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Messages - GamberoBallante

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Thanks to albert's information i have updated the editor (and the wiki).
v1.0.3 Changelog
- Added Quistis Blue Magic Hit Count
- Added Quistis Blue Magic Target Info

If anyone finds bugs or new information about unknown flags, please let me know in this thread or in PM so I can update the editor.

Download v1.0.3
Wiki

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I forked the original repo as the owners were no longer active. If anyone has information on the kernel structure please pm me so I can update the editor. Here i leave the links for the repo and the new exe with Zell duel attack flags problem fixed.

Repository
Doomtrain v1.0.2 download

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Hey I got problem with Rinoa's Angelo Limits hitting multiple times after ticking "break damage limit" on them. I don't know why this is happening. I'd just want them to go over 10k in late and not stop at 10k when there'd be potential for more damage. I was able to make Irvine's limits break the damage limit no problem but I got problem with Rinoa. Can anyone help me out?

Attack Flags don't work correctly because the byte structure in kernel.bin of Zell's and Rinoa's limits are different from the others. I found a fix for just for Zell's Limit but is similar for Rinoa's limit i guess. You just need an editor like HexEd.
As documented in wiki Zell's duel moves start at 0x48B8 and each move consists of 32 bytes. The byte that represents Attack Flags is the 12th instead of the 9th as is said in the Documentation. So you need to leave the default attack flags in Doomtrain and then go to the 12th byte of each move and change it. In particular if you want to break the damage limit you have to set it to 08.

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