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Messages - braintez

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1
Ok so seems your nv driver as some d3d broken functions ^^'
For next update i'll force dx11 for nv and dx12 for ati if auto is selected

Ah, got it ... ok, when the new driver version comes out, I'll test with 'auto'.  I'll probably rollback my driver to the previous version, since they may be an issue for other games as well.

2
Could you reproduice the bug 100% time ?
If yes could you try to force the game engine to D3D11 instead of auto ?
Could you try to updage your gpu driver too ?
Witch gpu do you have on the computer ?

1.  Yes, when set to "Auto", the bug is 100% reproducible.
2.  I'm using 3060-TI.  Driver version is 461.72 from 2/25/21.
3.  When I manually select D3D11, the crash does not happen.  Thanks for the workaround!

3
Great news!  Thank you, will test and respond to this thread after the new version is released.

I'm happy to report that this bug looks to be resolved.  So far, I have not seen any foreign text.

However, I have found another bug that has been introduced since the new update (it did not occur prior with 5.24 or lower).  It occurs when the overworld is first available in the first town, Kalm.  During Cloud's flashback, after Sephiroth leaves the mansion and the city is on fire, the game freezes.

This is what is seen in the log file:

[00014977] ERROR: [Device Lost] _device->CreateCommittedResource(&heapProperty.m_properties , D3D12_HEAP_FLAG_NONE , _resourceDesc , heapProperty.m_state , _clearValue , IID_ID3D12Resource , (void**)&resource ) FAILED 0x8007000e
[00014977] TRACE: *** Exception 0xc0000005, address 0x3155860 ***
.
.
.
[00014977] TRACE: 03155860 (AF3DN): (filename not available): ID3D12Resource::`vcall'{40}'
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1396): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1471): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (4975): bgfx::d3d12::TextureD3D12::create
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (1621): bgfx::d3d12::RendererContextD3D12::createTexture
[00014977] TRACE: D:\a\1\s\bgfx\src\bgfx.cpp (3063): bgfx::Context::rendererExecCommands
[00014977] TRACE: 059D9AF0 ((module-name not available)): (filename not available): (function-name not available)
[00014977] TRACE: 77E176B4 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] TRACE: 77E17684 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] ERROR: Unhandled Exception. See dumped information above.

Unfortunately, I can't attach the file nor send a PM yet but if you need the file, let me know and I can post to a file host.

4
Bug spotted, will be solved in the next update (soon)

Great news!  Thank you, will test and respond to this thread after the new version is released.

5

Could you try without modern 3d models ? maybe it's related to minigame's files, if so, i'll fix it in the next update ^^


Thanks for the reply.  Yes, I can confirm that toggling "Modern 3D Models" is the cause of the issue.  This can be easily verified via the menu as in the linked screenshots:

"Modern 3D Models" Enabled -- https://ibb.co/hYgxNQL
"Modern 3D Models" Disabled --  https://ibb.co/KGbbXZf

6
Thank you for creating this mod!  I haven't played in over 15 years, and I just don't like the  HD-Remake on PS4. 

I have a bug to report.  I just installed the latest version from Steam and update version 5.24.  The game is set to English, yet in the overworld, the text is in French.  See screenshot in link below.
Is there a setting that I have to configure?  Thanks in advance!

https://ibb.co/6Hr0Kc6


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