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Messages - Contra

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1
Completely Unrelated / Corrupt-A-Wish
« on: 2006-03-20 13:43:05 »
Granted, it appears - in the form of it's raw gold boulion, about 20 feet above you. All of it.

I wish someone would release some decent software for the PSP. (I don't even care if I can play it, I just want it to exist.)

2
That field is actually used for a split second, there is 'event' music playing, so the coded bgm isn't heard. But when you're at the crater for the very first time, and Shinra's down there inspecting everything, and RIGHT after cloud gives Sephiroth Black Materia, loads that screen, then immediately cuts to an FMV background that pans up and shows Sephiroth's Materia-cocoon slip down about 5 feet. The field map is probably needed to load a walkmesh.

3
General Discussion / FF7:AC
« on: 2005-09-27 21:26:29 »
Quote from: Lieron
someitmes even.. althoguh rarely.. i think cowboy bebop is a series that actualyl ahd some good voices


Rare occasions it does happen. I thought Hellsings english voices were actually better than the japanese. And most of Disney's presentations of Ghibli films have good actors... (...at threat of a blacklist, no doubt.)

4
I hear that in the Japanese, there was one Weapon and it was just Weapon. That being the dark purple one with 4 legs. Now, my information may indeed be wrong on that, but I'm pretty sure it's right.

The localized version (American, and I'm assuming the Euro release as well) had that one, labelled Ultima Weapon, and three others. Or 4 by some accounts.

Diamond Weapon, "Godzilla in a Cocktail Dress" that storms Midgar and kills Rufus Shinra.

Ruby Weapon, the red terror of the desert, who patrols around The Gold Saucer.

And Emerald Weapon, lurker of the ocean deapths.

Some, myself included, like to label a fifth weapon, Saphire, that gets blown to bits by the Mako Cannon at Junon. It's most definately not Emerald, Ruby, Diamond, or Ultima that gets shot there. It doesn't look like any of them. Either way, it doesn't matter, because it gets blown to bits.

5
Yes, it converts DexDrive saves into FF8PC format. As for PBVM60.dll, google should find it easy enough.

6
Google a search for a program called "PSXMemtool" It supports the save games for FF7 and FF8 PC, DexDrive Saves, and most PSX emulators.

7
Quote from: Lieron
or copy that japanese video 0.o


Cloud equipped with W-Item

Third Party Member dead

Barret with a Full limit bar, his limit level 3, equipped with the following matteria
[Command Counter]+[Mime] [Command Counter]+[Mime] [Command Counter]+[Mime] [Command Counter]+[Mime]
[Command Counter]+[Mime] [Command Counter]+[Mime] [Command Counter]+[Mime] [Command Counter]+[Mime]

Battle starts, cloud W-Items a pair of Hero Drinks onto Barret, Barret uses Ungarmax, then you do nothing.

Emerald will be dead in less than two minutes.

8
Let's see what I can do from memory... Anything in [Brackets] is the second necessary visit to the same place. Anything in **Stars** is a 'location' outside of the field system. (World Map, Snowboarding, etc.) or simply an event that changes things (New vehicle, etc.)

Warning, for those squeemish about them, there will be some storyline spoilers in this. Also note, all optional areas are listed at the very earliest point you can get to them.

Midgar>
  Mako Reactor 1
  Sector 8
  Train
  Train Station
  Sector 7 Slums>
    Seventh Heaven
  [Train Station]
  [Train]
  Train Tunnel
  Mako Reactor 2
  Aerith's Church
  Sector 5 Slums (Town)>
    Aerith's House
  Sector 5 Slums ('Dungeon' area)
  Playground
  Wall Market>
    Honeybee Inn
    Don Corneo's Manor
  Sewer
  Train Graveyard
  [Train Station]
  Pillar
  **Ping! KERSPLAT!**
  [Wall Market]
  'Golden Shiny Wire of Hope'
  Shinra Building>
    Stairs from Hell / Entryway and Elevator
    Floor 59
    Floor 60
    Floor 61
    Floor 62
    Floor 63
    Floor 64
    Floor 65
    Floor 66>
      Bathroom
    Floor 67
    Floor 68
        **Bestiality!**
    [Floor 66]
    Floor 70
    [Floor 68]
    Floor 69
    [Floor 70]
    Floor 70 (Exterior)
    [Floor 69]
    [Floor 70]
    [Floor 69]
    [Entryway]
  **Streets of Midgar** (Bike Minigame)
  Sector 5 enterance
**World Map**
  Kalm Town
  Nibelheim (Flashback)
  Mt. Nibel (Still Flashback)
  Chocobo Ranch
  **Midgar Swamp**
  Mythril Caves
  Fort Condor
  Lower Junon
  Upper Junon
  Ship across the Ocean!
  Costa Del Sol
  North Corel
  Flashbacks to Old Corel
  Gold Saucer
  Corel Prison
  [Gold Saucer]>
    Chocobo Racing Jockey's Lobby
    **Chocobo Racing**
  **Get Buggy!**
  [Costa Del Sol]
  [Junon]
  Mythril Miner Dude's Cave
  [Junon]
  [Costa Del Sol]
  Weaponmaker's House
  Gongaga Town
  Cosmo Canyon>
    Cave of the Gi
  [Nibelheim]
  [Mt. Nibel]
  Rocket Town
  **Get Tiny Bronco!**
  Wutai>
    Dachao
  [Wutai]>
    Five-Storied Pagoda
  [Gold Saucer]
  Temple of the Ancients
  **Cait Sith is Dead! Long Live Cait Sith!**
  [Gongaga Town]
  Sleeping Forest (Vision)
  Fossil Town
  [Sleeping Forest]
  Zango Valley
  City of the Ancients
  City of the Ancients (Underground)
  **Only the good die young.**
**DISK TWO!**
  Ice Caves
  Icicle Inn
  **Snowboarding!**
  Great Glacier
  Snow Fields
  Gaea's Cliff>
    Whirlwind Maze
    Big Honkin' Icy Chunk of Materia
**Hell in a Hand Basket**
[Upper Junon]>
  Upper Junon Interior
  **Fire the Mako Cannon!! Execution! Cat fight! RAWR!**
  **Get Highwind!**
  Mideel>
    **Hee! It squeals! Some materia is bigger than others.**
  [Fort Condor]>
    **It's like Starcraft! Drawn out, annoying, and it ends in a Zerg Rush!!**
  [North Corel]>
    **Crash that Train!**
  [Mideel]
    **Cloud squeaks funny, its an Ultima Attack! OMG The Planet ate it!**
  Inside Cloud's Head
    **He's not broken any more!**
  [Junon]>
    Underwater Reactor
    **Stupid Son of a Submariner!!**
  [Rocket Town]>
    **Press random buttons!**
  [Cosmo Canyon]
  Sunken Gelnika
  "????" Waterfall Cave>
    **ZOMG Vincent Exposition**
  [City of the Ancients]
  **Goddamn little nook in the ocean wall.**
  [City of the Ancients]
  **New horror movie ATTACK OF THE FIFTY FOOT ROBOT IN A COCKTAIL DRESS. It's called the SISTER RAY. Prettyboy bites the dust.**
  [Midgar]>
    Sector 4
    Random Midgar Underground.
    [Numerous copies of the Train Tunnel.]
    [The Shinra Building again, not doing a floor-by-floor]
    Sector 8 (Hey, they remodeled! The gun adds a certain country charm.)
    Sister Ray.
**Disk 3!**
  Crater.


Well, there you have it. Proof that I have too much time on my hands.

I hope this helps.

-Contra

9
General Discussion / Sephiroth vs Kefka
« on: 2005-08-14 14:52:49 »
Quote from: RPGillespie
FF7 remindsme a lot of mario RPG - is pretty hard but you can win without going to train your people like you had to in FF6.


I didn't spend any real time leveling my characters in FFVI. And I never really had any major problems.

Of course, my opinion is that if you have to spend half of your gameplay hours running in circles fighting battles, it's a gameplay flaw.

10
Archive / FF7 - Hardcore Mode Project
« on: 2005-07-30 11:29:30 »
Hey Yazoo, about something getting screwed up with Sephy... I had the same problem, turns out somehere along the line his equipment got clusterfscked. If you download Qhimm's Jenova, you can equip him with one of Vincent stronger weapons and he thuroughly whoops ass again. Young cloud IS supposed to die like that, however he also had some equipment issues that make the rest of the flashback a little weird.

11
General Discussion / Costa Del Sol - Anime Style!
« on: 2005-07-29 20:53:40 »
Now just model and render all the other locales, and we can put to rest all the complaints about blocky backgrounds. XD

12
Umm.... Is it just me, or does this viewer swap left and right 'pants' on a lot of models. That is, the length of Sephi's coat, Aeris' dress, Tifa's skirt, it has the left side and the right side swapped. Or at least both sides are rotated 180 degrees. on the y axis....

13
Found another "Upper left hand corner" glitch. The Motorcycle game fades to black at the end, before the boss fight, but it only fades that corner.

14
Congradulations, L. Spiro!

Hey Qhimm, this is a motion to give L. Spiro a special title for what he's done! God knows people have been befuddled over this one for long enough, he deserves some kind of reward.  :D

15
The warezed version of the game comes with a ff7.reg file that sets the game up in the registry and, if I remember correctly, somehow overrides the need for a CD. And as far as I know, that's the ONLY ff7.reg out there.

16
Archive / Debug Room
« on: 2005-06-27 17:16:40 »
Quote from: EmperorSteele
The background in the psx is the same black nothingness, anyway =)


Not entirely true, I'm assuming he's speaking of the main debug room. The floor of which has  the final fantasy 7 logo, and a circle of Kanji. Each of the Kanji is a link to a different room. If I remember correctly, some of the arrows in that room don't quite line up right to the links, so being able to see the kanji would make travel quite a bit easier.

17
Announcements and site development / Thoughts
« on: 2005-06-25 03:32:08 »
Quote from: RPGillespie
But will I still be the equivalent of a "Lv. 16 Crazy poster" in terms of Karma, or will I have to start over?


Not to sound like I'm attacking you, but I think the whole point is that it *doesn't freaking matter*. The post counts and related titles only really serve to make people want to "Get to the next level" by any means possible. At least in some cases, and not necessarily yours. Karma is as Karma does. It goes up, and it goes down. Your own actions determine your fate. Seeing as the number of times you've posted isn't a factor, I'd say that if a Karma system goes into effect, your current level means precisely squat. To be simple for moderation, and relatively fair to the users, I'm guessing everyone would start fresh.

But that's just me.

18
General Discussion / Don Corneo's Villa
« on: 2005-06-24 00:08:36 »
The Date Mechanics guide deals with Dating Aeris, Tifa, Yuffie or Barret when you visit the gold saucer, not whether Don Corneo picks Cloud to be his bride for <2 hours.

Also, GameFAQs has a no-hotlinking policy. That link just gives an error page.

19
Well then... my appologies to The SaiNt. I guess I've never paused the PC version, so I figured a graphical glitch had to do with the patch. Anyways, thanks for clearing that up.

20
General Discussion / Don Corneo's Villa
« on: 2005-06-22 20:21:14 »
Silk Dress - I don't remember which combination of "soft/smooth shiny/shimmers" you need for silk, but you need silk.
Diamond Tiara- Talk to the guy with the shop on the north end of the main town, spend a night at the inn, buy the most expensive thing.
Blonde Wig- Win the Squats competition.
Bikini Briefs- Go to the 'Group Room' in the honeybee inn. (Fat guy outside the Inn area has the members card)
Makeup - AFTER visiting the room in the honeybee, go to the Honeybees' dressing room. One will give you makeup.

Ummm... If you have the sexy cologne, I think that's it.

21
When the game is paused in battle, all battle help text and textures slowly "scroll" through the texture sheet moving to the upper left.

It actually makes for a cool screensaver in battle, but... it's probably not intentional

http://bin.mypage.sk/FILES/texturescroll.gif

Check it out.

Oh, and I'm not gonna post a pic for this one, but the Game Over image doesn't scale. It takes up... *drumroll* The upper left hand corner of the screen.

22
General Discussion / FF7 PSP?
« on: 2005-06-16 02:23:50 »
I never said I didn't think 7 was awesome. 7 is my absolute favorite game. No contest. It's the only game I'm not bored with after 20+ playthroughs.

As far as 8 being a love story... I personally thought it was a very weak love story. *shrugs* Just me.

23
General Discussion / FF7 PSP?
« on: 2005-06-13 20:48:16 »
I agree that Final Fantasy VII was farthest from the source that any Final Fantasy had been up to that point. I think VII was at the line. It still managed to stay close enough that it kept a lot of the charm, but it was very far removed. Final fantasy 8, then, doubled it's distance from the source, until it was no longer really a fantasy at all. It was science fiction. (Then The Spirits Within doubled THAT distance, and.... what the crap!)

24
General Discussion / FF7 PSP?
« on: 2005-06-13 18:44:51 »
Personally, I think it's just another world named Ivalice, with similar tone to the Tactics ones, hence the use of the name.

As to the whole Squareenix games conversation.

I've liked the recent Final Fantasies.

It's my belief that an RPG has to be looked at on three fronts.
Story, gameplay, and graphics (Sound rather goes in with graphics, as they both pertain to the game's 'prettiness').
Any of those can Redeem the quality of a game, if impressive enough, but if they are bad enough, they can also topple it.

But when speaking of graphics quality, you have to look at what the hardware can do.

I firmly believe that EVERY Final Fantasy has had amazing graphics for it's platform. Even 1. You're hardpressed to find a game on NES that really had a smoother, cleaner, and flashier look than the original couple Final Fantasies. (I would say Mario 3 is anotherone at about the same level of polish.) Then look at the SNES era. Alright, 4 was a little weak graphically, but so were most of the first SNES games. Look at 6. For 16 bit, 2D graphics, the game is amazing. FF6 and Chrono Trigger look just as good as a lot of the 2D Playstation games. 7, 8, and 9 were some of the prettiest games on the Playstation, and X and X-2 have, quite likely, the best graphics on the PS2. 11, in my opinion, is one of the prettiest MMOs out there, as well.

But these last few go without saying, and a lot of people consider that the problem. let's look at gameplay and storyline.

Final Fantasy gameplays and story rather do follow a formula. It's a formula that works, when the right input is given.

Story formula is as follows. Big Evil wants to destroy the world. Ragtag* group of intrepid heros journey all around the world, facing conflict on all possible levels. (Man vs. Man, Man vs. Technology, Man vs. Society, Man vs. Nature, and Man vs. Self.) Eventually, at the very last level of an oversized dungeon, Big Evil is confronted by the heroes, defeated, and all in the world is right again.

It usually works out well. Conflict, being the core of the story, is what makes or breaks the story. Lets compare 7 and 8. This is where things get subjective. I personally think 7 is the much better game, and I think most of you agree, but I'm not gonna say anyone else's opinion on the matter is wrong. I'm just going to show the evidence that I base my own on.

Both stories had some big plot holes, but 7s holes are smaller, and in the background, where as a lot of 8s holes were larger, or at least, they effected the main conflict of the storyline. I know a lot of people who beat FF8 and were sitting there at the end saying "Wtf?"
The GFs and the fact that they consume memory was used as a MAJOR deus ex machina. If you aren't familiar with the term, it means "God via machine." and refers to ancient roman theatre, and a technique stolen from greek theatre, in which a god would be lowered into the scene with a crane, and the god would instantly sort out the conflict and problem. In modern use, it refers to any outside force that enters the story right at the climax right at the climax to solve the problem. (Final Fantasy 9 inverted this, and sort of gave a "Diabolus Ex Machina." Introducing the final boss 3 seconds before you fight him.) Deus Ex Machina is considered the weakest form of resolution for a conflict. In 8, the GFs just happened to stop them all from remembering that they grew up together in an orphanage, yet none of them really seemed concious of the fact that they couldn't remember their childhood. Well, I guess Squall sort of did, but it wasn't that firm... Squall never was that firm on anything except ...whatever...

Another small note about storyline.... X-2. Final Fantasy X-2 has a great story, if you enjoyed Charlies Angels. Personally, I didn't, and I couldn't really stomach more than the first chapter of X-2 because of the girl-power oozing from every polygon of the game.

As far as gameplay goes, the Final Fantasy series has always been a rather shining example, sorry FF8 fans, but I'm going to pick on it again. FF8 is one of the largest exceptions to that fact. The junction system was messy and awkward. I'm not saying that it was bad, nor impossible to learn, but one of the nice things about the final fantasy games has always been that it's not that hard for someone to pick one up and play it. I know a lot of casual gamers that had a hard time wrapping their fingers around that system. And I understand why. Junctioning GF, junctioning magic, junctioning abilities, controlling GF growth, paying attention to GF loyalty, or whatever they called it, to who they were junctioned to... There was a *lot* to that system, and quite a bit of it was unnessecary, or at least needlessly complicated.

Also, I think the gameplay of X-2 was it's biggest redeeming factor. For the first time EVER in a turn-based RPG, I felt that combat moved at a reasonable pace. I actually have had adrenaline rushes in some of the fights in that game, and it really felt like combat. I also give it HUGE props for the incorporation of in-combat class switching. Something that I know a lot of people who have for in Final Fantasy games. But a lot of those same people have turned their noses up at X-2 because it feels too much like playing dressup and watching Sailor Moon. And I can agree with that, but I still look at it from the strategic side.

But to look at X-2 as a whole, I've seen a lot of people blame it's fault on the pretty graphics. And I think that's unfair. Anything square makes is going to be pretty, they rather have the premiere 3d animators on the face of the planet. They might as well put them to good use. It would be a shame to split the talent up, when they can do things like Advent Children that blow away every other bit of 3d animation I've ever seen. Sorry Pixar and Dreamworks. The graphics are a plus for X-2, but they aren't enough to redeem it. The gameplay is very fluid and fast paced, and I love it, but it alone does not make the game great. The biggest problem is in the story writing. I liked the story of 10, I did. I really enjoyed X and it's probably my third favorite RPG on Playstation 2. (Behind Wild Arms 3 and Xenosaga 1.) But X-2 took it downhill. Yuna did not come out of her religious crisis as a better person. Moreover, after she 'lost God', she became a bubbly, dimwitted airhead. Now a story can survive with one of those (rikku), but two of them, and a half gothic jrock-styled cold bitch, pardon the french, do not lead to any really interesting character dynamics. And all teh characters, EVEN Paine, seem so genuinely nice that very little conflict comes out of the story. Moreover, what I've seen of the story doesn't seem to even remotely fit into the Final Fantasy/Jrpg formula. At least, it the parts can be put into the formula, but the equation doesn't quite balance.

But while that does make the game, all in all, sub par, it still has good gameplay (which is subjective, as not everyone looks for the same thing, but I find it fun.) and amazing graphics. To totally fault the game would be unfair.

On the topic of 11 and 12. 11 deviated very far from Final Fantasy. Yes, it's style did resemble that of the oldest games, but I still didn't feel that the game translated well into MMO format. It could have done so, but it didn't. The BIGGEST flaw I felt was the gameplay. It really feels NOTHING like playing a final fantasy. It feels like playing an MMORPG. As for 12, from what I've heard they are using 11's gameplay system. I really mourn the loss of good gameplay in the series. I've seen what happens when one tries to port MMO gameplay into a single player game.... I thought the .hack// games sucked, myself.

To make a far too long story incredibly short, I really think that the Modern Final Fantasies are just as good as the oldies, and I really think that labelling Squeenix a graphics whore and being done with is grossly unfair to the company. However, they are making some mistakes that they could avoid, but it's rediculous to say that their attention to graphical detail is the cause.

Just my two bits. If you don't agree with me, more power to ya.
~Contra~

*Ragtag is optional, but usual. However, the Light Warriors in FF1 were not ragtag at all. They were heroes, and they knew it.

25
General Discussion / Vincent Valentine
« on: 2005-06-10 14:29:16 »
A few other parts of the game would support Vincent having Jenova Cells.

-Lucrecia's Cave-
Lucrecia appears, and in her tyrade she explains that the reason she never died is because of the Jenova cells that were put into her body when Hojo was exparamenting on Sephiroth. ((I still think it was Rape. I doubt there's any way Lucrecia could have honestly loved Hojo, but that's just me.)) This would explain Vincent's failure to die.

Also, the fact that he just up left with you at the drop of Sephiroth's name. You know why? Not out of any moral obligation like he would lead you to believe, no. For the same reason that Cloud chases Sephiroth around the world, the relentless power of Reunion. Reunion, the force that draws all of Jenova's little bits and pieces into one conglomoration, influencing the wills of all those who contain it. Even those of strong will are weak and frail before the will of Jenova. Look at how quickly Sephiroth fell to the corruption. Less than two days time, he went from a proud and confident soldier, to a craven madman bent on serving his 'mother'. (I call him a madman because he is a madman. He woke up one morning and decided to burn a village to the ground. I consider that madness. At least a little bit.)

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