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Archive / FF8 d3d graphic problem - (edit-FIXED!!!)
« on: 2004-01-29 03:24:00 »
I know this is digging out an old thread, but I have found the fix, after all this time. It may help others.
It has to do with the AGP driving control settings in BIOS. I found a FAQ on my M/B - an Abit KG7. It has a highly customisable BIOS, and is an overclockers dream apparently, but I never touched much of it.
In the end the AGP driving control settings/driving strength had to be changed, and bit by bit, I increased the setting, realising it was making it worse, so I went backwards until ALL artifacts were completely gone.
Now FF8 runs beautifully in hardware mode, with FSAA x 4!!!!
Thanks for all previous help here people! This may help someone else with a similar config, but the odds of someone with a similar config are small. But thought I'd post anyway.
It has to do with the AGP driving control settings in BIOS. I found a FAQ on my M/B - an Abit KG7. It has a highly customisable BIOS, and is an overclockers dream apparently, but I never touched much of it.
In the end the AGP driving control settings/driving strength had to be changed, and bit by bit, I increased the setting, realising it was making it worse, so I went backwards until ALL artifacts were completely gone.
Now FF8 runs beautifully in hardware mode, with FSAA x 4!!!!
Thanks for all previous help here people! This may help someone else with a similar config, but the odds of someone with a similar config are small. But thought I'd post anyway.