secrets are in order of appearance,but between corel prison and whirlwind maze is first Cave of Gi and second temple of the ancients. But that doesn't really line up with my first thoughts, because that would mean that Cave of Gi is the forgotten in a house(kinda hard), and Temple of the Ancients is the Sealed in buried rock, (which is possible, i talked about it in a comment lol). Also someone told me about the shinra mayor floor for the key cards thing. One of the floors is a warehouse in the building. I dazed a lots of enemies but didnt get anything. I even dazed the curator lol. Anyway if you see a different house such as a WAREhouse or any other type of house, keep that in mind, could be play on words.

As for the lucky pill,even tho im not exactly sure, jumping around my abundance of saves, i didnt have one as i entered cave of gi. I'll keep looking. It's gonna turn up eventually. but its very time consuming to just go through everything.
Sorry for late response. I'll most likely connect with u faster if u post on youtube because i get notifications on my phone there. best of luck.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-09 09:39:03 »

1) Is this something that can be done post game,like after being the weapons and everything. Or are you able to complete it only when you first run through some areas. I wouldn't mind replaying the game if I have to, since like I said the gameplay is varied and fun,but if I've been trying to solve it on disc 3 and part of the puzzle is in areas such as 'Corel prison' , 'Temple of the Ancients' or 'Whirlwind Maze' or against a boss that I can't fight again then that's gonna suck. Can I do this on disk 3 alone, or does it rely on One-time-event scripts.

And 2) Does something happen when I complete a step? Like let's say I did indeed had to Dazer a Hell House, how do I know that that was correct? Is there any indicator? I don't want you to tell me what the indicator is, I just want to know if there is a change somewhere. Could be anything from getting an item or an individual save point lighting up, etc. I just want to know if an indicator of success exists. And if so, does each individual secret have it's own indicator revealing I did something right? Or do I have to do ALL 4 STEPS and ONLY THEN something happens. Because if I have to do every step of the secret correctly and only then something changes then I'm doomed to fail lol, since it is virtually impossible to know which of the things I've done are correct and which are not.

I'll answer myself, I guess. Since I know now.
1) Secrets are in areas you can't revisit on disk 3
And 2) As soon as you do, you will know.
Get your black chocobos out and teleport around friends :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-07 16:17:06 »
Alright everyone, it's me, yours truly, 'Mr. has three posts and they are all about the chocobo secrets mystery'. I don't see any posts or videos about this subject which is sad. Trying to solve mysteries like that reminds me of being 10 y.o. at night trying to find stuff about my favorite RPGs. It's a nice feeling, trying to explore this mystery. Anyway I'll try to give some ideas because I'm struggling to figure it out alone, and maybe my ideas spark a fire in your minds as well.

First, judging by Sega Chief's response, this is actually something you can actually complete in this game. I must be pretty close with the 'Forgotten in a house: Daze for key cards' secret. There is 2 ways I see it. I'm pretty convinced it's something you have to use a dazer on. Now I'm not sure if it is meant to be a Hell House, because after dazing it, it didn't have any different steal/morph/drop items. Either the white letters refer to places, such as 'Whirling in winds' being Whirlwind Maze (or somewhere else) or if they refer to enemies, such as maybe the Formula mobs, those kinda whirl in winds, or maybe bats which move around like crazy in the air. But as for the red letters I think those are referring to items. 'HEAD WALK CAST MUTE' maybe mute refers to Mute Mask, 'DAZE FOR KEY CARDS' is maybe a Dazer, 'GIVE SPECTRAL BILE LUCK' maybe is a Lucky Pill? Although I'm still not sure why the U in LUCK is gray instead of red. Is that even intentional or an error? And 'HERO KING DROWNED IN WOE' maybe refers to a Hero drink, either the classic version or the fake Hero drink II. I have a couple of ideas but I don't have clues for everything. For instance, is there an enemy trapped in sand? Only one I can think of is Ruby Weapon. I've no idea what 'Sealed in buried rock' means. Only buried thing that comes to mind is the archeological site but I think that that's a miss. I've also been thinking, maybe you do in fact have to Dazer a Hell House, but the reason it didn't work for me is because you perhaps have to do it in order? Like first I gotta do the 'Trapped in the sand: HEAD WALK CAST MUTE' part. I've been visiting a lot of places and trying different things but no dice... I should mention that after I Dazer'd a Hell House and stealing and morphing it, I got no key cards or whatever, the silver chocobo dialogue was the exact same and the 4 red save points all remained inert.

Any idea you guys might have, even if it sounds silly to you, just say it. Something you say, even if it's wrong, might make someone else think of something.

I know Sega Chief wants us to solve this, because I know damn well that most of the fun of creating a puzzle comes from people solving it, and not the creation of it. I don't exactly want his help, as that ruins the fun for both me and him.
But I do have to ask you something, Sega Chief, you don't have to be exactly clear with it. For me to be able to stay determined, not quit, and keep trying I need to know 2 things.

1) Is this something that can be done post game,like after being the weapons and everything. Or are you able to complete it only when you first run through some areas. I wouldn't mind replaying the game if I have to, since like I said the gameplay is varied and fun,but if I've been trying to solve it on disc 3 and part of the puzzle is in areas such as 'Corel prison' , 'Temple of the Ancients' or 'Whirlwind Maze' or against a boss that I can't fight again then that's gonna suck. Can I do this on disk 3 alone, or does it rely on One-time-event scripts.

And 2) Does something happen when I complete a step? Like let's say I did indeed had to Dazer a Hell House, how do I know that that was correct? Is there any indicator? I don't want you to tell me what the indicator is, I just want to know if there is a change somewhere. Could be anything from getting an item or an individual save point lighting up, etc. I just want to know if an indicator of success exists. And if so, does each individual secret have it's own indicator revealing I did something right? Or do I have to do ALL 4 STEPS and ONLY THEN something happens. Because if I have to do every step of the secret correctly and only then something changes then I'm doomed to fail lol, since it is virtually impossible to know which of the things I've done are correct and which are not.

Any sort of answer/encouragement to continue is appreciated.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-06 23:08:53 »
I've thoroughly enjoyed this mod and I feel like the balancing and changes to the weapons, materia, as well as the innate abilities give you many options to your strategy. You've done great work Sega Chief. The script changes are really cool as well, like the extra content the added dialogue and the new bosses in certain areas. Stuff like the characters appearing in towns makes the game feel more 'alive' in a sense. The difficulty is also spot on, you really nailed it. It's difficult enough that it is always challenging and punishing, but not rage inducing to where it feels like a chore. Very well done.

Spoiler: show
Now I feel like I've done everything in this mod, assuming that dark cave isn't a thing as of version 2.0, but I wonder if any of you guys have figured out what to do with the inert save points in the Nothern Cave. I understand of the red color theme being prominent throughout some parts of the game, first in the Shinra Mansion with "the fifth row has been (melody)" being in red color and being seemingly gibberish at first, what with the piano being 'broken', but turning out to be a boss fight that drops the ? ? ? ?  item, which can only be used inside the Nothern Cave where the save points happen to be. Secondly with the Silver Chocobo in the Great Glacier whispering secrets of red color again. The white letters being a place, presumably, and the red letters being a hint. My first thought was that the red letters are an anagram but I'm not so sure. 'Coincidentally' there are 4 secrets and 4 red checkpoints. I believe you have to do something involving those secrets that makes the save points become active and then maybe you have to use the ? ? ? ? item. I'm afraid though that I don't know what it is you have to do. I've tried different crazy things like for instance for the secret 'Forgotten in a house: Daze for key cards' I went to a hell house and used a dazer (LOL I know...). 'Trapped in the sand' sounded like Corel prison, with the red letters being 'HEAD WALK CAST MUTE. Going down the ladder in the center down to the well you can find a weird figurine. It's just a big head with a red (again the color red) body. I don't know if it's a random thing or a reference to something else entirely just for fun or if it actually has to do with the riddles. I even tried to cast silence on the enemies down there, which always happen to be 2-faced (literally just a head enemy) and it's always 4 of them and in a pincer attack formation which I thought was odd. I'm probably majorly overthinking this.

Anyway, if anybody knows anything, I'd be glad to hear what you guys have to say. I've spent more than I'd like to admit trying different things with no results that I'm even beginning to think that it's something that hasn't been implemented yet, or maybe it's just one big troll. My last brain cells have deceased trying to figure it out, as it could be literally anything, from an action in a battle or a script in a field or something in the world map or all those things combined.

I'm also curious if Dark Matter is actually used for something or if it's just an item of the past.


Again, you've done an amazing job. The characters, along with their innate abilities and their weapons having different effects, and the builds you use makes your party feel unique and different from each other, giving an awesome varied experience, unlike in the vanilla game where basically the only true difference, especially in the end game, was just the limit breaks.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-05 10:26:23 »
Man trying to figure out what the Chocobo secrets are about is a headache.

I have a hunch about the red letters and why the U in luck is whitened out but I could be wrong. I'm thinking it's an A _ _ _ _ _ m

Anyway I have a question about it if you can answer it that hopefully doesn't reveal too much.

Is it something you can do post game after you've done everything, or are some of the places not revisitable, like whirlwind maze or corel prison for instance.

I'd love it if I don't get my time from 73 to 99 for no reason if that's possible lol.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-02 15:51:59 »
This is my first post I'm sorry if I'm doing this wrong. Anyway, I would like to report a bug involving 1/35 soldier items. The 1/35 soldier that you pick up inside the chest on the scaffolding during the Midgar raid does not increase your item value. Meaning that even if you pick them all up you still don't get the reward because you final value only reaches 11. Cheating the item with black chocobo without collecting them all gives you the prompt that they are fake. However if you do collected them all and then cheat the item in, it counts it as genuine. What I understand from this is that the game gives you the check for picking it up but it simply doesn't add it to your inventory. I made a video on this but I won't post links as I don't know if it is allowed, but it is under the channel name Rushiryu.

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