Thank you for your reply.
The colors get more saturated in sunlight, but this is a game where you spent time in multiple different lighting conditions so the original developers had to make sure these textures work just as well in sunny Balmora as they do in the Sector 5 slums. The brass of the Buster Sword reflects the surrounding environment. The more saturated version might work for the area with sunlight, but sticks out in the gloomy and dark envinronments of the Shinra Mansion or Wutai Fortress outskirts for example. So the final texture what they come up with is a result of an compromise: it is designed to look as good as possible in all the scenes of the game. The game also aims at color grading with muted colors and it does so in spectacular way. This ensures the muted brass color of the original Buster Sword does not look too out of place, even in sunny scenes of the game.
I think people who want to play your Crisis Core HD mod are looking for an authentic experience and I think you have done hell-of-a-job to ensure that in most cases, but if people run into change that they know is not respecting the original work, they will play the SD version instead. The reason for this is that they can't be sure what else is changed. Same goes for changing character portraits according your own taste for example. When making changes like this, you are placing yourself above the game director at Square-Enix, who has ordered this original artwork for the Zack's portrait. It is your project and you can do what ever you want with it of course, but I think you could choose to be faitful for the original work. It would be something you could be very proud of and you are so close in achieving this goal. I for one, root for your success!
It seems I can't attach any images or textures since I'm a new user on this forum. I used Photoshop CC's smart A.I. upscale 2.0 and a little cleanup for the Buster Sword which I used to replace the one in the current HD mod locally on my PC. The changes that you have made for the Soldier uniform are less offensive but boosting the saturation or changing the color of the shoulderpads makes them stick out in some scenes too much. I would highly recommend reverting these changes as well. You have done amazing job making a higher resolution Zack's textures, and changing the colors is the only issue in my opinion. I don't think anyone really cares if you have taken some liberties in replacing some of the environment textures, but the changes to iconic characters or iconic objects like Buster Sword affect the whole experience from start to finish.
Some people will reject the mod if they don't agree with some of the changes that you have made and that would be a real shame, because I think this mod could be the best way to play the Crisis Core and I would love to be able to recommend it for all.
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