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Releases / Re: [FF8:Remastered] Darz FMV's - 4k Upscaled
« on: 2025-02-01 16:02:05 »
some one have a link please ? it's dead
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@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power
@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.
@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.
************** Texte de l'exception **************
System.IO.IOException: Le fichier 'H:\JEUX_PC\Final Fantasy VII Steam Edition\hext\ff7\en\arunfr.txt' existe déjà.
à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
à System.IO.File.Copy(String sourceFileName, String destFileName)
à SYWV5controlPanel.Form1.button1_Click_1(Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés **************
mscorlib
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
SYWV5controlPanel
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///H:/JEUX_PC/Final%20Fantasy%20VII%20Steam%20Edition/SYWV5controlPanel.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Management
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Configuration
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Par exemple :
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.
You would need to download Reshade 4.3.0 in order to utilize the Magnify feature to stretch it.
https://www.mediafire.com/file/jl5gh1ir8k6jl1t/ReShade_Setup_4.3.0.exe/file
Install steps are explained at this link:
https://www.naguide.com/final-fantasy-viii-8-remastered-widescreen-fix/
You then need to edit the file BasicFX.cfg file located within reshade-shaders\Shaders\ReShade of your FF8R folder with the width and height you want to use. Here's an example I use for 2560x1440p:Code: [Select]////-----------//
///**Magnify**///
//-----------////
#define USE_Magnify 1 //[Magnify] //-
//>Magnify Shader Settings<\\
#define magnifyStartPixelWidth 240 //[undef] //-
#define magnifyStartPixelHeight 31 //[undef] //-
#define magnifyEndPixelWidth 2340 //[undef] //-
#define magnifyEndPixelHeight 1409 //[undef] //-
#define Magnify_ToggleKey RFX_ToggleKey //[undef] //-Toggles the magnify shader
This thread on Steam lists the values for other screen resolutions:
https://steamcommunity.com/sharedfiles/filedetails/?id=1853489359
If you are also using SpecialK to fix the low FPS issue that's where it gets tricky. You'll need to use SKIF to launch the game (delete SpecialK from your FF8 directory before installing reshade) and inject the driver globally. When all is said and done you'll get something like this hopefully: