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General Discussion / Just a little heads up....
« on: 2004-06-23 15:13:00 »
It seems that Rufus and Tseng will show up in Before Crisis.
http://mokkori67.free.fr/IMG_000063.jpg
http://mokkori67.free.fr/IMG_000063.jpg
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Heya,
I currently play FF7 in software mode (and FF8 in hardware mode) but, I'm getting a Geforce FX5900 soon and was wondering:
If I follow the steps listed in this article, will I get the best possible quality out of FF7 (or FF8 for that matter) ?
Did you do the paste and cut thing...with Rivatuner in the FF7FAQ on this forum? The paste and cut thing....don't use 2x2 or 4x....the new options begin with FF...and they are only selectable thru the Rivatuner's AA section. One of the three is supposed to work.
I use a 5900XT card...so it's a bit harder to get working than the G3 and 4's.....but I managed to get it looking okay.
BTW: I don't know if it's just me...but the second picture didn't load.
I use Geforce 3 Ti200, so I should just go back to using Software Rendering?
I downloaded the 1.2 patch, and change it to Direct3d and enable Nvidia and TNT.. and I click the icon to start Final Fantasy 7 and it crashes before it loads the EIDOS words... any solutions??
ok im using the 45.33 drivers but now i cant turn get the anti aliasing to work when i turn it on it goes all wrong. which settings should i use [i have riva tuner and atuner and nvhardpage]
btw is there anyway to stop the cosmo canyon crash??? or do i have to give someone the save???
I got a GF4 ti 4200. thus i tried the code change n stuff:
this piece of codeCode: [Select]Required05 = 200h,
is replaced by thisCode: [Select]FSAAMode06=ff06
FSAAMode0C=ff0c
FSAAMode0D=ff0d
using that method. SO doesn't this mean that there isn't a REquired05 ne more, or in other words, there is nothing for 2 x 2 mode to draw its requirements from. The code replacing also doesn't work for me in this format. i still have the sameweird lines and ugly backgrounds, so far i tried 45.23 and 52.13 drivers, will try 53.03 now and after that 56.xx
screens from 56.64
this is with the changed code
http://stud.hro.nl/0549792/2x2metback.jpg
http://stud.hro.nl/0549792/2x2metbtl.jpg
this is with original code
http://stud.hro.nl/0549792/2x2zonderback.jpg
http://stud.hro.nl/0549792/2x2zonderbtle.jpg
[ForceWareFSAAModes]
FSAAMode01=2 x 1
Required01=170h,18Fh,200h,
FSAAMode02=1 x 2
Required02=170h,18Fh,200h,
FSAAMode05=2 x 2
FSAAMode06=ff06
FSAAMode0C=ff0c
FSAAMode0D=ff0d
FSAAMode0E=2x
FSAAMode0F=Quincunx
Required0F=170h,18Fh,200h,
FSAAMode10=4x
FSAAMode12=4x 9-tap
Required12=170h,18Fh,200h,
FSAAMode13=4xS
Required13=170h,18Fh,200h,
FSAAMode17=6x
Required17=200h,
FSAAMode19=8x
Required19=200h,
FSAAMode1A=16x
Required1A=308h,30Fh,338h,33Fh
A lot of people have messed up text in FF7 when 8-bit textures are enabled, and to fix it, you disable them in Rivatuner. Does turning 2x2 AA on fix the text problem, or is it still present, or have you seen it at all?
Ah, it looks much better now, except for this. It only has this in a few spots, though...
I'm from China, and trying to localize FF7 into Simplified Chinese.
But It seems that there are lots of problems in front of my goal:
1. The tool Cosmo seemed not supporting Chinese characters very well. After saving and loading, some characters messed up.
2. The game itself does not support Chinese too. I wonder if it is possible to make a font for this game. (I can suply a complete collection of Chinese characters)
Can anyone answer me? :love: