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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-06-04 15:12:41 »
Hello guys. I just wanted to confirm you, if by chance someone was interested in it like I was, that it seems that it's possible to create a New Game + of FF7:NT with the Black Chocobo and play the game without problems since I am doing it right now in Path B after starting in Path A and it seems all fine.
You only need to remember these things if you want to do that:
1) If you create the modified save with the editor at the beginning of the game when you load it the game will give you and error and tell you that there is a problem with the Kernel, but you can ignore the warning.
2) For saving for the first time you will need to use the mod for save in all place because if you will not do it at least once, the save point will tell you that your save is not compatible with the mod. After that you will be able to use the save points as well.
3) Remember to not bring too much materias because in some parts of the game the scripts will unequip them and if the number of materias unequipped will be greater than those you can carry the game will delete them and you will need to readd them manually from the save editor.
4) Delete the Items "1/35 Soldier" in the inventory by the editor.
If there will be other problems I will let you know.
Also, I would like to report some minor bugs that I found in Path B:
1) When you attack the Shinra HQ and take the elevator and the doors opens and you find the Shinra employee instead of the battles with the monsters, the music will stop and will not restart until you arrive at the next floor where the music change.
2) If you oneshot Hundred Gunner before it can summon Thunder Gunner and HeliGunner, the game will be stuck in and endless loop and the battle will not end. (Maybe it's the same in Path A if the bosses are the same)
You only need to remember these things if you want to do that:
1) If you create the modified save with the editor at the beginning of the game when you load it the game will give you and error and tell you that there is a problem with the Kernel, but you can ignore the warning.
2) For saving for the first time you will need to use the mod for save in all place because if you will not do it at least once, the save point will tell you that your save is not compatible with the mod. After that you will be able to use the save points as well.
3) Remember to not bring too much materias because in some parts of the game the scripts will unequip them and if the number of materias unequipped will be greater than those you can carry the game will delete them and you will need to readd them manually from the save editor.
4) Delete the Items "1/35 Soldier" in the inventory by the editor.
If there will be other problems I will let you know.
Also, I would like to report some minor bugs that I found in Path B:
1) When you attack the Shinra HQ and take the elevator and the doors opens and you find the Shinra employee instead of the battles with the monsters, the music will stop and will not restart until you arrive at the next floor where the music change.
2) If you oneshot Hundred Gunner before it can summon Thunder Gunner and HeliGunner, the game will be stuck in and endless loop and the battle will not end. (Maybe it's the same in Path A if the bosses are the same)