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Messages - Cloud

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Archive / FAQ: How to get FFVII PC running on Win2K/NT5
« on: 2003-04-28 18:38:11 »
what are your system specs? ff7config and ff7 version?

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Archive / FAQ: How to get FFVII PC running on Win2K/NT5
« on: 2003-04-28 15:11:20 »
just choose windows98 as layer and everything should be fine with the newest qfixapp, useing original ff7.exe of course.

3
your post doesn't contain any information about gfx card an os used. i have yet to see a win2000/xp machine with a radeon (a new one), where ff7 runs smoothly in d3d mode.

useful info for other system specs though  :wink: .

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Archive / problems with ff7 & d3d
« on: 2003-04-05 16:11:54 »
yep, i'm using the latest drivers (3.2)... maybe i'll downgrade to 3.1 and see, will keep you updated.

edit: downgrade to catalyst 3.1 didn't help   :weep:

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Archive / problems with ff7 & d3d
« on: 2003-04-05 07:43:48 »
Quote from: Threesixty
Using the original FF7.exe with the Riva options checked inside FF7config, would cause a crash as soon as the game would launch. And using the TNT patch's FF7.exe with the Riva options unchecked would cause black backgrounds

.....or was it the other way around????


i get black backgrounds with tnt patch & the riva options _checked_, with original ff7.exe or chocobo patch ff7.exe. i have tried about everything to get the tnt patch ff7.exe to run, no friggin way (and i don't want a dual boot system). i think win2000 combined with a radeon9700pro is just too much for ff7, hehe.

thanks for your input though  :) .

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Archive / Alright! FFVII 100% running here
« on: 2003-04-05 07:23:03 »
Quote from: Aaron
Quote
Step 8: Ensure that you have set the compatability of your FFVII.exe to windows 95. Do this by by right-clicking on it -> properties -> compatability

Why is this necessary?  It does not solve the Chocobo problem (to my knowledge), and it breaks compatibility with USB controllers.


chocobo race works fine with chocobo patch & win95 emulation, not sure about the controller thing though.

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Archive / problems with ff7 & d3d
« on: 2003-03-29 04:19:59 »
8bit does fail and the patch does "work"... with these gfx bugs that is.
i've already tried progs such as powerstrip to enable 8bit texture support, but there's no such option... i guess i'll have to deal with software rendering.

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Archive / problems with ff7 & d3d
« on: 2003-03-29 00:37:03 »
yep, results in a crash to desktop tho, even when using the compatibility toolkit  :( .

9
Archive / problems with ff7 & d3d
« on: 2003-03-28 20:56:01 »
first off: yes, i've read every topic about d3d problems etc, but haven't found a solution, so i need your help :) .

system specs (only the ones relevant for ff7):
- p4 3ghz
- radeon9700pro w/ catalyst 3.2 drivers (fsaa off)
- 1gb ram
- sb audigy2
- os: win2000 sp3

what i've done:
- installed ff7 w/ directshow stuff
- copied the ff7config.exe from the nvidia patch
- installed chocobo patch
- installed application compatibility toolkit and fixed the ff7.exe with win95 as layer

ff7 itself runs fine in software mode, no crashes or other problems. it also runs in d3d, BUT textures are missing (or are black) and the gfx ist a bit weird (look at the screens... yep it's the german version, but i don't think gfx problems are related to this ;)):

http://www.excrucio.net/cloud/ff7(1).jpg
http://www.excrucio.net/cloud/ff7(2).jpg

in other words: unplayable  :weep: . i really hope you guys can help me out, since i've no clue what is causing these problems.

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