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Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2026-06-16 01:22:08 »
yes but ffnx music's fix also works
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You retained the translation of ノルズポル (Noruzuporu) as "Knowlespole", but it's meant to be the Icelandic for North Pole. It should be Norðurpóll (nominative) or Norðurpól (accusative). If you look this up in Google Translate you'll get Norðurpóllinn, but that is the nominative definite article form. Icelandic generally doesn't use the definite article (it's mostly used in poetry) and it has no indefinite article. "The" North Pole is a proper noun in English so it's always considered to have the definite article which is the reason for GT's mistake.
The problem is that the FF7 font doesn't have the eth character (ð/Ð). I'd suggest Nordurpóll, Nordrpóll, Northerpóll, or Norsurpóll. Square Enix's English style uses Midgardsormr and Nidhogg which are anglicized versions of the Old Norse words (Midgardsormr is anachronistic though). Their katakana spelling is from the Icelandic though so with that in mind Nordrpoll or Nordpoll could work. Alternatively you could modify the font
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Icelandic wikitionary entry. It's in Icelandic so the declension categories are below.
Eintala: Singular Fleirtala: Plural án greinis: no article með greini: definite article Nefnifall: Nominative case Þolfall: Accusative case Þágufall: Dative case Eignarfall: Gentive case
This is a stupid question, apologies, but with the Shinra Cut mod, why did they fix the W-item glitch? Is there a way I could convince them to release a patch without the fix?
FYI: The download for v1.3291 is corrupted.
Also, do you know how to contact htp314? The latest Ninostyle Fixes (v2.2) messes up Vincent's 60fps battle animations.
Edit: A couple more questions:
- 60/30 Gameplay has some field animation fixes, but cautions that they're likely not compatible with translation mods. Are these fixes incorporated into SAC? Is compatibility OK if SAC has higher priority than 60/30 Gameplay?
- I applied your retranslated subtitles to SYW's latest generation of upscaled videos. (With some help from Satsuki getting a clean enough copy of Jenova_E to remove the existing subs.) Would you be interested in using these?
- About that troublesome line in Ending2, how about "Yeah. Let's go meet there."? That preserves 会うwhile eliding its direct object by substituting an adverbial phrase, and sounds fairly natural.
Like?Might not hurt to have a thing for the placement of that text like you do for the menu width, at least under the hood if SAC is being used. Otherwise I think Chris and I worked out most of the major kinks with SAC and ESUI, unless there's something else I don't know about.
As far as the materia growth thing, it's because SAC changes the text to say "Materia Growth" when the vanilla game just says "Growth". ESUI's rearranged menus doesn't account for this. It expects it to just say "Growth" like the regular game does and spaces it accordingly.
But I'm not aware of any other issues...
Multi-linked slots option doesn't seem to be working. I'm not seeing the changes in weapon/armor slots. I have Postscriptthree's Gameplay Tweaks (Version 1.56)I messed up the file path for it when i added Cultural Heritage Mode. It's fixed now in version 1.321.
I'm playing this right now and love it so far. But I just ran into a major bug. When you go up to the 68th floor of the Shinra Building without having the Keycard you get stuck there. You can't leave the Stairwell because you don't have the Keycard and if you try to go back down the stairs the escalator automatically takes you back up. It completely softlocks your game. I wonder why nobody mentioned this before since a lot of people probably go up there to get the Hardedge.
Yeah, I couldn't replicate either. So it probably was one of those random occurences.I always exit the map from the bottom so I never encountered this lmao. I've released a new version that fixes the issue.
But I did just run into a new bug.
After finishing Rocket Town's Huge Materia mission, when on the Highwind during the break in the next cutscene, if you try to leave the screen instead of talking to Red XIII, when he talks to trigger the next scene, Cloud tries to run into position and gets stuck on Cait Sith or the Highwind Pilot (depending on where you tried to exit) and it leads to a soft lock. It's a glitch most people won't run into since they'll talk to Red instead of leaving, but I wanted to see if you'd be allowed to leave lol.
Enabled XXXXXXX lives!
Was confused when the scene happened
Came here and read through to realize I fell for some funny trolling. Kudos lol
Edit: Got a infuriating crash just now after giving the traveler wife's the letter and returning to Gongaga. The moment I entered Gongaga, I got a crash. Hadn't saved in awhile so I'm a bit upset, but yeah. The mods I have are PostScripts, Gameplay tweaks(only Tifa YEAH! Always turned on), the Cosmo mods, and the High Detailed World Map mod