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Messages - myk

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1
@Covarrtsby: It doesn't.  I used the SecuROM bypass mentioned in http://appdb.winehq.org/objectManager.php?sClass=version&iId=26490.  All in all, this version of the game runs better than the original ever did : )

@sithlord48: the new detection method for md5sum works for me

2
1) I'd say do hours with no leading zero, minutes with.  That seems "normal" to me at least.
2) my fix was completely manual.  after saving in $WINEPREFIX/drive_c/MyDocuments/Square Enix/FINAL FANTASY VII/rld/save00.ff7, I ran:
Code: [Select]
md5sum save00.ff7
to get the calculated md5 checksum and edited metadata.xml accordingly.  If I save it to a new file, say save01.ff7, it modifies metadata.xml correctly as far as the timestamps go, but the md5sum still needs a manual update.

ff7 is running in wine-1.7.0, btw.  Is "rld" the default user id or something?  It's certainly not a string I recognize.

3
First let me say: awesome editor : )

That said, I found a few bugs:
1) if the minute time element for a save is '00', the UI only shows '0' in the slot selection dialog when loading the save.  I suspect this would mean that if the time element less than '10', it is incorrectly shown as a single digit.
2) the md5sum is calculated incorrectly for the metadata.xml file (PC2012 version of FF7).  Ff7 was just deleting the .ff7 file until I manually fixed the metadata.xml file, at which point everything worked fine.

This was built from trunk in qt-creator-2.7.0 on 30 Sep 2013 on 64-bit Linux (Gentoo, qt-4.8.4)

4
@lukas227: Thanks!  I had thought the version installed from FFVIIXP.exe was the 1.02 patch.  Looking for 1.02 explicitly, though turned up http://www.gzanime.net/index.php?gz=dl&name=ff7 which was the correct one.  MIDI is still fuzzy and eventually stops entirely, but, for the first time, I can play beyond the first battle without the game crashing! Graphics and non-midi sounds are perfect, and everything runs smoothly!

5
AFAICT, all the *.P files listed are writable and exist in the current directory (c:\ff7)

6
Here's the output of APP.LOG with SSI_DEBUG set to "SHOWMETHEAPPLOG\0":

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 335544320 FREE 335544320
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1400 H 1050 P 5600 RGB 1 BPP 32
DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32
DD MODE: W 1920 H 1200 P 7680 RGB 1 BPP 32
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1400 H 1050 P 2800 RGB 1 BPP 16
DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16
DD MODE: W 1920 H 1200 P 3840 RGB 1 BPP 16
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1400 H 1050 P 1400 RGB 1 BPP 8
DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8
DD MODE: W 1920 H 1200 P 1920 RGB 1 BPP 8
Direct3D HAL
  Wine D3DDevice using WineD3D and OpenGL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
ERROR: COULD NOT WRITE TO FILE TF2D.P
ERROR: COULD NOT READ FROM FILE TF2D.P
ERROR: COULD NOT WRITE TO FILE TF3D.P
ERROR: COULD NOT READ FROM FILE TF3D.P
ERROR: COULD NOT WRITE TO FILE TG2D.P
ERROR: COULD NOT READ FROM FILE TG2D.P
ERROR: COULD NOT WRITE TO FILE TG3D.P
ERROR: COULD NOT READ FROM FILE TG3D.P
ERROR: COULD NOT WRITE TO FILE T2D.P
ERROR: COULD NOT READ FROM FILE T2D.P
ERROR: COULD NOT WRITE TO FILE T3D.P
ERROR: COULD NOT READ FROM FILE T3D.P
ERROR: COULD NOT WRITE TO FILE TGT2D.P
ERROR: COULD NOT READ FROM FILE TGT2D.P
ERROR: COULD NOT WRITE TO FILE TGT3D.P
ERROR: COULD NOT READ FROM FILE TGT3D.P
ERROR: COULD NOT WRITE TO FILE SF2D.P
ERROR: COULD NOT READ FROM FILE SF2D.P
ERROR: COULD NOT WRITE TO FILE SF3D.P
ERROR: COULD NOT READ FROM FILE SF3D.P
ERROR: COULD NOT WRITE TO FILE SG2D.P
ERROR: COULD NOT READ FROM FILE SG2D.P
ERROR: COULD NOT WRITE TO FILE SG3D.P
ERROR: COULD NOT READ FROM FILE SG3D.P
ERROR: COULD NOT WRITE TO FILE S2D.P
ERROR: COULD NOT READ FROM FILE S2D.P
ERROR: COULD NOT WRITE TO FILE S3D.P
ERROR: COULD NOT READ FROM FILE S3D.P
ERROR: COULD NOT WRITE TO FILE SGT2D.P
ERROR: COULD NOT READ FROM FILE SGT2D.P
ERROR: COULD NOT WRITE TO FILE SGT3D.P
ERROR: COULD NOT READ FROM FILE SGT3D.P
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE c:\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:TiMidity - TiMidity port 1, mid=255, pid=1,
midi data type: GENERAL MIDI
using midi data file: c:\ff7\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036623060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036623060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

7
Curlyoxide: It certainly does sound like the problem, but I do have the vc 2008 runtime SP1 installed, and I have the 1.2 patch.  Moreover, I get the same behavior when I revert to ff7_opengl-0.6.10b

Aali:  under which key do I add the value?

8
Hrm.. to confirm, here's a listing of what's in HKLM/Software/Square Soft, Inc./Final Fantasy VII/1.00/Graphics:

DD_GUID  (all 0's)
Driver        3
DriverPath   ff7_opengl.fgd
Mode        2
Options       0

Does this look right?  I can tell that /something/ is happening with the driver, as the APP.LOG file is being created (albeit with 0 length), and ff7 runs without crashing.

9
Here's a listing of what's in HKLM/Software/Square Soft, Inc./Final Fantasy VII:
AppPath    c:\ff7\
DataDrive  d:\
DataPath    c:\ff7\data\
DiskNo       0
FullInstall     0
MoviePath  d:\ff7\movies\

All paths are correct as far as I can tell.  The game is installed in c:\ff7, where I decompressed the driver, and disc 1 is at d:\

10
permissions are good -- everything is owned by me and is writable.  Wine is version 1.1.26.  MIDI is configured with Timidity under ALSA.  glxgears runs successfully (at a healthy 19096.777 FPS)

ff7_opengl.cfg is default except for:
window_size_x = 1920
window_size_y = 1200

output from wine:
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:win:EnumDisplayDevicesW ((null),0,0x324064,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480)
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream (0x2321388/0x2321388)->(0x12bd08,{a35ff56a-9fda-11d0-8fdf-00c04fd9189d},0,0x9924cc) partial stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream (0x2321388/0x2321388)->((nil),{a35ff56b-9fda-11d0-8fdf-00c04fd9189d},1,(nil)) partial stub!
err:amstream:IAMMultiMediaStreamImpl_QueryInterface (0x2321388)->({b502d1bc-9a57-11d0-8fde-00c04fd9189d},0x324cb0),not found
fixme:amstream:IDirectDrawMediaStreamImpl_GetFormat (0x21effe0)->(0x9924d8,(nil),(nil),(nil)) stub!

11
I should also mention that I don't get any music.  I get sounds and midi fuzz when I test sounds and music in ff7config, but nothing when I run ff7.

12
Yeah, I imported the ff7_opengl.reg in regedit.  The movies dir is correctly set to d:\ff7\movies (where I have the CD copied). Also, I'm not sure if this is abnormal or not, but after running the game, there are a lot of *.P files in my game directory.

13
The registry looks ok.  It's easy to verify, since if I use one of FF7's default renderers, the game crashes immediately.

14
Hrm, I got ff7 installed and running in wine with the ff7_opengl-0.7b driver, but when I start it, all I see is a blank screen.  Hitting a few buttons brings up the [NEW GAME] [CONTINUE] menu with the sword in the background, but selecting [NEW GAME] just displays a black screen.  APP.LOG is created, but is 0 length.  Also, I notice that the game runs at 640x480, even though I set it to 1920x1200 in the ff7_opengl.cfg file.  Am I doing something wrong?

15
I have wine installations that have been sitting around for years (I've played through ff8 in software rendering mode and I've been trying to get ff7 working for ages).  The CDs are here, but can't be read for some reason by my cdrom drive.  It's not even recognized as a CD when I put it in.  Looking at the registry, I seem to have modified it to point to the hard drive so it doesn't even look for the cds.  Assuming I can get the ISOs (perhaps another computer can read the CDs), I'll probably need to restore the registry to look for a cd drive.  What does a pristine "HKEY_LOCAL_MACHINE\Software\Square Soft, Inc" tree look like for ff7 anf ff8?

16
I'm running ff7 and ff8 under wine (version 1.1.26) on Gentoo Linux, and wanted to give your driver a try.

For FF7, ff7_opengl-0.7b.zip reports that no-cd versions are not supported.  However, the no-cd version is the only one that will work for me, since my computer can no longer read the original CDs.  I searched through about 20 pages of this thread, but I didn't see the reason for this version not being supported.  Was this an ethical or technical decision?

For FF8, ff8_opengl-0.2a.zip crashes on startup with the following app.log:
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2/3DNOW! 3.0.0 NVIDIA 185.18.31
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
ERROR: unhandled exception

I had changed the resolution to 1920x1200, but the crash happens all the same with a default ff8_opengl.cfg file.  I base64-encoded the tgz file containing the app.log and crash.dmp at http://docs.google.com/Doc?docid=0ASOZpnjE0eKOZGN3emc1c3NfMHR4YnhiNDM4&hl=en

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