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Messages - Thestrifeisrife

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1
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-05-03 03:27:37 »
There's hasn't been any one big update in a while, but I've released a bunch of micro updates over the past month that I've neglected to mention.

Added some content from the FFVII Sampler demo from March 1996, spruced up some textboxes a little (mostly adding spaces after ellipses or adding new commas), and I fixed a bug with the base PC port of FFVII in the big scene in the Northern Cavity where you're supposed to see Sephiroth flicker on screen briefly but his model isn't placed in a spot where you can see him.

2
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-04-21 03:53:38 »
Yeah, I couldn't replicate either. So it probably was one of those random occurences.
But I did just run into a new bug.
After finishing Rocket Town's Huge Materia mission, when on the Highwind during the break in the next cutscene, if you try to leave the screen instead of talking to Red XIII, when he talks to trigger the next scene, Cloud tries to run into position and gets stuck on Cait Sith or the Highwind Pilot (depending on where you tried to exit) and it leads to a soft lock. It's a glitch most people won't run into since they'll talk to Red instead of leaving, but I wanted to see if you'd be allowed to leave lol.
I always exit the map from the bottom so I never encountered this lmao. I've released a new version that fixes the issue.

You're not supposed to be able to progress the scene by talking to red though. Did you?

3
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-04-19 01:08:48 »
Enabled XXXXXXX lives!
Was confused when the scene happened
Came here and read through to realize I fell for some funny trolling. Kudos lol


Edit: Got a infuriating crash just now after giving the traveler wife's the letter and returning to Gongaga. The moment I entered Gongaga, I got a crash. Hadn't saved in awhile so I'm a bit upset, but yeah. The mods I have are PostScripts, Gameplay tweaks(only Tifa YEAH! Always turned on), the Cosmo mods, and the High Detailed World Map mod

Sorry about the crash. I tried to replicate but it didn't happen when I did it. May have been a freak occurrence. Anyway, you don't need to go back to Gongaga after delivering the letter, he won't be there anymore.

4
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-04-13 15:12:25 »
I am playing through and noticed something I believe might be an error:
In the menu it says Ancient Forest instead of Elden Forest in the cave at the end of it.
Oops. Will fix.

I am playing through and noticed something I believe might be an error:
In the menu it says Ancient Forest instead of Elden Forest in the cave at the end of it.

Another thing that might be dialectal:
If you go to Icicle Village when playing as Tifa, there is a man who says:
“It's gotta be that dome of light up north what caused the temperature to drop like this…”
is it supposed to be "what" or "that" here?
That's a sort of rural dialect thing. Might not be too well known outside of certain parts of America.

5
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-03-27 15:23:38 »
Version 1.31 out now.

Changes:
- Fixed bug where two different items received from a black cloaked man in Nibelheim shared a bit assignment. (Archaeology Mode only)
- Fixed bug where magic stat changes from equipment wouldn't display properly in menu (Thank you Postscriptthree).
- Fixed one (1) typo.
- Added new bonus options to restore content from the FFVII Sampler Disc demo (textures, music, and one field map).
- Added new option for opening FMV to use text from FFVII Sampler Disc demo.

6
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-03-15 21:04:05 »
Version 1.3 is out now.

Changes:

New high quality sound effects were added, courtesy of Bonez. They're closer to the quality of the PSX version, and are processed through FFNx's external sound layer, which has the added benefit of fixing some issues the base SFX have with volume and looping.

New Bonus toggle to restore the Elden Forest (Ancient Forest) to its beta location accessed through Bone Village starting after the Junon Escape rather than on the world map near Cosmo Canyon. See this quality Youtube video for more of an explanation there: https://youtu.be/EX3Tl7NY8kg?si=vFtD-RWO8mwuLo7o (feature not 100% finished but good enough for now).

New to Archaeology Mode, I've restored the originally intended mechanic of the Fort Condor sub quest where failing the minigame a certain number of times will cause the Fort to be taken over by Shinra, and all of the villagers dying (a fail state normally only seen by failing the minigame during the Magnus Materia event). You get seven losses before it's game over. If you have a file where you already started the quest, though, you'll be in instant death mode because the memory address for how many chances you have is only set when you first start the quest and otherwise defaults to zero, so losing the minigame at all is an instant fail state. People save scum this anyway so i don't think it matters that much. This will also bar you from getting the Magnus Materia at that point in the plot, as the game will treat it as though that has already happened.

7
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-03-08 05:46:54 »
This mod is amazing, thank you so much!  ;D

I am new to the forum, so if I am posting in the wrong place, please tell me... So, I just played through a scene in Sector 7 slums where you try to leave (right after the promise scene), and Johnny and two other people stop you. Johnny asks (about Tifa):
"Just what are you to her, anyway?"
"Fess up!"

And you get to choose between:
- "We're just childhood friends."
- "Mind your own business."

Using Black Chocobo I saw that the second choice added 5 affection points to Tifa.

So my question is: Are there more scenes that change affection points in this mod? How do I find them?  :)

I never made a list for that sort of thing. Let's do that now.

BIG LIST OF LOVE POINT AFFECTING CHOICES NEW TO SAC

On the train:

Jessie
“Hey, thanks for saving me back there at the reactor.”

Cloud
“Oh…”
- Don't mention it. (-3 Tifa) [The player hasn't even met her yet lmao]
- Not lookin' for thanks. (Nothing)

Sector 7:

Outside bar:

Cloud
“Huh?”
- How could you say that!? (+5 Tifa) [Same as normal game but this is on a different map]
- …Sorry. (Nothing)

Johnny
“My sweet little Tifa… Just what are you to her, anyway? Fess up!”
- We're just childhood friends. (Nothing)
- Mind your own business. (+5 Tifa)

Inside Seventh Heaven:

Tifa
“But you’ll help us fight them, won’t you Cloud?”
- A promise is a promise. (Nothing)
- Barret isn't worth it. (-2 Barret) [Interaction can be repeated three times for a total loss of six. Doesn't matter though in SAC because Barret starts with zero points and you can only see this scene if he's still at zero [[i.e. didn't give Marlene the flower]]]

Outside Honeybee Inn:

(These are pretty brutal if you do them all. Good way to not date Aerith if you want someone else lol. There's also a scene inside the Inn that changes if she's lower than 45.)

Aerith
“Cloud… You CAN'T be serious.”
- I can check this place on my own. (-5 Aerith)
- Tifa's in here. I'm sure of it. (Nothing)

Aerith
“That was fast! How'd it go? Get lucky?”
- You could say that. (-5 Aerith)
- Tifa wasn't inside. (Nothing)

Aerith
“Wow, you smell great, Cloud! How'd it go?”
- It was fun. (Proceed to next choice)
- Don't worry about it. (-5 Aerith)

Aerith
“More fun than being with me?”
- A little. (-5 Aerith)
- Sorry… (Nothing)

Aerith
“Oh!… Finished already?”
- Yep. (Nothing)
- Not yet… (-5 Aerith)

Honeybee Inn Guest Lounge:

(This has to do with getting the "Dubious Panties" key item. To get this you need to use the member's card to get upstairs, and then not get any key items up there, which you can do by picking the top left door and not talking to the Honeygirl after Cloud gets out of the bed. After that, go to the guest lounge and talk to the guy on the couch on the right side of the room)

Guy lounging on couch
“Don't let it get to you. Here, I got somethin' that'll cheer you up.”
- Not interested. (Nothing)
- Let's see what you've got. (+5 Tifa)

Shinra Building Elevator:

Tifa
“Aerith… She sure has been through a lot.”
- Yeah. (+5 Aerith)
- So have you. (+5 Tifa)

Big bridge leading to North Corel:

- Not a choice, but if you have Yuffie with you the scene that plays out with her gains her +1 point.

Cloud
“Don't worry.”
- I'd catch you. (+1 Tifa)
- It'd take more than a fall to kill you. (-1 Tifa)

Cloud
“Don't worry.”
- I'd catch you. (+1 Aerith)
- It's nothing compared to being around me. (-1 Aerith)

Path to Gongaga:

(To see this, you need to have Barret in your party on your first visit, see the scene where Cloud looks up at the reactor, and hear a story from at least one villager.)

{BARRET}
“…Hey, {CLOUD}. You're gonna keep fightin' with us, ain't ya? We need you, man.”
- Count on it. (+3 Barret)
- Not interested. (-8 Barret) [Biggest single point drop in the game, and deserved]

(also, not a point gain or loss, but the scenes with Aerith and Tifa after meeting Zack's parents have additional dialogue that is locked behind an impossibly high point total [110] in the vanilla game [barring the Shinra Building exploit for Tifa's]. In SAC the total was lowered to 70, which is easily possible.)





That's all I remember right now but there could be more.

8
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-28 05:11:35 »
I finished the game for the first time. I did find a few more spots where there were issues with the animation fix.

Animation Fix Mod -
Spoiler: show

  • In Wutai, during the first cutscene with Don Corneo, the ninjas that hold Yuffie and Elena, have no heads and eyes.
  • The News reporter Cait Sith disguises as, has no head and eyes.
  • During the cutscene where Bugenhagen is laying on the bed as he gives the Limited Moon to Red XIII, his head is missing and only flashes every few seconds.


I also found few text bugs, not sure if it was part of SAC, but I'm listing it.
Text -
Spoiler: show

  • In the submarine, Barret says something, and then says Deja Vu, but instead of the 'a' in Deja, the gun icon for vincent's weapon appears.
  • Mystile bangle, when picked up, the text shows "Mysté  r"


Also wanted to say thanks for the mod, and thanks to htp314 for the anim fix.

Thanks for the reports. I let htp314 know about the issues with animation fix.

The other two issues you mentioned are caused by ESUI. Since it replaces accented characters to do the stock icons, the couple places we used them in the script are messed up. Is what it is.

9
Releases / Re: sac
« on: 2025-02-21 16:22:50 »
i looked in my installation folder(s) and could not find the FFNx log file. there is an APP.LOG text file but it is blank

now my game is crashing at the part where you go to Aeris' mothers house to get Marlene. it crashes when it tries to show the flashback scenes. i have tried it with and without SAC enabled and same crash happens. so i guess my game is fudged. thankfully i downloaded a .RAR with a hundred different save states as they progress through the game, and i'll just load up a save state that happens after Aeris house.
You might want to get on the Qhimm or Tsunamods Discord servers and seek help there. Response time is better and those guys know what they're talking about more than I do.

10
Releases / Re: sac
« on: 2025-02-21 12:07:13 »
Hi guys, I'm using the Ninostyle Chibi mod, along with SAC and the Advanced Facial Animation Fix. I'm not sure if there is a dedicated page for the Fix mod, so I'm just going to list the places where I noticed issues. I only started using SAC and the Fix starting from
Spoiler: show
Costa Del Sol
.

Spoiler: show
When reaching the Costa Del Sol area, and Aerith goes on the bed and says leave me alone, her left eye is flickering

Spoiler: show
The old man that talks to Dyne and Barret, his head is missing but eyes are there

Spoiler: show
In Cosmo Canyon, the weapons shop lady has a flickering eye


If there is an update for the Fix or anything else I need to install, please let me know. Other wise I just wanted to post the issues I found, in case any one needs it for fixing or something. I installed most of the main mods mentioned in the must install section by Kuraudo. Don't have the Universal blink fix installed because it says that the mod cannot work with SAC.

I reported it and htp314 fixed it in an update. Thanks for letting me know.

only time i have ever seen that little pop-up is when i was disabling/enabling SAC.
Other people playing SAC haven't reported such issues and I have not experienced them myself, so I am not sure what to tell you. It seems to me that something else is wrong.

If you go into where you have FF7 installed, you can find the FFNx log file. That will contain the crash report. If you could attach that, it could give us a clue.

11
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-20 09:55:16 »
They said they turned off SAC, then went down and got the crash, so it seems something is a lot more wrong on their end than just SAC.

What other mods are you using?

12
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-18 22:51:58 »
unfortunately i did that too, i talked to each person about a dozen times. different things happened at different points, like the people in line at honeybee thineed out so i could talk to the guy at the desk. but still i could not trigger the 'make cloud cute' quest. i had to find a save game online and play from that point.
You didn't see all the dialogue then. You needed to talk to the guy on the left side of the lobby, picking the first of the two choices he offers, then talk to him again a couple times.

I've noticed the people who get stuck here are the people already familiar with the game because they're quicker to assume something is broken lol. Admittedly it is unintuitive but short of locking Cloud in the room until you see the right dialogue I'm not sure what else to do. I already broke the fourth wall to tell the player to talk to people multiple times.

unfortunately i did that too, i talked to each person about a dozen times. different things happened at different points, like the people in line at honeybee thineed out so i could talk to the guy at the desk. but still i could not trigger the 'make cloud cute' quest. i had to find a save game online and play from that point.

my new bug, is that the pillar has just fallen and crushed sector 7. i need to go back to sector 5 to see aeris mother who has marlene. but on the map south of the playground, the beam that used to be lowered to the ground is back in the air again and i cannot get down to the ground level to go to sector 5.
If that's the case, then you only started using SAC part way through. You wouldn't have been able to progress to Wall Market without doing that puzzle first otherwise. Turn off SAC, go to the other side, save, then turn SAC back on and lower the beam from the correct side.

13
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-17 17:58:19 »
for some reason, the cut-scene where Aerith suggests Cloud cross-dressing doesnt happen for me. i'm assuming maybe one of the 7th heaven mods that im using is affecting this?
If you're playing Archaeology mode, it's because you haven't met the conditions for Cloud to even know Tifa is at Corneo's mansion yet so the scene doesn't happen. Talk to to guys in the Honeybee Inn until you've exhausted their dialogue, one of them tells you.

14
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-15 21:22:00 »
Hi,
quick question: Are you guys still working on optimizing the mod?
I'm getting major slowdowns with the advanced facial animations enabled and in combination with the ninostyle chibi-models.
Scrolling visuals like the ones in the restored Honey-bee Inn also cause these slowdowns.
Overall love what you've done with it though, especially since we now have an actual alternative to Beacause.
I've heard that the advanced facial animation fix causes slowdown for some people, especially on Steam Deck. not sure why that's the case though. The Honeybee Inn Lobby with Cosmos Limit Break is also pretty laggy. I should establish that I'm not responsible for the Advanced Facial Animation Fix for nino, that would be htp314 (who i don't know if he's an the forum or not). I just advertised it a lot because it was a longstanding issue with SAC that got fixed by it.

15
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-14 01:51:45 »
I will say though that the re-translation has huge misses.  The Caith Sith talking like a Canadian is dumb even if you were trying to go for some Kansai dialect.  The excessive amount of cursing is also dumb.

It's too bad really.  Besides that, it's pretty nice.  Can't recommend it as it currently is though.

We got actual Scottish historian and FFVII aficionado M. J. Gallagher to vet all of Cait's line, so if he sounds Canadian to you I don't really know what to say. And we were well aware having "fuck" in the script (five times) was gonna be contentious, but when we asked our twitter followers if we should remove them via poll the overwhelming majority was "keep them." I'd say the level of cursing otherwise is more or less on par with Remake.

I think most users are going to be confused by the death scene option especially given the way it's worded with "famously". This definitely isn't going to be the last time someone says it's not working correctly. So be ready for that lol.

Next update I'll add "(no not her)" to the description lol.

16
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-13 04:10:48 »
If this is who I think it is, I don't think it works.  I had this enabled before seeing the scene where she dies, but she still died and is still dead after leaving that place.  Unless she comes back further down the line?
Rather than assuming the option doesn't work, you should instead contemplate if your pre-conceived notions have led you astray on what the option actually does.

Spoiler: show
Vehek is right, it restores the Bugenhagen scene. My greatest character flaw is being intentionally misleading for my own amusement.


Anyway,

Version 1.21 is out now (yes even on the google drive). Thanks to the OpenFF7R discord we got ahold of a proper script dump for Rebirth, and meticulously compared it with OG's for overlap. SAC's been updated accordingly, as well as adding some overlap with Remake we missed the first time. This should be the final major revision to the script until Remake part 3 comes around, so SAC is now for all intents and purposes "complete" (not that it wasn't already more or less in a complete since 1.0).

Updates from here will be the usual bug fixes, and pursuing a few extras I haven't yet been able to add.

17
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-05 23:05:56 »
Oops. Updated now.

18
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-03 17:56:40 »
Version 1.2 is out now. It should hopefully be the final big grammar fix for the script (this time almost exclusively adding or removing hyphens and commas lmao, only two or three real typos were fixed).

To make it a little more worthwhile, I also added a new bonus feature setting that restores a certain unused scene (in archaeology mode only) that lets a certain character live who usually dies.

19
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-03 14:20:13 »
I believe it's compatible, the only thing it changes is the background elements. I don't have the HD fonts enabled. Like I said the thing I've noticed is moving Shinra Archaeology Cut on top fixes it but breaks other icons. Seems like ESUI expects it to say Next Level and inserts the N there.

I tried replicating the issue, but when I use the UI mods you're using the text just completely reverts to "Next Level."

20
The most recent built of Makou struggles with the Tobal Demo (interactive sampler) and crashes a lot, but older versions such as 1.85 can open it just fine.

21
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-01-31 17:14:25 »
EDIT: Ended up just downloading it manually from the googledrive and popping it in the mod folder and restarting 7th Heaven. It seems to have an issue with he Soilder 1st Ninostyle mod though. Never mind.

Sooner or later all of these Ninostyle supplement mods are going to be folded into the main mod so this is less of a pain in the ass for everyone. When that happens it'll work with that Cloud model too. Till then though yeah it doesn't work with that.

22
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-01-30 11:44:24 »
I appreciate you guys fixing the controller icons, and I can confirm it does seem to work: https://i.imgur.com/XUgEI5g.png

But I'm noticing when I have the mod active and ESUI at the same time the To Next Level exp bar becomes misspelled: https://i.imgur.com/pwsZS8W.png

I don't think my load order has any issues because it seems like if I move the mod above ESUI it becomes fixed, but this is what it looks like currently: https://i.imgur.com/TEvHL5i.png. Let me know if there's something I can fix on my end or if it's something that needs to be fixed on this mods or ESUI's side though. Thanks for everything you guys do!

You're not the first person to bring this up, but I still don't know what causes it.

Should you have SYW Unified UI and ESUI active at the same time?

23
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-01-26 18:21:10 »
With the release of htp314's new "Advanced Facial Animation Fix" mod for Ninostyle models, you can now use Ninostyle with SAC's Advanced facial animation feature without issue. No more blinking heads. Please enjoy a more immersive experience.

24
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2024-12-30 21:20:12 »
Been attempting to use this alongside ESUI and Finishing touch. But it seems like it overrides the different submenus (equip = Equipment for example) regardless of the order I put it in. Due to several words being longer it clips a bit outside the menu border. Not sure if this is a compatibility issue or I'm just doing something wrong.

Latest update fixes this. ESUI has a setting for a wider menu window, but it's off by default. In the new update I made SACforce that option to be on while SAC is active.

25
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2024-12-08 19:07:14 »
I'm getting a crash when initially entering the sector 7 slums straight after the save point after the mako 1 reactor bombing. When Barret kicks Johnny and the rest out of 7th Heaven. It blows up before the field map is shown. Disabling the mod fixes the issue. Latest version

A recent update to FFNx accidentally broke mods that overwrite field files like SAC, New Threat, and Echo-S. The newest stable version fixes it, so please update to that if you haven't.

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