1
Scripting and Reverse Engineering / Re: Remaking Yuffie - How to import without losing animations?
« on: 2008-10-14 04:00:01 »
Already done by TallgeeseIIII in here:
http://forums.qhimm.com/index.php?topic=2819.25
I just merged Yuffie with the dojo scene and added 1 light, shadows and hit render. Haven't actually done any 3d-modeling yet.
Why I made this thread was because I really need to find out how to handle the animations.
As I see it, there's 3 choices how I could make animated remakes of FF7 characters:
1.) Import FF7 models with animations intact (seems like it's not possible since biturn seems to lack support for animations)
2.) Make new and similar animations myself using the exact same frame numbers that the original FF7 models use. (but finding out those exact frame numbers will be difficult)
3.) Someone modifies the FF7 game to use the frames that I've used for my animations. (Probably hard as hell without the source code of this game.)
Any experienced people out here with some advice?
http://forums.qhimm.com/index.php?topic=2819.25
I just merged Yuffie with the dojo scene and added 1 light, shadows and hit render. Haven't actually done any 3d-modeling yet.
Why I made this thread was because I really need to find out how to handle the animations.
As I see it, there's 3 choices how I could make animated remakes of FF7 characters:
1.) Import FF7 models with animations intact (seems like it's not possible since biturn seems to lack support for animations)
2.) Make new and similar animations myself using the exact same frame numbers that the original FF7 models use. (but finding out those exact frame numbers will be difficult)
3.) Someone modifies the FF7 game to use the frames that I've used for my animations. (Probably hard as hell without the source code of this game.)
Any experienced people out here with some advice?