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Messages - PrismRules

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-30 04:23:23 »
Ah, that's interesting about that enemy. I haven't played the original in a number of years so I probably forgot about it. He did take a lot of damage for regular attacks, I think it was more the '33333' number that led me to believe it was an extra keystroke.

As for the Cid's house typo, I felt bad leaving such an open lead so I loaded one of my old saves and went through meeting Cid again to try and spot the typo. Couldn't find it just going from the span of entering the town to getting the Tiny Bronco and reading all the mandatory dialogue, and I skipped the Shera backstory sequence both times so it's probably not in there.
I'll putz around the town a bit more and see if I'm misremembering and if it was one of the NPCs.

Edit: FOUND IT! It was Rufus, when he asks for the Tiny Bronco and he's explaining why he can't use the Highwind he says 'out commission' instead of 'out of commission'. Since it wasn't Cid at all and it's mandatory dialogue it was probably already reported by someone else, but figured I'd double check.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-29 12:34:27 »
Made an account just to say excellent mod! It's so good that I'm not going to be able to play the normal version of FF7 anymore.
So I have a few random quirks I found that may or may have not been reported already (and might just be normal FF7 bugs) but I'll post them anyway. I'm up to the part where you get the Tiny Bronco. This was with Type B game.

1: During the first visit to the Gold Saucer, the party splits up and you get to pick one party member to take with you, the other spot being intended for Cait Sith shortly after. Walking out of the room after selecting Aerith, then going to the save point, PHS and picking up Yuffie, then walking back in and talking to another person caused Yuffie to try and walk out of Cloud back to her spot, softlocking me when she got stuck (I forgot to save too so this was extra memorable). It'd probably also cause problems when you're getting Cait Sith, so maybe throwing an invisible wall in there behind you would save some idiots like me...

2: Not sure if intentional but lvl 33 Vlakorandos in the plains around Bone Village have 33333 hp, and even with my pretty overleveled lvl 45 party (I forgot about no exp mode while materia leveling in nibel, rip) he did not go down quickly. Nearby Tonadu's on the beach have 3600 hp so might be a case of an extra 3. The Bone Village area's forest also has absolutely no encounters from what I can tell, if you wanna throw something in there that's fair game.

3: One of Cid's lines in his house had a noticeable grammatical error. I'm not sure which, I forgot to screenshot it. It was definitely first visit of Rocket Town though.

This is not bugs, just my personal feedback! I'd probably put a note in for Game Type B that says something like 'Not recommended if this is your first time playing FF7, best suited for people who want something that feels fresh' since it does have a few of the iconic early game moments cut from it and I wasn't entirely sure about the extent of the changes when I was going in.
Oh, FINAL suggestion; I am really craving a Morph buff. Maybe boosted up to like half or 1/3 the damage of a regular attack, because mathing that move out and constantly mashing it has been a lot of my playthrough thus far, and there's a few enemies that have enough life steal to legitimately outpace the rate at which you can chip them down with it.

But yeah, really well balanced, and satisfying to try out builds and party setups and play smart, and the extra dialogue added to the team during town visits and whatnot adds a lot to worldbuilding and makes the party feel more alive, I think. This is highly likely to be the version of FF7 I'll recommend people to try since it really plays to OG FF7's strengths.
Cheers  :lol:

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