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Messages - Wadgey

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-05-26 00:15:57 »
Does hard mode have stronger enemies for you? Because in my case, the enemies are identical in levels, stats, etc.

It's not mods, as playing only with NT enabled has the same problem.

Thanks for the tip on the Gil though.

i play Type B mode?

to me i guess the mobs feel stronger idk really tbh. regardless stealing is very important as you'll constantly need gil over time to keep protecting fort condor lol.
another option after  going through the cave past midgar zolom you'll be able to steal razor ring weps for yuffie from those harrier bird things. good source of 750 gil each, best bet is use yuffie or just take her accessory for another character and steal.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-05-21 11:17:28 »
Hey all :-D,

I've been trying the NT 2.0995 from a fresh start, in hard mode. Really enjoying the new story events.

So far, i got to the Midgar Sewers (around lvl 15) and the only difference I noticed from Hard Mode beeing On is the 0 Gil (which to honest, I would rather have some gil, maybe half would do).

The regular enemies seem to have the same level and stats (I didn't double check any boss yet). Tested the enemies on the midgar sewers and the beginning sequence.

Is this expected?

Thanks  :wink:

Steal steal steal!  :P when you reach Shinra HQ farm stealing Hardege from soldiers i made myself a hefty 10k Gil by time i reached Karm doing this :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-05-21 11:15:14 »
There isn't a 2.0 version of the spreadsheet Karsh put together for 1.5.

It sounds like you found the enemy drops spreadsheet but not the DL for the folder containing the 2.0 docs; it's above it:



This issue was reported way back but I was never able to replicate it; my best guess is that there's some condition that needs to be met to cause it. Save file would be handy and a list of any mods or setup information, or the applog.txt that 7th heaven outputs (FFNX also has one if using that); it can be found either by clicking the bottom of the 7th heaven mod loader (will open the applog.txt file) or the FFNX.log file in the game's installation directory.

I Fixed the issue by not going to the map above where the chat dialog opens with Elena and rude. instead i left the cave and it worked smoothly, tried on 3 tries in a row to see if it was a fluke which it was not, all 3 tries worked great. i tried with my old save file by entering the cave above where Rude and Elena talk with cloud etc. and then left cave which it just black screens. so for anyone who may encounter this problem after encountering Rude and Elena you want to leave the cave completely and then save then re-enter and go into the cave you went past if you would like to grind/loot items from there. 1 being a 1/35 soldier thingy which i'm wondering perhaps that is the bug that causes the blackscreen?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-05-07 22:41:17 »
Hello, so i'm new to the modding scene and absolutely loving this whole new feel to the game as i've played since the games core release its a breath of fresh air!
however i have just reached the cave after midgar zolom and after talking with elena and rude for some reason i'm getting "unexpected error" when i leave the cave. is there a reason for this and a fix please? i have attempted twice without success which it is very offputting sadly.

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