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Messages - Zikeagez

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Hey y'all I've been playing New Threat through 7th heaven, and have made it towards the end. I'm actually at the North Crater and was about to start working towards all of the end game fun stuff... But as of today I cannot get the game to launch. I have tried:

Restarting my computer
Running the game with every mod except New Threat deactivated (as well as new threat deactivated)
Running the default steam version (Game launches fine)
Checking to see that dpad emulation is turned off (suggested in another thread)
I'm not really sure what else to attempt to fix the launching issue.

The only thing different between yesterday and today is the fact that I have a new GPU in my system... could that have somehow caused a weird issue in my launch? No idea... I will paste the log file below.... everything seems fine until the error at the very end, but I am not sure how to resolve it. Any help would be appreciated.

15:23:22|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|### Launching Final Fantasy VII ###
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at S:\Steam\steamapps\common\FINAL FANTASY VII\FF7.exe ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying English game files exist ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' and 'kernel' folders exist ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
15:23:23|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
15:23:24|WARN|SeventhHeaven.Classes.GameLauncher|Failed to find game disc ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Auto mounting virtual game disc ...
15:23:24|INFO|_7thHeaven.Code.GameDiscMounter|   attempting to mount iso at S:\ff7 seventh heaven\7th Heaven\Resources\FF7DISC1.ISO
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc after mounting ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at E:\ ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file [Default] Steam KB+PlayStation (Stock).cfg ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|   Copying S:\ff7 seventh heaven\7th Heaven\Resources\Controls\[Default] Steam KB+PlayStation (Stock).cfg -> S:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
15:23:24|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|   found: False
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\Justin\AppData\Local\Temp\tmp88BC.tmp ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Getting FF7 proc ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Starting programs for mods ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Starting plugins for mods ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Setting up FF7 .exe to stop plugins and mod programs after exiting ...
15:23:25|INFO|SeventhHeaven.Classes.GameLauncher|Waiting for FF7 window to be visible (120 seconds max) ...
15:23:26|INFO|SeventhHeaven.Classes.GameLauncher|Waiting for FF7 .exe to respond (120 seconds max) ...
15:23:26|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Successfully launched FF7!
15:23:26|INFO|SeventhHeaven.Classes.GameLauncher|Auto unmounting game disc ...
15:23:27|INFO|SeventhHeaven.Classes.GameLauncher|Stopping other programs for mods started by 7H ...
15:23:27|INFO|SeventhHeaven.Classes.GameLauncher|Auto unmounting game disc ...
15:23:27|ERROR|SeventhHeaven.Classes.GameLauncher|System.NullReferenceException: Object reference not set to an instance of an object.
   at SeventhHeaven.Classes.GameLauncher.<>c.<LaunchGame>b__30_5(Object o, EventArgs e) in G:\Recovered\Personal\Tsunamods\src\7th-Heaven\SeventhHeavenUI\Classes\GameLauncher.cs:line 780

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-02 23:08:41 »
So playing through Type A I seem to have somehow missed the Long Range materia. Not sure how I did that but here I am!

The documentation for its location specifies "If missed, place somewhere." Where is this somewhere? haha

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.992)
« on: 2022-02-02 00:53:33 »
Is the boss mentioned in your spoiler specific to Type B? I'm currently running A and do intend to hit up B after... but definitely missed the mark on some of those things if they were available in type A!

Wolfmeister: can be fought on the train mission think its the 3rd fight.
Solder 1st Class: on the steps leading upto upto hojo fight, possibly at junon as well where the highwind sat after the 'gas chamber' scene.
Iron Giant can be fought: in the northern crater

most optional 'endgame bosses' are listed within the 'intel officer' on the highwind.
exception is the
Spoiler: show
 'the calamity' which you require to do certain steps to unlock. I've listed those steps within the spreadsheet posted above
by the time your able to get the clue for that fight its already too late, however provides a really good excuse to replay so can solve the secrets in subsequent run :)

i will edit this post in a wee bit and list most.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.992)
« on: 2022-01-29 17:36:48 »
I assume this update is safe to apply if you were playing on 2.0 previously without any save file issues? Appreciate all the work this is great!

Mod updated to 2.0992

Patch notes below (one thing was added from last post, Icicle Inn save point was moved)

Spoiler: show

2.0992
-) Removed rename function during a scene that caused Cait's name to also change
-) Typo on train conductor's dialogue
-) Removed rename functions from Silver Chocobo due to unintended side-effects
-) Reactor 5 Type B: Save Point allowed use of SP Upgrades prematurely
-) Champion Belt: Vit+20 raised to Vit+45
-) Barret's Limit Break 'Mindblow' now deals Magic damage as intended instead of MP damage
-) X-Potion adjusted: In-battle, can be used on a single target for a focused heal or spread across party
-) Updated text for Cid's special items in his innate descriptions in Beginner's Hall & Respectable Inn
-) Type B: Scene fixed when exiting the elevator if Jessie not helped on the way out
-) Type B: Tifa line change in Sector 7 prior to Reactor 5 mission departure
-) Type B: Missing camera data for Sector 7 scene re-added
-) Type B: Sewer boss cleanup handling of the water treatment machine when KO'd
-) Type B: Reactor 5 boss reduced number of enemies in 2nd wave by 1
-) Disabled PHS from Save Point near Ropeway station when about to meet Cait Sith to prevent softlock
-) Iron Bangle: Materia slot added
-) Hard Mode description updated; EXP given is 1.25x higher rather than 0.5x lower
-) Boss in Great Glacier was using a placeholder model and has been updated to the intended model
-) Gi Nattak: Rekindle set to 1 target instead of all to avoid an issue where he could heal himself with it
-) Issue where Tifa could softlock during movement at the Sector 7 train station on Type B route
-) Conditions for playing Tifa's Piano for Final Heaven extended to include other party leaders (Tifa must be in active party)
-) Rebalancing for a boss fight on Disc 3 (and script/AI stability check)
-) Harpy is now more likely to use Aqualung (chance increases as HP decreases; can only cast Aqualung once)
-) Removed walkmesh deactivation on the dog in the cupboard in Kalm which could result in the character being softlocked if in the wrong place
-) Updated documentation for some erroneous information and leftover notes
-) Enemy Away unequipped from Aeris' starting equipment; this is now placed in Sector 5 Slum (outside entrance to junkyard)
-) Great Glacier: Moved location of Slash-All Materia from Mountain \ trail to Hot Springs area
-) North Crater: Added Comet Materia (only present if it was missed in the Whirlwind Maze)
-) Icicle Inn: Moves Save Point indoors


5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2022-01-27 00:49:35 »
Was Mr. Smile moved from the Mythril Mines when updated to 2.0? I don't need to know specifically where / when we encounter him if it did change... I just want to be sure I didn't miss something important on my playthrough.

Thanks!

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