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Messages - DarkCacos

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-06-04 15:12:41 »
Hello guys. I just wanted to confirm you, if by chance someone was interested in it like I was, that it seems that it's possible to create a New Game + of FF7:NT with the Black Chocobo and play the game without problems since I am doing it right now in Path B after starting in Path A and it seems all fine.

You only need to remember these things if you want to do that:
1) If you create the modified save with the editor at the beginning of the game when you load it the game will give you and error and tell you that there is a problem with the Kernel, but you can ignore the warning.
2) For saving for the first time you will need to use the mod for save in all place because if you will not do it at least once, the save point will tell you that your save is not compatible with the mod. After that you will be able to use the save points as well.
3) Remember to not bring too much materias because in some parts of the game the scripts will unequip them and if the number of materias unequipped will be greater than those you can carry the game will delete them and you will need to readd them manually from the save editor.
4) Delete the Items "1/35 Soldier" in the inventory by the editor.

If there will be other problems I will let you know.

Also, I would like to report some minor bugs that I found in Path B:
1) When you attack the Shinra HQ and take the elevator and the doors opens and you find the Shinra employee instead of the battles with the monsters, the music will stop and will not restart until you arrive at the next floor where the music change.
2) If you oneshot Hundred Gunner before it can summon Thunder Gunner and HeliGunner, the game will be stuck in and endless loop and the battle will not end. (Maybe it's the same in Path A if the bosses are the same)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-05-28 14:12:54 »
I guess what could be done is:

1) After beating Safer, an opportunity to save is made with a flag raised. That way, after the ending has played out and the client closes itself, the player can load this save and be back at the point of no return but with a 'game complete' flag activated on it.

2) Add a thing where you can get copies of Materia, equipment, etc. that was previously limited to 1 so people can mess about with it. Not sure what shape that would take, if it'd be a shop or some sort of combat thing (but on the latter, I'm kind of burnt out on that).

I forgot about that problem; I was supposed to fix it I think (or maybe I attempted to fix it but missed something). I'll re-add it to my notes. Fix should be straightforward.

I think what Black Chocobo does is it produces a new save file with the character data retained so it should be fine. However, I think that it'll miss the activation flag for Type B (unless it sets the save file up to go straight into the opening movie as this is where the script sits to set Type A or Type B but unsure).
Thank you very much for the quick answer, Sega Chief!

The solution you proposed for the problem would be very appreciable. A shop where you will be able to buy or craft multiple copies of endgame materias will be perfect, even with very high prices (Expecially for the Master materias, if you would like to add even those since normally you can create only 1 in Cosmo Canyon in your mod. Maybe you can set that these can be unlocked in the shop only after you already crafted the normal ones if possible, to make it harder to get. Same for the other like Quadra Magic etc.)

While I'm here I would also like to take the opportunity to ask something about a game item called "Mako Stone". I got it by morphing the Movers in the Northern Crater if I'm not mistaken, but honestly I don't understand what these are for. Are they leftovers from the old crafting system that no longer exists in the new mod or something similar?

Also, regarding the the question I asked regarding the New Game+ with Black Chocobo, I tried and wanted to tell you that the editor put you before the choice for game path A or B when you make the new resetted save. So maybe it can work! Even if before that it told me a strange error about the Kernel.
I will post two screenshot to be more clear:
https://www.mediafire.com/view/srmrhn58vy4k11u/New_Game_Plus_1.png/file
https://www.mediafire.com/view/o5fd88llnmeadio/New_Game_Plus_2.png/file

When I will finish path A doing all the things available I will try to do a New Game + in Path B to verify if there will be problems. If all will work correctly I will post the results here, since maybe even some other users can be interested and would like to know if it works or not.

P.s.: I made a small donation to you because you deserved it. Maybe I will donate more in the future as well. Keep up the good work and thanks again for this great mod! :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-05-27 20:13:04 »
Hello guys, I just registered to this site only to be able to post here... Sorry if I will make some mistakes, but English is not my native language! :D

First thing first I would like to thank Sega Chief for this beautiful mod that tranformed one of the best RPG that there were into another beast of a game! Seriously, the details in this mod are astounding! A true masterpiece that made feel so much joy in playing it in these last days... Not even the FF7 Remake can top it, expecially if you play New Threat with other mods that adjust the old graphic of FF7 a bit and make the game feel a bit more modern.

I am playing Path A right now and I enjoyed all the things New Thread 2.0.99 offer and I must say that it is well balanced from what I saw. Also, the possibility of saving Aerith and continue playing even with her is awesome and all the interaction are well done and in-character. Even if sometime I thinked she resulted a bit "passive" in certain scenario of the story, expecially when there are the "fanservice" scenes between Tifa and Cloud from Mideel onward. I know that there is the event of Shinra Mansion with her and Cloud where she find what appened to Zack, and that is awesome and very well done, but maybe adding some other optional new event with her and Cloud somewhere will help "counterbalance" all the scene that Tifa and Cloud had even in the vanilla game for those who prefer their couple. Because like this to me it seemed that even if saved, she somehow "lost" to Tifa anyway with Cloud.
In any case, even like this I think it's all right in the end if you don't feel like adding more "custom" event. At least she isn't dead anymore if one choose to save her and that is the most important thing for the players that like her. So thanks again for making all this possible!

In the end the only thing that I didn't like very much in the mod were only the fact that you can obtain only one Enemy Skills materia and it's the same with the summons and some other end game materia, expecially with the fact that I would liked to use Hades with Added Effect on multiple character to have some immunity. I understand that maybe the summons and the other things were a bit broken in the vanilla game and needed a "nerf", but in my opinion it's not so good to remove completly the possibility to have multiple copy of them. Maybe making it much more difficult or a real "grind fest" to get more copies would have been more appreciable for some players like me... However in the end it's not that important because if you really want to you can always use the save modifier to add things manually. (As I did to get more Enemy Skills and some other things, even if doing it with cheats it's not the same thing...)

Anyway, there is also another reason if I posted here today a part from my generic feedback.

I would like to report a Game Breaking glitch that can happen in Kalm Town Disk 3:

My setup: New Threat Mod (v2.0.99) installed with 7th Heaven.
Glitch Description: When you go to talk with Barret and you do it at his right with Tifa as Team Leader, after the cutscene when he try to go to the weapon seller to talk with him his 3D model will not pass through the model of the player and the game will remain stuck in an endless loop. Same with Cid. The thing instead will not happen with Cloud, as he will move out of the way.

I will provide a screenshot: https://www.mediafire.com/view/ame4ljmucirqji0/Barret_Bug.png/file

Thank you in advance if you will have the time to fix it!

P.s.: I would also like to ask another thing, if someone here tested it before me. Do some of you guys know if I can create a "New Game +" save with the Black Chocobo Save Editor that works with New Threat 2? I would like to redo the game in Path B when I will finish the Path A, but without losing the materia etc. but I am wondering if all the "flags" for the events will be resetted correctly by Black Chocobo or if it will only reset those for the vanilla game, and so the game will became a mess... If someone already tried this and can tell me if it works or not, it will be much apreciated. If not I think I will try myself and see what will happen... xD

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