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Messages - storm20200

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-29 23:13:50 »
Hi gjoerulv. I popped in to say hello and praise the mod yet again. I decided to go through the game with your mod and upload high quality videos of each of the boss fights in the game. I'm currently up to Venus, Locke and Theo at the Shinra HQ! I forgot how tough you made them, I just winged it and got completely destroyed on my first time. It took me six tries to beat them and steal all of the items and thought I would post my first attempt for everyone to laugh at. ;D I don't think I've ever faced a boss that has wiped the floor with me so much. I just fear the Jenova Life fight on disc two, I remember you making that pretty damn hard too.

http://www.youtube.com/watch?v=_L2k1A6jFfA

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Tried to be helpful but ended up being a silly sausage. Nice pack btw.

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Releases / Re: gjoerulv's "Hardcore" mod
« on: 2011-01-09 04:19:56 »
A fun fight, but if you really think that is hard, wait til you get to the train part lol.
Train part is a piece of cake, everythings pretty easy all things considered, with red, cid and yuffie. Get yuffie to mug with added attack then have other 2 spam aqualung or beta for the first fight. Second fight barrier up, regen up, spam laser. Third fight is easier unless you want the warrior bangle then it can take a massive chunk of time up, anyway yeah keep mugging till you have the bangle, while barriering and regening. Fourth fight is also a walk in the park, wall up straight away, then neo bahamut causing 9k damage to each member (with my 213 magic red :D) followed by big brawl and all creation/doom of the living if you wish, instant death.
Quote from: Kylos
Also the comment about the grand horn, if you are so bad at the mini game that you need to fight the grand horn, im pretty sure you fail the mission
Erm you do realise that if you kill commander grand horn in the final fort condor battle you get an imperial guard don't you? Why anyone would choose to win the mini game on the last match is beyond me when it means you don't get an imperial guard. You also get the huge materia.

EDIT: Also I never realised how close I was to killing the birds, when I could no longer 2 of em I was pretty naffed off cause I thought the targetting was glitching on me, I didn't know when they die they just become unselectable  :oops:

EDIT: Oh my god my game severely glitched on me there, went to play the game again after posting, I went to nibelheim to get yuffie her limit break bar full. Got in a fight with wolves, pressed start on my controller then it took me to the train fight with the bird thing, the timer was on 0 so it then went to a black screen with only cid and 2 dialogue boxes, one blank one said we're gonna hit north corel, cutscene played then I was unconcious in north corel.......Yeah just wanted to share that lol. Don't think I could replicate that glitch XD

EDIT AGAIN: Yeah I went back to fort condor and was suprised how much I slaughtered them, I used sense this time so I knew how much hp they had left. Dunno why I struggled that much, only about 2 levels higher than before.

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Releases / Re: gjoerulv's "Hardcore" mod
« on: 2011-01-06 20:14:38 »
Wall up and use Dragon Force if you have it. Regen also helps a great deal. White Wind etc. you know the deal.

You could try making all bird low on HP then launch an area attack to kill all at once.

Or simply kill 'em randomly 'til they run out of mp. If your MP is low as well, they'll never stop trying to drain MP from your party.

See that's what I do, I'm just gonna give it up for now and come back when I'm more powerful packed with hero drinks and zero bahamut for a bahamut > Neo Bahamut > Zero Bahamut summoning for awesome non-elemental damage, my red with 230~ Magic (magic raising gear and magic plus +50%) causes 9k damage or so to them all. Never cared much for phoenix anyway :P

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hi, i patched the game but when i run it, it says "please insert disc 1, 2 or 3 and try again" can someone help?
The FF7 disc needs to be placed in the same drive you installed from, so if you have 2 DVD drives and installed it with the first you would need to place the FF7 disc that you require in the same drive, putting it in the second would result in that error. Same with using images, they need to be mounted on the correct drive letter.

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Releases / Re: gjoerulv's "Hardcore" mod
« on: 2011-01-06 03:47:19 »
I just started playing this again before christmas from the start, I made it past jenova death this time (Bloody insane without the right gear) but I come for advice. Clouds ill so I'm using cid, red and barret and I've just done the last fort condor battle. To my surprise I ran straight for the materia to find a boss which surprised me cause I thought you didn't fight a boss for materia if it already had one, I suppose grand horn is optional so I can see why you done it. But 4 birds with 28,000hp, fire causes recovery, 1/2 damage by all elements and according to hojo are not immune from death sentence or reflect yet I can never hit them with it. I got an idea after many give ups to magic hammer every single one till they have no MP left, that worked well until I found they have a physical attack which drains your mp from you. Is there any advice you have on how to beat them? Or is it simply a case of having a non stop barrage of attacking pound them before they get to use angels whisper and fully cure each other?

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That should only happen if you're running in something that is not a multiple of 640x480 and you've turned off prevent_rounding_errors. Changing either of those should solve the problem.

That indeed fixed my problem, thank you very very much :D

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I was wondering if there's a way to turn off the battle swirl? Reason I ask is I'm using my step dads old laptop to play with it's radeon xpress 200m so it's pretty weak, anyway it goes to about 1FPS during the battle swirl then runs at full speed on everything else including battles but it takes minutes just to get into a battle. Is there a way I can get round the battle swirl?

EDIT: At the start of battles it also says "NPOT Textures not supported. Unable to load unknown" at the start of the battle swirl.

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Hi, going through the game again with this remix, was wondering if it's safe to install gjoerulv's 1.0.2 update over this? Would I lose anything from this compilation? Also do I manuall have to run YAMP to get 30000HP?

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Just thought I'd let you know, gjoerulv's hardcore patch is now at 1.0.1 which includes bug fixes unless other bugs are found I think it's the last version.

http://forums.qhimm.com/index.php?topic=6818.0

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Releases / gjoerulv's "Hardcore" mod
« on: 2010-05-18 02:07:35 »
And I return! Not that I expect anyone to remember  :'(

I stopped playing your mod last year when I got my arse handed to me by the third jenovo after 2-3 hits  :o but since you've released another patch I think I'm gonna give it another try, is this the final patch that you've been working on or is it still to be updated?

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-21 02:04:05 »
Huh? I didn't even dare go there, I done one fight and got slaughtered, 1 hit kill for everyone. I'm happy with Gold Armlet's and now Diamond Armlet's seen as I have access to bone village. Just a tip for people, if you need AP fight adamantai's, they have 20k hp, take tiny amounts of physical damage, counter with an attack on everyone causing 2k~ of damage but if you manipulate them and spam magic on them they don't even put up a fight netting you 800Exp, AP and Gil. that's 2400AP with a triple weapon or 1600 with a double weapon :D

The Kujata boss is
Spoiler: show
  a tetra elemental kinda thing, One thunder enemy, One Ice/Water Enemy and One Fire enemy. They have aga's, deal 1k to people in the back row + constantly use haste and like to reflect your party T_T


Wait I just watched the youtube vid of the junon patrons. Enemies have common and rare steals now? No fair :O

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-21 01:03:17 »
I'm perfectly chilled  :-D

Any news as to anything added to the next update? Or it's released date?
the final release will be til the end of august or maybe later after that; well, thats wut gjoerulv said. personally, i cant wait, but then again, im still on disc 1 of this beta lol

I just pwned Palmer, where are you? I went travelling around the world and got to the sleeping forest only to find the kujata boss is extremely strong T_T

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-20 22:08:15 »
I'm perfectly chilled  :-D

Any news as to anything added to the next update? Or it's released date?

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-20 19:07:01 »
Maybe but I don't appreciate being talked down to by someone who thinks they are better than everyone else  :-P. I made sure I gave him a piece of my mind  8-)

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-20 01:43:35 »
Come on man it even says when the last update was =\

EDIT:
Quote
Hello. I've written many, many mods and had to administrate just as many releases, patches, updates, etc. One simply doesn't offer two download links, with same filenames, when one would do. EXCEPT when an error was found with the actual release; At which point you toss up a TEMPORARY fix while you re-release the actual package.

If you do not understand this, nobody could hold it against you. Now you know. That's just the way it's done. It maintains clarity, services your users, and makes you look like you have it together.

I don't appreciate A) you judging me because you knew something I didn't or B) wasting space in a dedicated thread to do so.

The last updated date is well before the last edited date. It is perfectly rational (keeping in mind what I explained above, and noting that the thread is ripe with multiple links) for a person to NOT know/guess that the links in the opening post are current. The author could easily clean up the text and offer ONE download for ONE mod, or if the mod has FOUR files, but some of them are constantly updated, make FOUR, PERMANENT links to said files and simply note when the ones that were updated in the background were last updated, while keeping a foreground post going to indicate a change was made.

All things to consider the next time you try to use your annonymous voice to slam a fellow human being. Good day.

Gjoerulv I suggest you edit your first post and put in bold and big letters "DOWNLOAD THESE FILES, THEY ARE UP TO DATE" because apparently complete n00bs can't understand it "There's too many links mommy what shall I do?". I'm not pointing fingers at who this is but he obviously can't understand that the first post in a release thread is 90% of the time up to date with the latest files.

P.S Get a life Demarest.

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General Discussion / Re: looking for hard mode
« on: 2009-08-19 22:38:14 »
He's currently working on the final release for his mod. I'd expect it to be available at the end of the month. Just use the links on the first post.

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-19 19:23:16 »
Can you please tell me how to get chocobuckle? Other than leaving Choco/Mog untill you have all four enemy skills. You changed L4 Suicide to only cause mini to enemies so I'm feeling pretty robbed atm lol. Will the new patch change it back or is there a different way to get chocobuckle? ALSO DAMN YOU TO HELL! I just got out of Corel prison and the harpy's kick so much arse there is DEFINATELY no way of getting aqualung before jenova untill after Disc 1 T_T

BTW, can you steal off an enemy, run away and still keep the item you stole? I've never been sure about that. Just wondering if I will have a chance in hell of getting 4 gold armlet's in nibelheim off the dragons ^_^

This patch mainly targets hardcore FF7 players so I'll try not to spoil anyone. Don't expect your game to be perfect, and, yes, things will be more stable in the final release. L4 causes Dual as well in the new mod.

[spoiler (highlight)]

snip


[/spoiler]

Huh? Don't get me wrong I wasn't really complaining, TBH I'm glad you done that with aqualung as it makes getting one of the best elemental E.Skills harder to get. I'm finding the game very stable and fair especially with my training regimes. I get everyone to level 3 limit breaks before junon which usually get's me to level 30 but this time I just went for level 2 limit breaks and got around 25ish and still find most of the enemies challenging. Although I kicked bottomswell's arse :D

BTW one thing you should change. On the fort condor missions if you let the enemies reach the shack you find commander grand horn as you know but he changes level depending on which fight you're on. Anyway I thought him on the 3rd fight (get in the water with the dolphin but before going up the tower in junon) and he was extremely easy. I don't even think he hit me for 100hp and I slaughtered him with only cloud and physical attacks. I'm not sure whether you just missed him out but to me it looks like he snook through the loop :P

Thanks for the tips, I forgot about
Spoiler: show
Quote

the adaman bangles and would that enemy that has the gold armlet's be the that new enemy around the rocket town area just after mt nibel that is the enemy that drops Tifa's 4 slot weapon in mythril caves but recoloured?



BTW what tool should I use to find out what enemies drop when you steal off them? Just so I don't bother you every five minutes because I can't steal of an uber powerful enemy in time before he dies?
Quote
*cough big thing around fort condor that deals thousands of damage cough*

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-08-17 15:30:46 »
Can you please tell me how to get chocobuckle? Other than leaving Choco/Mog untill you have all four enemy skills. You changed L4 Suicide to only cause mini to enemies so I'm feeling pretty robbed atm lol. Will the new patch change it back or is there a different way to get chocobuckle? ALSO DAMN YOU TO HELL! I just got out of Corel prison and the harpy's kick so much arse there is DEFINATELY no way of getting aqualung before jenova untill after Disc 1 T_T

BTW, can you steal off an enemy, run away and still keep the item you stole? I've never been sure about that. Just wondering if I will have a chance in hell of getting 4 gold armlet's in nibelheim off the dragons ^_^

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-07-10 02:46:59 »
... I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. ...

EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*

I'm on vacation now, thus no editing will be done. But I'm almost done play-testing my beta lol. I had in mind more than 1 boss. It will be more like the Hojo-battle. Making a new quest sounds tedious. But hey, I just may make it if anyone has a super great idea.

Kadaj... Hmmm I dunno man.
I just re read it after sleeping and I see how it sounds tedius but some hojo style extreme uber boss would be very interesting and hopefully very hard, but enjoy your holiday and I look forward to the update :)

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Releases / gjoerulv's "Hardcore" mod
« on: 2009-07-08 22:43:18 »
This may sound insane but why not make it a side quest? Like after you've beaten Ruby and Emerald weapon, you then get an item that teleports you to this place (some memorable place that you can no longer get access too) And these 3 guys are there (the black gowned guys that only say Sephiroth) with a savepoint and an exit to the world map, then you have a choice, either fight all 3 bad guys one at a time for items (End game materia anyone?) or leave and never get access to that area again. I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. Like one could be a status effect death spammer, one could be an extremely powerful mage and the last an extremely strong physical fighter, it would really test how well your party can fight under extreme conditions and require a lot of strategy :)

EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*

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Releases / Re: [Release] Slayersnext's Customized Models
« on: 2009-05-12 20:46:18 »
Great job on these models, I watched your youtube videos and they are stunning you should be proud of yourself for getting such complex models to work with such an old engine :O

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